
Pudding: Tricked Witch
Happy Spooky Halloween!
The 35th daughter of the Charlotte Family. A mischievous cat plays a prank on a wicked witch who's about to sneak a bite of some delicious-looking sweets! "Eek!!That cat played a trick on me...!"
Special
Changes crew's TNDRCV slots and type slots to character's own type, reduces crew's [Cure Slot To Damage][Damage Increase] duration by 5 turns, boosts the type effects of normal attacks for top-row characters by 3x for 1 turn, and completely heals crew's HP. After launching Special, applies the same Special effect at start of each BATTLE for 3 turns (will not stack with other abilities that apply the same Special effects at start of each BATTLE)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 47 turns | 32 turns |
| Level 2 | 46 turns | 31 turns |
| Level 3 | 45 turns | 30 turns |
| Level 4 | 44 turns | 29 turns |
| Level 5 | 43 turns | 28 turns |
| Level 6 | 42 turns | 27 turns |
| Level 7 | 41 turns | 26 turns |
| Max | 40 turns | 25 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Changes crew's TNDRCV slots and type slots to character's own type, changes crew's BLOCK slots to SEMLA slots, reduces crew's [Cure Slot To Damage][Damage Increase] duration by 10 turns, boosts the type effects of normal attacks for top-row characters by 3x for 1 turn, boosts bottom-row characters' ATK by 3x for 1 turn, completely heals crew's HP, and if "Sanji" is in the crew or is set as Support for character, reduces all enemies' damage reduction from certain slots effect duration by 2 turns, then after that, after launching Special, applies the same Special effect at start of each BATTLE for 3 turns (will not stack with other abilities that apply the same Special effects at start of each BATTLE)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 47 turns | 32 turns |
| Level 2 | 46 turns | 31 turns |
| Level 3 | 45 turns | 30 turns |
| Level 4 | 44 turns | 29 turns |
| Level 5 | 43 turns | 28 turns |
| Level 6 | 42 turns | 27 turns |
| Level 7 | 41 turns | 26 turns |
| Max | 40 turns | 25 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts PSY characters' ATK by 2.25x
Boosts PSY characters' ATK by 4x, HP by 1.2x, and reduces crew's Special Reverse by 3 turns
Unlocks at Limit Break 39
Boosts PSY characters' ATK by 4x, HP by 1.2x, and reduces crew's Special Reverse by 3 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts PSY characters' ATK (between 4.5x and approximately 5.25x) based on amount of HP healed in previous turn, boosts their HP and RCV by 1.2x, heals crew by 2x character's RCV at end of turn, and reduces crew's Special Reverse by 5 turns
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts PSY characters' base stats by 30
Unlocks at Limit Break 7
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 30
Support Ability
Sanji, Charlotte Chiffon
Reduces damage taken from INT characters by 5% and adds 10% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Reduces damage taken from INT characters by 2% and adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Reduces damage taken from INT characters by 3% and adds 7% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Reduces damage taken from INT characters by 4% and adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Reduces damage taken from INT characters by 5% and adds 10% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,270 | 1,033 | 180 |
| Lv 99 | 2,540 | 1,550 | 360 |
| Lv 150 | 3,810 | 2,325 | 540 |
| Limit Break | 3,040+500 | 1,760+210 | 460+100 |
| Limit Break+ | 3,390+850 | 1,960+410 | 560+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts PSY characters' base stats by 30
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Special charge time by 10 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 10 turns at start of quest
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,689 | 1,641 | 381 |
| Lv 110 | 2,813 | 1,717 | 398 |
| Lv 120 | 3,062 | 1,869 | 434 |
| New Captain Ability | |||
| Lv 130 | 3,311 | 2,021 | 469 |
| Lv 150 | 3,810 | 2,325 | 540 |
| New Special · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 147
- SPD
- 222
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with low remaining HP
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.8 (25 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 30% reduction, DEF Up Lv.5 (25 s); during Assault Rumble, targets INT-type enemies for ATK x 12 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
Show all 10 levels
- Level 1
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.3 (16 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 21% reduction, DEF Up Lv.1 (16 s); during Assault Rumble, targets INT-type enemies for ATK x 7.5 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 2
