
Charlotte Pudding
Wicked Woman
The 35th daughter of the Charlotte Family. The real reason she wouldn't marry Sanji was because the Vinsmoke family was set to be massacred. She's half human and half Three-Eye Tribe member and possesses a distinct shrill laugh. Only her family knows her true nature. She's a Memo-Memo Fruit user.
Special
Changes all slots to character's current slot, heals crew by 5,000 HP, reduces damage taken by 80% for 1 turn, and reduces crew's [Damage Increase] and Paralysis/Bind/Despair duration by 4 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Level 6 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−2 turns at Limit Break 24 (LB+)
Captain Ability
Doubles crew's ATK, boosts their HP by 1.3x, and reduces damage taken by 20% on turns character doesn't attack
Crewmate Ability
Reduces character's Paralysis duration by 5 turns
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 13
Support Ability
Sanji, Vinsmoke Reiju
Cuts crew's HP by 20% but boosts chance of landing on own type slot for 3 turns at start of final battle
Show all 5 levels
- Level 1
Cuts crew's HP by 20% but lightly boosts chance of landing on own type slot for 3 turns at start of final battle
- Level 2
Cuts crew's HP by 20% but lightly boosts chance of landing on own type slot for 3 turns at start of final battle
- Level 3
Cuts crew's HP by 20% but slightly boosts chance of landing on own type slot for 3 turns at start of final battle
- Level 4
Cuts crew's HP by 20% but slightly boosts chance of landing on own type slot for 3 turns at start of final battle
- Level 5
Cuts crew's HP by 20% but boosts chance of landing on own type slot for 3 turns at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 975 | 723 | 123 |
| Lv 99 | 2,320 | 1,180 | 402 |
| Lv 150 | 3,480 | 1,770 | 603 |
| Limit Break | 2,520+200 | 1,290+110 | 452+50 |
| Limit Break+ | 2,870+550 | 1,490+310 | 527+125 |
Limit Break
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 1: STR Damage Reduction
Boosts base ATK by 30
Show all 25
Boosts base ATK by 30
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 60
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 2 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,456 | 1,249 | 425 |
| Lv 110 | 2,570 | 1,307 | 445 |
| Lv 120 | 2,797 | 1,422 | 484 |
| Lv 130 | 3,025 | 1,538 | 524 |
| Lv 150 | 3,480 | 1,770 | 603 |
























