Hody Jones

Battle at Conchcorde Plaza

Captain of the New Fish-Man Pirates. He fights Luffy while enhanced with the powers granted by the deadly drug, E.S. He had difficulty fighting on land as his specialty is underwater.

Special

Fish-Man Karate of Hatred

Reduces crew's Special charge time by 1 turn, reduces crew's Bind/Despair duration by 5 turns, cuts crew's HP by 50% but deals 50x the HP lost in non-type damage to one enemy, and boosts the type effects of normal attacks for STR and INT characters by 1.75x for 1 turn

BaseLimit Break
Max18 turns12 turns

−3 turns at Limit Break 5

−3 turns at Limit Break 9

Captain Ability

Brute Strength of Energy Steroids

Boosts Powerhouse characters' ATK by 2.5x

LB

Boosts Powerhouse characters' ATK by 3x and HP by 1.5x

Unlocks at Limit Break 3

Crewmate Ability

+STATS

Boosts Powerhouse characters' base HP by 50

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 8

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,6827173
Lv 993,8391,43418
Lv 1505,7582,15127
Limit Break4,239+4001,634+200118+100

Limit Break

01

Boosts base HP by 200

02

Boosts base ATK by 200

03

Power Up Captain Ability

04

Potential Ability 1: PSY Damage Reduction

05

Reduces Special charge time by 3 turns

Show all 10
06

Boosts base RCV by 100

07

Boosts base HP by 200

08

Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns

09

Reduces Special charge time by 3 turns

10

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,0641,51819
Lv 1104,2521,58819
Lv 1204,6291,72921
Lv 1305,0051,86923
Lv 1505,7582,15127

Pirate Rumble

Style
Defender
DEF
295
SPD
119
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Fish-Man Karate of Hatred
Level 10 (Max)

Targets 1 enemy with low current HP for ATK x 3 damage

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy with low current HP for ATK x 0.5 damage

    Charge time: 26 s

  2. Level 2

    Targets 1 enemy with low current HP for ATK x 0.75 damage

    Charge time: 26 s

  3. Level 3

    Targets 1 enemy with low current HP for ATK x 1 damage

    Charge time: 26 s

  4. Level 4

    Targets 1 enemy with low current HP for ATK x 1.25 damage

    Charge time: 26 s

  5. Level 5

    Targets 1 enemy with low current HP for ATK x 1.5 damage

    Charge time: 26 s

  6. Level 6

    Targets 1 enemy with low current HP for ATK x 1.75 damage

    Charge time: 26 s

  7. Level 7

    Targets 1 enemy with low current HP for ATK x 2 damage

    Charge time: 26 s

  8. Level 8

    Targets 1 enemy with low current HP for ATK x 2.25 damage

    Charge time: 26 s

  9. Level 9

    Targets 1 enemy with low current HP for ATK x 2.5 damage

    Charge time: 26 s

  10. Level 10

    Targets 1 enemy with low current HP for ATK x 3 damage

    Charge time: 26 s

Ability
Level 5 (Max)

INT-type teammates HP Up Lv.5, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    INT-type teammates HP Up Lv.1, DEF Up Lv.1

  2. Level 2

    INT-type teammates HP Up Lv.2, DEF Up Lv.1

  3. Level 3

    INT-type teammates HP Up Lv.3, DEF Up Lv.1

  4. Level 4

    INT-type teammates HP Up Lv.4, DEF Up Lv.1

  5. Level 5

    INT-type teammates HP Up Lv.5, DEF Up Lv.2

Resilience

60% chance to evade Special Bind

Family

Hody Jones
Hody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody JonesHody Jones
Linked families
Hody & Vander Decken IX