Nefeltari Vivi from ONE PIECE magazine

Proud Samurai-Style Warrior

A warrior in a samurai's battle garb. Her regal bearing and elegant attire portrays her noble status. She stands alongside her companion, Karoo, who is also clad in armor.

Special

Elegant Swordplay

Reduces all enemies' [Damage Cut] duration by 7 turns, allows crew to perform Super Tandem with QCKDEX slots for 3 turns, and changes crew's slots (including BLOCK slots) to QCK slots unless slots are QCK. If field has "Territory: QCK-type" and "Territory: Free Spirit class" at the same time or "Territory: Crew", applies [Skill] (increase damage taken by 2x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies (ignoring immunity to status effects) for 1 turn and activates HP Guard of 95% effect for 1 turn. Otherwise, applies [Skill] (increase damage taken by 1.5x for all enemies, damage further increased by 1.3x if enemy has [Damage Increase]) to all enemies for 1 turn. If crew has 6 Free Spirit characters and 3 or more Royalty characters, reduces the Special charge time of middle-row Royalty Mythical Zoan-type characters by 15 turns and sets the chain multiplier's minimum value at 3.5 and maximum value at 30 for 3 turns [Special charge time reduction effect of "Elegant Swordplay" can be activated up to 1 time including any Specials with similar effect]. If 3 or more Slasher chararacters and 3 or more Straw Hat Pirates characters are on the crew, sets the chain multiplier's minimum value at 3.5 and maximum value at 30 for 3 turns

BaseLimit Break
Level 125 turns23 turns
Level 224 turns22 turns
Level 323 turns21 turns
Level 422 turns20 turns
Level 521 turns19 turns
Max20 turns18 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Dignified Presence

Reduces crew's Special charge time by 2 turns at start of quest, boosts QCK, Free Spirit, and Slasher characters' ATK by 6x when slots match (5x otherwise), RCV by 1.35x, and boosts Pirate EXP earned by 2.25x (unless character became Captain in the middle of the quest) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Royalty characters are on the crew, reduces crew's Paralysis/ATK Down (applied by enemy) duration by 3 turns

Crewmate Ability

RES

Reduces character's Special Reverse by 3 turns

+STATS

Boosts QCK characters' base ATK by 1.1x

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with the following Character Tag

Level 5 (Max)

Adds 12% of character's base RCV to supported character's base RCV AUTO+ At battle 2, activates supported character's Super Effect. At battle 2, activates supported character's Special

Show all 5 levels
  1. Level 1

    Adds 3% of character's base RCV to supported character's base RCV AUTO+ At battle 2, activates supported character's Super Effect. At battle 2, activates supported character's Special

  2. Level 2

    Adds 5% of character's base RCV to supported character's base RCV AUTO+ At battle 2, activates supported character's Super Effect. At battle 2, activates supported character's Special

  3. Level 3

    Adds 7% of character's base RCV to supported character's base RCV AUTO+ At battle 2, activates supported character's Super Effect. At battle 2, activates supported character's Special

  4. Level 4

    Adds 9% of character's base RCV to supported character's base RCV AUTO+ At battle 2, activates supported character's Super Effect. At battle 2, activates supported character's Special

  5. Level 5

    Adds 12% of character's base RCV to supported character's base RCV AUTO+ At battle 2, activates supported character's Super Effect. At battle 2, activates supported character's Special

Super Special

Super Type
Condition

When any 3 Royalty Mythical Zoan-type characters are on the crew not including self (except as Support Characters or Double Characters in inactive state; Double Characters counts as 1; can be launched when character is a crewmate)

Locks crew's slots for 1 turn, reduces crew's [ATK Up] effect by 1.0 but changes the boost to a stackable boost (the reduction of the effect cannot go below 1.0; after being changed the effect will not be treated as a type effect boost and can no longer change the effect and turn duration; certain special status will not carry over; stackable with other type effect boost effect), and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 12,223932144
Lv 994,4461,864288
Lv 1506,6692,796432
Limit Break4,946+5002,064+200388+100
Limit Break+5,446+1,0002,264+400438+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base RCV by 20

08

Boosts base ATK by 10

09

Boosts base HP by 20

10

Boosts base HP by 30

11

Boosts base ATK by 10

12

Boosts base HP by 30

13

Boosts base ATK by 10

14

Boosts base RCV by 30

15

Potential Ability 2: Damage Limit Break: Type

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 30

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base HP by 50

22

Boosts base HP by 60

23

Boosts base HP by 60

24

Boosts base RCV by 40

25

Add Crewmate Ability 2: Boosts QCK characters' base ATK by 1.1x

26

Boosts base ATK by 30

27

Boosts base HP by 80

28

Boosts base HP by 80

29

Boosts base ATK by 40

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base HP by 150

33

Boosts base ATK by 50

34

Boosts base RCV by 20

35

Boosts base HP by 150

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base ATK by 100

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of QCK characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Final Tap Sugo Special
Level 5 (Max)

