
Hody Jones
Monster Made from Hatred
Captain of the New Fish-Man Pirates. After ingesting a large amount of the dangerous Energy Steroids, the Power Drug, his hair turns white and his physique transforms as well. The drug whittles away at his life, but with the amplified strength it gives him, he backs the Ryugu Kingdom into a corner. Despite this, Fukaboshi deemed him an enemy with no substance.
Special
Reduces one enemy's HP by 20% and reduces crew's Bind/Despair/Special Bind duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Level 6 | 24 turns | 22 turns |
| Level 7 | 23 turns | 21 turns |
| Level 8 | 22 turns | 20 turns |
| Level 9 | 21 turns | 19 turns |
| Level 10 | 20 turns | 18 turns |
| Level 11 | 19 turns | 17 turns |
| Level 12 | 18 turns | 16 turns |
| Level 13 | 17 turns | 15 turns |
| Level 14 | 16 turns | 14 turns |
| Level 15 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 13
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse and Striker characters' ATK by 2.75x, but sets crew's RCV to 0
Crewmate Ability
Boosts Powerhouse and Striker characters' base ATK and HP by 50
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 8
Support Ability
Hyouzou, Ikaros Much, Daruma, Zeo, Dosun
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,603 | 700 | 70 |
| Lv 99 | 2,950 | 1,465 | 220 |
| Lv 150 | 4,425 | 2,197 | 330 |
| Limit Break | 3,150+200 | 1,565+100 | 220+0 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 15
Boosts base ATK by 30
Boosts base HP by 30
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add 1 Power Slot
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,123 | 1,551 | 232 |
| Lv 110 | 3,268 | 1,622 | 243 |
| Lv 120 | 3,557 | 1,766 | 265 |
| Lv 130 | 3,846 | 1,909 | 286 |
| Lv 150 | 4,425 | 2,197 | 330 |











