
Charlotte Pudding
Flip-Flopping Emotions
The 35th daughter of the Charlotte Family. "Coincidentally" appeared beside Sanji's group who were trying to escape from the Seducing Woods, and "coincidentally" helped them escape. Her emotions flip-flop like crazy.
Special
Reduces crew's Special Bind duration by 5 turns, reduces all enemies' damage reduction (except [Damage Cut]) and Resilience duration by 5 turns, and changes BLOCK and unfavorable slots to G. If crew has 6 Driven characters, changes type slots to character's own type and heals crew by 5,000 HP at end of turn for 3 turns
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Max | 14 turns |
Captain Ability
Boosts Driven characters' ATK by 2.5x and heals crew by 1x character's RCV at end of turn
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 300 | 294 | 120 |
| Lv 70 | 750 | 735 | 300 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 103
- SPD
- 132
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range for Damage Over Time Lv.3 (20 s); 100% chance of Paralysis (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for Damage Over Time Lv.1 (11 s); 70% chance of Paralysis (11 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range for Damage Over Time Lv.1 (12 s); 73% chance of Paralysis (12 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range for Damage Over Time Lv.1 (13 s); 76% chance of Paralysis (13 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range for Damage Over Time Lv.1 (14 s); 79% chance of Paralysis (14 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range for Damage Over Time Lv.1 (15 s); 82% chance of Paralysis (15 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range for Damage Over Time Lv.2 (16 s); 85% chance of Paralysis (16 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range for Damage Over Time Lv.2 (17 s); 88% chance of Paralysis (17 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range for Damage Over Time Lv.2 (18 s); 91% chance of Paralysis (18 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range for Damage Over Time Lv.2 (19 s); 94% chance of Paralysis (19 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range for Damage Over Time Lv.3 (20 s); 100% chance of Paralysis (20 s)
Charge time: 25 s
Driven class teammates HP Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
Driven class teammates HP Up Lv.1, SPD Up Lv.1
- Level 2
Driven class teammates HP Up Lv.2, SPD Up Lv.2
- Level 3
Driven class teammates HP Up Lv.3, SPD Up Lv.3
- Level 4
Driven class teammates HP Up Lv.4, SPD Up Lv.4
- Level 5
Driven class teammates HP Up Lv.5, SPD Up Lv.5
70% chance to evade Paralysis, reduce damage taken from Powerhouse by 20%
























