
Charlotte Pudding
After Bidding Farewell
The 35th daughter of the Charlotte Family. After bidding farewell, she sits in tears in a back alley, loathing the parting with Sanji.
Special
Reduces crew's Bind/Despair duration by 2 turns, changes character's slot and crew's EMPTYBLOCK and unfavorable slots to character's own type, reduces crew's Special charge time by 1 turn, and allows you to select and stock 1 of crew's certain damage-boosting effect (ATK boost, slot effect boost, damage boost, type effect boost, tap-damage boost, lock chain multiplier, chain multiplier boost, base ATK boost, change chain multiplier growth rate). If an effect is stocked, sets character's Special charge to MAX, and if there is a stocked effect when Special is launched, activates the stocked effect for 1 turn (effect will not be stacked again; activating stocked status effect will not trigger enemies' interrupting actions)
| Level 1 | 12 turns |
| Level 2 | 11 turns |
| Level 3 | 10 turns |
| Level 4 | 9 turns |
| Level 5 | 8 turns |
| Max | 7 turns |
Reduces crew's Bind/Despair duration by 3 turns, changes crew's EMPTYBLOCK and unfavorable slots to character's own type, reduces crew's Special charge time by 1 turn, and allows you to select and stock 1 of crew's certain damage-boosting effect (ATK boost, slot effect boost, damage boost, type effect boost, tap-damage boost, lock chain multiplier, chain multiplier boost, base ATK boost, change chain multiplier growth rate). If an effect is stocked, sets character's Special charge to MAX, and if there is a stocked effect when Special is launched, activates the stocked effect for 2 turns (effect will not be stacked again; activating stocked status effect will not trigger enemies' interrupting actions)
| Level 1 | 12 turns |
| Level 2 | 11 turns |
| Level 3 | 10 turns |
| Level 4 | 9 turns |
| Level 5 | 8 turns |
| Max | 7 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Boosts INT and PSY characters' ATK by 4.5x when slots match (4x otherwise), boosts their HP by 1.25x, makes PSYINT slots have matching slot effects, and boosts crew's chance of landing on PSYINT slots
Boosts INT and PSY characters' ATK by 5.25x when slots match (5x otherwise), boosts their HP by 1.25x, makes PSYINT slots have matching slot effects, and boosts crew's chance of landing on PSYINT slots
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 10 turns
Unlocks at Limit Break 10
Reduces character's Special Reverse by 10 turns
Unlocks at Limit Break 25
Support Ability
Sanji
Once per quest, if inflicted with Special Bind or Special Reverse status from the enemy, reduces supported character's Special Bind duration by 2 turns and reduces their Special charge time by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces supported character's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind or Special Reverse status from the enemy, reduces supported character's Special Bind duration by 1 turn and reduces their Special charge time by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind or Special Reverse status from the enemy, reduces supported character's Special Bind duration by 1 turn and reduces their Special charge time by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind or Special Reverse status from the enemy, reduces supported character's Special Bind duration by 2 turns and reduces their Special charge time by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,663 | 837 | 245 |
| Lv 99 | 3,325 | 1,523 | 456 |
| Lv 150 | 4,987 | 2,284 | 684 |
| Limit Break | 3,655+330 | 1,723+200 | 566+110 |
| Limit Break+ | 3,955+630 | 1,973+450 | 636+180 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 20
Potential Ability 1: Barrier Pierce
Boosts base HP by 20
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special Bind duration by 10 turns
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 2: Slot Bind Resistance
Boosts base RCV by 15
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 10 turns
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 100
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,520 | 1,612 | 482 |
| Lv 110 | 3,683 | 1,687 | 505 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,009 | 1,836 | 549 |
| New Captain Ability | |||
| Lv 130 | 4,335 | 1,985 | 594 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,987 | 2,284 | 684 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 154
- SPD
- 156
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets INT-type teammates for Special CT 30% reduction, ATK Up Lv.5 (25 s); targets teammate with high ATK for ATK Up Lv.8 (25 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets INT-type teammates for Special CT 15% reduction, ATK Up Lv.2 (16 s); targets teammate with high ATK for ATK Up Lv.3 (16 s)
Charge time: 22 s
- Level 2
Targets INT-type teammates for Special CT 16% reduction, ATK Up Lv.2 (17 s); targets teammate with high ATK for ATK Up Lv.3 (17 s)
Charge time: 22 s
- Level 3
Targets INT-type teammates for Special CT 17% reduction, ATK Up Lv.2 (18 s); targets teammate with high ATK for ATK Up Lv.4 (18 s)
Charge time: 22 s
- Level 4
Targets INT-type teammates for Special CT 18% reduction, ATK Up Lv.2 (19 s); targets teammate with high ATK for ATK Up Lv.4 (19 s)
Charge time: 22 s
- Level 5
Targets INT-type teammates for Special CT 19% reduction, ATK Up Lv.3 (20 s); targets teammate with high ATK for ATK Up Lv.5 (20 s)
Charge time: 22 s
- Level 6
Targets INT-type teammates for Special CT 21% reduction, ATK Up Lv.3 (21 s); targets teammate with high ATK for ATK Up Lv.6 (21 s)
Charge time: 22 s
- Level 7
Targets INT-type teammates for Special CT 22% reduction, ATK Up Lv.3 (22 s); targets teammate with high ATK for ATK Up Lv.6 (22 s)
Charge time: 22 s
- Level 8
Targets INT-type teammates for Special CT 23% reduction, ATK Up Lv.4 (23 s); targets teammate with high ATK for ATK Up Lv.7 (23 s)
Charge time: 22 s
- Level 9
Targets INT-type teammates for Special CT 24% reduction, ATK Up Lv.4 (24 s); targets teammate with high ATK for ATK Up Lv.7 (24 s)
Charge time: 22 s
- Level 10
Targets INT-type teammates for Special CT 30% reduction, ATK Up Lv.5 (25 s); targets teammate with high ATK for ATK Up Lv.8 (25 s)
Charge time: 22 s
INT-type teammates HP Up Lv.6; high ATK teammate ATK Up Lv.5; Slasher/Powerhouse class enemies ATK Down Lv.6
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.2; high ATK teammate ATK Up Lv.5; Slasher/Powerhouse class enemies ATK Down Lv.2
- Level 2
INT-type teammates HP Up Lv.3; high ATK teammate ATK Up Lv.5; Slasher/Powerhouse class enemies ATK Down Lv.3
- Level 3
INT-type teammates HP Up Lv.4; high ATK teammate ATK Up Lv.5; Slasher/Powerhouse class enemies ATK Down Lv.4
- Level 4
INT-type teammates HP Up Lv.5; high ATK teammate ATK Up Lv.5; Slasher/Powerhouse class enemies ATK Down Lv.5
- Level 5
INT-type teammates HP Up Lv.6; high ATK teammate ATK Up Lv.5; Slasher/Powerhouse class enemies ATK Down Lv.6
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
