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.4 (17 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 22% reduction, DEF Up Lv.1 (17 s); during Assault Rumble, targets INT-type enemies for ATK x 8.0 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 3
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.4 (18 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 23% reduction, DEF Up Lv.2 (18 s); during Assault Rumble, targets INT-type enemies for ATK x 8.5 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 4
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.5 (19 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 24% reduction, DEF Up Lv.2 (19 s); during Assault Rumble, targets INT-type enemies for ATK x 9.0 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 5
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.5 (20 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 25% reduction, DEF Up Lv.3 (20 s); during Assault Rumble, targets INT-type enemies for ATK x 9.5 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 6
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.6 (21 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 26% reduction, DEF Up Lv.3 (21 s); during Assault Rumble, targets INT-type enemies for ATK x 10 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 7
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.6 (22 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 27% reduction, DEF Up Lv.4 (22 s); during Assault Rumble, targets INT-type enemies for ATK x 10.5 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 8
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.7 (23 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 28% reduction, DEF Up Lv.4 (23 s); during Assault Rumble, targets INT-type enemies for ATK x 11 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 9
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.7 (24 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 29% reduction, DEF Up Lv.5 (24 s); during Assault Rumble, targets INT-type enemies for ATK x 11.5 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
- Level 10
Targets PSY-type/Powerhouse class and Big Mom Pirates teammates for ATK Up Lv.8 (25 s); targets (including self) Big Mom Pirates and "Sanji" teammates for Special CT 30% reduction, DEF Up Lv.5 (25 s); during Assault Rumble, targets INT-type enemies for ATK x 12 spread damage; if 2 or more Big Mom Pirates characters are on the team, switches character with 1st sub character
Charge time: 25 s
PSY-type/Powerhouse class and Big Mom Pirates teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; revives Big Mom Pirates (including self) and "Sanji" teammates up to 1 time at 30% HP; if there are 5 or more Cerebral class enemies, when appearing on the field, self Special CT 30% reduction; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
PSY-type/Powerhouse class and Big Mom Pirates teammates HP Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; revives Big Mom Pirates (including self) and "Sanji" teammates up to 1 time at 10% HP; if there are 5 or more Cerebral class enemies, when appearing on the field, self Special CT 22% reduction; during Assault Rumble, self HP Up Lv.2, Special CT Speed Up Lv.1
- Level 2
PSY-type/Powerhouse class and Big Mom Pirates teammates HP Up Lv.2, SPD Up Lv.2, DEF Up Lv.1; revives Big Mom Pirates (including self) and "Sanji" teammates up to 1 time at 15% HP; if there are 5 or more Cerebral class enemies, when appearing on the field, self Special CT 24% reduction; during Assault Rumble, self HP Up Lv.3, Special CT Speed Up Lv.1
- Level 3
PSY-type/Powerhouse class and Big Mom Pirates teammates HP Up Lv.3, SPD Up Lv.3, DEF Up Lv.2; revives Big Mom Pirates (including self) and "Sanji" teammates up to 1 time at 20% HP; if there are 5 or more Cerebral class enemies, when appearing on the field, self Special CT 26% reduction; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.2
- Level 4
PSY-type/Powerhouse class and Big Mom Pirates teammates HP Up Lv.4, SPD Up Lv.4, DEF Up Lv.2; revives Big Mom Pirates (including self) and "Sanji" teammates up to 1 time at 25% HP; if there are 5 or more Cerebral class enemies, when appearing on the field, self Special CT 28% reduction; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2
- Level 5
PSY-type/Powerhouse class and Big Mom Pirates teammates HP Up Lv.5, SPD Up Lv.5, DEF Up Lv.3; revives Big Mom Pirates (including self) and "Sanji" teammates up to 1 time at 30% HP; if there are 5 or more Cerebral class enemies, when appearing on the field, self Special CT 30% reduction; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
80% chance to evade Special Bind, reduce damage taken from INT by 20%
