Changes character's RAINBOW slot to Super QCK (ignoring inability to change RAINBOW slots), and further boosts the chain multiplier of the final tap by 2.25x

Condition

When crew has lock chain multiplier status and crew's HP is 50% or below

Show all 5 levels
  1. Level 1

    Changes character's RAINBOW slot to Super QCK (ignoring inability to change RAINBOW slots), and further boosts the chain multiplier of the final tap by 1.25x

    Condition

    When crew has lock chain multiplier status and crew's HP is 50% or below

  2. Level 2

    Changes character's RAINBOW slot to Super QCK (ignoring inability to change RAINBOW slots), and further boosts the chain multiplier of the final tap by 1.5x

    Condition

    When crew has lock chain multiplier status and crew's HP is 50% or below

  3. Level 3

    Changes character's RAINBOW slot to Super QCK (ignoring inability to change RAINBOW slots), and further boosts the chain multiplier of the final tap by 1.75x

    Condition

    When crew has lock chain multiplier status and crew's HP is 50% or below

  4. Level 4

    Changes character's RAINBOW slot to Super QCK (ignoring inability to change RAINBOW slots), and further boosts the chain multiplier of the final tap by 2x

    Condition

    When crew has lock chain multiplier status and crew's HP is 50% or below

  5. Level 5

    Changes character's RAINBOW slot to Super QCK (ignoring inability to change RAINBOW slots), and further boosts the chain multiplier of the final tap by 2.25x

    Condition

    When crew has lock chain multiplier status and crew's HP is 50% or below

Level Limit Break

HPATKRCV
Lv 1054,7071,973304
Lv 1104,9252,065319
Lv 1205,3612,247347
Lv 1305,7972,430375
Lv 1506,6692,796432
New Pirate Rumble skills

Pirate Rumble

Style
Supporter
DEF
159
SPD
169
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Elegant Swordplay
Level 10 (Max)

Targets QCK-type and Royalty teammates for ATK Up Lv.6 (20 s); targets QCK-type/Free Spirit class and Royalty teammates for 100% chance to evade CT delay/Action Bind/Halve Stats (15 s); targets 2 enemies with low current HP for 5000 damage

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets QCK-type and Royalty teammates for ATK Up Lv.1 (11 s); targets QCK-type/Free Spirit class and Royalty teammates for 73% chance to evade CT delay/Action Bind/Halve Stats (6 s); targets 2 enemies with low current HP for 2300 damage

    Charge time: 25 s

  2. Level 2

    Targets QCK-type and Royalty teammates for ATK Up Lv.1 (12 s); targets QCK-type/Free Spirit class and Royalty teammates for 76% chance to evade CT delay/Action Bind/Halve Stats (7 s); targets 2 enemies with low current HP for 2600 damage

    Charge time: 25 s

  3. Level 3

    Targets QCK-type and Royalty teammates for ATK Up Lv.2 (13 s); targets QCK-type/Free Spirit class and Royalty teammates for 79% chance to evade CT delay/Action Bind/Halve Stats (8 s); targets 2 enemies with low current HP for 2900 damage

    Charge time: 25 s

  4. Level 4

    Targets QCK-type and Royalty teammates for ATK Up Lv.2 (14 s); targets QCK-type/Free Spirit class and Royalty teammates for 82% chance to evade CT delay/Action Bind/Halve Stats (9 s); targets 2 enemies with low current HP for 3200 damage

    Charge time: 25 s

  5. Level 5

    Targets QCK-type and Royalty teammates for ATK Up Lv.3 (15 s); targets QCK-type/Free Spirit class and Royalty teammates for 85% chance to evade CT delay/Action Bind/Halve Stats (10 s); targets 2 enemies with low current HP for 3500 damage

    Charge time: 25 s

  6. Level 6

    Targets QCK-type and Royalty teammates for ATK Up Lv.3 (16 s); targets QCK-type/Free Spirit class and Royalty teammates for 88% chance to evade CT delay/Action Bind/Halve Stats (11 s); targets 2 enemies with low current HP for 3800 damage

    Charge time: 25 s

  7. Level 7

    Targets QCK-type and Royalty teammates for ATK Up Lv.4 (17 s); targets QCK-type/Free Spirit class and Royalty teammates for 91% chance to evade CT delay/Action Bind/Halve Stats (12 s); targets 2 enemies with low current HP for 4100 damage

