
Hody Jones
Battle at Conchcorde Plaza
Captain of the New Fish-Man Pirates. He fights Luffy while enhanced with the powers granted by the deadly drug, E.S. He had difficulty fighting on land as his specialty is underwater.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Bind/Despair duration by 5 turns, cuts crew's HP by 50% but deals 50x the HP lost in non-type damage to one enemy, and boosts the type effects of normal attacks for STR and INT characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 18 turns | 12 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x
Boosts Powerhouse characters' ATK by 3x and HP by 1.5x
Unlocks at Limit Break 3
Crewmate Ability
Boosts Powerhouse characters' base HP by 50
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 8
Support Ability
Powerhouse characters
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,682 | 717 | 3 |
| Lv 99 | 3,839 | 1,434 | 18 |
| Lv 150 | 5,758 | 2,151 | 27 |
| Limit Break | 4,239+400 | 1,634+200 | 118+100 |
Limit Break
Boosts base HP by 200
Boosts base ATK by 200
Power Up Captain Ability
Potential Ability 1: PSY Damage Reduction
Reduces Special charge time by 3 turns
Show all 10
Boosts base RCV by 100
Boosts base HP by 200
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Reduces Special charge time by 3 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,064 | 1,518 | 19 |
| Lv 110 | 4,252 | 1,588 | 19 |
| Lv 120 | 4,629 | 1,729 | 21 |
| Lv 130 | 5,005 | 1,869 | 23 |
| Lv 150 | 5,758 | 2,151 | 27 |
Pirate Rumble
- Style
Defender- DEF
- 295
- SPD
- 119
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with low current HP for ATK x 3 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 1 enemy with low current HP for ATK x 0.5 damage
Charge time: 26 s
- Level 2
Targets 1 enemy with low current HP for ATK x 0.75 damage
Charge time: 26 s
- Level 3
Targets 1 enemy with low current HP for ATK x 1 damage
Charge time: 26 s
- Level 4
Targets 1 enemy with low current HP for ATK x 1.25 damage
Charge time: 26 s
- Level 5
Targets 1 enemy with low current HP for ATK x 1.5 damage
Charge time: 26 s
- Level 6
Targets 1 enemy with low current HP for ATK x 1.75 damage
Charge time: 26 s
- Level 7
Targets 1 enemy with low current HP for ATK x 2 damage
Charge time: 26 s
- Level 8
Targets 1 enemy with low current HP for ATK x 2.25 damage
Charge time: 26 s
- Level 9
Targets 1 enemy with low current HP for ATK x 2.5 damage
Charge time: 26 s
- Level 10
Targets 1 enemy with low current HP for ATK x 3 damage
Charge time: 26 s
INT-type teammates HP Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates HP Up Lv.3, DEF Up Lv.1
- Level 4
INT-type teammates HP Up Lv.4, DEF Up Lv.1
- Level 5
INT-type teammates HP Up Lv.5, DEF Up Lv.2
60% chance to evade Special Bind