    Charge time: 25 s

  8. Level 8

    Targets QCK-type and Royalty teammates for ATK Up Lv.4 (18 s); targets QCK-type/Free Spirit class and Royalty teammates for 94% chance to evade CT delay/Action Bind/Halve Stats (13 s); targets 2 enemies with low current HP for 4400 damage

    Charge time: 25 s

  9. Level 9

    Targets QCK-type and Royalty teammates for ATK Up Lv.5 (19 s); targets QCK-type/Free Spirit class and Royalty teammates for 97% chance to evade CT delay/Action Bind/Halve Stats (14 s); targets 2 enemies with low current HP for 4700 damage

    Charge time: 25 s

  10. Level 10

    Targets QCK-type and Royalty teammates for ATK Up Lv.6 (20 s); targets QCK-type/Free Spirit class and Royalty teammates for 100% chance to evade CT delay/Action Bind/Halve Stats (15 s); targets 2 enemies with low current HP for 5000 damage

    Charge time: 25 s

Ability
Level 5 (Max)

QCK-type/Free Spirit class and Royalty teammates HP Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.3; STR-type/Driven class enemies ATK Down Lv.6, Miss % Up Lv.20; if 5 or more QCK-type characters or 3 or more Royalty characters are on the team, when appearing on the field, Royalty teammates Special CT 30% reduction; self HP Up Lv.6

Show all 5 levels
  1. Level 1

    QCK-type/Free Spirit class and Royalty teammates HP Up Lv.2, SPD Up Lv.2, Special CT Speed Up Lv.1; STR-type/Driven class enemies ATK Down Lv.2, Miss % Up Lv.12; if 5 or more QCK-type characters or 3 or more Royalty characters are on the team, when appearing on the field, Royalty teammates Special CT 10% reduction; self HP Up Lv.2

  2. Level 2

    QCK-type/Free Spirit class and Royalty teammates HP Up Lv.3, SPD Up Lv.3, Special CT Speed Up Lv.1; STR-type/Driven class enemies ATK Down Lv.3, Miss % Up Lv.14; if 5 or more QCK-type characters or 3 or more Royalty characters are on the team, when appearing on the field, Royalty teammates Special CT 15% reduction; self HP Up Lv.3

  3. Level 3

    QCK-type/Free Spirit class and Royalty teammates HP Up Lv.4, SPD Up Lv.4, Special CT Speed Up Lv.2; STR-type/Driven class enemies ATK Down Lv.4, Miss % Up Lv.16; if 5 or more QCK-type characters or 3 or more Royalty characters are on the team, when appearing on the field, Royalty teammates Special CT 20% reduction; self HP Up Lv.4

  4. Level 4

    QCK-type/Free Spirit class and Royalty teammates HP Up Lv.5, SPD Up Lv.5, Special CT Speed Up Lv.2; STR-type/Driven class enemies ATK Down Lv.5, Miss % Up Lv.18; if 5 or more QCK-type characters or 3 or more Royalty characters are on the team, when appearing on the field, Royalty teammates Special CT 25% reduction; self HP Up Lv.5

  5. Level 5

    QCK-type/Free Spirit class and Royalty teammates HP Up Lv.6, SPD Up Lv.6, Special CT Speed Up Lv.3; STR-type/Driven class enemies ATK Down Lv.6, Miss % Up Lv.20; if 5 or more QCK-type characters or 3 or more Royalty characters are on the team, when appearing on the field, Royalty teammates Special CT 30% reduction; self HP Up Lv.6

Resilience

Completely evades Special Bind, reduce damage taken from STR by 30%

Super Special

Targets QCK-type and Royalty teammates for ATK Up Lv.7 (25 s); targets QCK-type/Free Spirit class and Royalty teammates for 100% chance to evade CT delay/Action Bind/Halve Stats/fixed damage (25 s); targets 3 enemies with low current HP for 5000 damage

Condition

When remaining time is 60s or less

How to get

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Family

Nefeltari Vivi
Nefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviViviViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviViviViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviNefeltari ViviVivi on BreakNefeltari ViviNefeltari ViviPrincess Vivi ~Love~Nefeltari Vivi ~Love~Princess ViviNefeltari ViviMiss Wednesday
Linked families
Captain Karoo Supersonic Duck SquadronKarooNami & ViviVivi & KarooVivi & Karoo & Rebecca & LeoVivi & RebeccaVivi & Rebecca & Shirahoshi & MansherryVivi & Wapol