
Nefeltari Vivi
Memories of Alabasta
Princess of the Alabasta Kingdom. The battle for Alabasta comes to an end and Vivi looks back at the events that took place. The princess decides to remain in Alabasta and bids farewell to the Straw Hat Pirates.
Special
Heals crew's HP by 7,000, and boosts damage dealt to delayed enemies by 2.25x for 1 turn. If Captain is a Free Spirit or Slasher class, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 18 turns |
| Level 2 | 28 turns | 17 turns |
| Level 3 | 27 turns | 16 turns |
| Level 4 | 26 turns | 15 turns |
| Level 5 | 25 turns | 14 turns |
| Max | 24 turns | 13 turns |
−2 turns at Limit Break 5
−2 turns at Limit Break 11
−2 turns at Limit Break 16
−2 turns at Limit Break 26
−1 turn at Limit Break 32 (LB+)
−1 turn at Limit Break 36 (LB+)
−1 turn at Limit Break 39 (LB+)
Reduces crew's [Heal To Damage] duration by 5 turns, heals crew's HP by 30,000, boosts Free Spirit and Slasher characters' Critical rate by 20% for 3 turns (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%), and boosts damage dealt to delayed enemies by 2.25x for 3 turns. If Captain is a Free Spirit or Slasher class, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect). If crew lands 3 PERFECT strikes in this turn, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect) the next turn. If "Princess's Resolve to Part Ways" was used in this turn, changes character's slot to RAINBOW slot (doubling ATK; cannot be changed by crew or enemies), and sets the chain multiplier's minimum value at 2.75 and maximum value at 30.0 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 18 turns |
| Level 2 | 28 turns | 17 turns |
| Level 3 | 27 turns | 16 turns |
| Level 4 | 26 turns | 15 turns |
| Level 5 | 25 turns | 14 turns |
| Max | 24 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 5
−2 turns at Limit Break 11
−2 turns at Limit Break 16
−2 turns at Limit Break 26
−1 turn at Limit Break 32 (LB+)
−1 turn at Limit Break 36 (LB+)
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's HP to 80% but reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Free Spirit, and Slasher characters' ATK by 4.5x, RCV by 1.3x, reduces damage taken by 20%, and boosts crew's ATK (up to 1.1x) based on amount of HP healed in previous turn
Reduces crew's HP to 80% but reduces crew's Special charge time by 1 turn at start of quest, boosts DEX, Free Spirit, and Slasher characters' ATK by 5x, RCV by 1.3x, reduces damage taken by 20%, and boosts crew's ATK (up to 1.2x) based on amount of HP healed in previous turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Tapping on this character with a Rainbow or G slot will apply -10% All Type Resistance to all enemies for 1 turn
Unlocks at Limit Break 10
When a DEX, Free Spirit, or Slasher Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper
Adds 11% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 9% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 11% of character's base stats to supported character's base stats
Super Special

If any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper
Reduces character's Special charge time by 10 turns, reduces all enemies' DEF Up and [Damage Cut] duration by 3 turns, changes right column slots (including BLOCK slots) to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), changes left column slots to TND slots, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,561 | 702 | 106 |
| Lv 99 | 3,122 | 1,403 | 212 |
| Lv 150 | 4,683 | 2,104 | 318 |
| Limit Break | 4,122+1,000 | 1,803+400 | 412+200 |
| Limit Break+ | 5,122+2,000 | 2,103+700 | 512+300 |
Limit Break
Boosts base HP by 100
Boosts base ATK by 30
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 2 turns
Show all 40
Boosts base RCV by 40
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 100
Add Crewmate Ability 1: Tapping on this character with a Rainbow or G slot will apply -10% All Type Resistance to all enemies for 1 turn
Reduces Special charge time by 2 turns
Boosts base ATK by 40
Boosts base HP by 100
Boosts base RCV by 50
Potential Ability 1: Pinch Healing
Reduces Special charge time by 2 turns
Boosts base ATK by 40
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Add Crewmate Ability 2: When a DEX, Free Spirit, or Slasher Captain uses a Special, reduces character's Special charge time by 10 turns (only once per quest)
Reduces Special charge time by 2 turns
Boosts base RCV by 60
Boosts base HP by 150
Boosts base ATK by 60
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Reduces Special charge time by 1 turn
Boosts base RCV by 100
Boosts base HP by 500
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 500
Boosts base ATK by 200
Reduces Special charge time by 1 turn
Potential Ability 3: Final Tap Sugo Special
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts base ATK based on HP before attacking (max +2250 at 60,000 HP left, min +1250 at 1 HP left; stacks with effects from Special)
At final battle
Show all 5 levels
- Level 1
Boosts base ATK based on HP before attacking (max +1250 at 60,000 HP left, min +250 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 2
Boosts base ATK based on HP before attacking (max +1500 at 60,000 HP left, min +500 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 3
Boosts base ATK based on HP before attacking (max +1750 at 60,000 HP left, min +750 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 4
Boosts base ATK based on HP before attacking (max +2000 at 60,000 HP left, min +1000 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
- Level 5
Boosts base ATK based on HP before attacking (max +2250 at 60,000 HP left, min +1250 at 1 HP left; stacks with effects from Special)
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,305 | 1,485 | 224 |
| Lv 110 | 3,458 | 1,554 | 234 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,764 | 1,691 | 255 |
| New Captain Ability · New Special | |||
| Lv 130 | 4,070 | 1,829 | 276 |
| New Special · New Pirate Rumble skills | |||
| Lv 150 | 4,683 | 2,104 | 318 |
| New Special · New Pirate Rumble skills | |||
Pirate Rumble
- Style
Healer- DEF
- 136
- SPD
- 154
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets teammates within large range for RCV x 3 healing; targets DEX-type teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.5 (20 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammates within large range for RCV x 1 healing; targets DEX-type teammates for ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.1 (20 s)
Charge time: 30 s
- Level 2
Targets teammates within large range for RCV x 1.2 healing; targets DEX-type teammates for ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.1 (20 s)
Charge time: 30 s
- Level 3
Targets teammates within large range for RCV x 1.4 healing; targets DEX-type teammates for ATK Up Lv.1 (20 s), DEF Up Lv.1 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.1 (20 s)
Charge time: 30 s
- Level 4
Targets teammates within large range for RCV x 1.6 healing; targets DEX-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.2 (20 s)
Charge time: 30 s
- Level 5
Targets teammates within large range for RCV x 1.8 healing; targets DEX-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.2 (20 s)
Charge time: 30 s
- Level 6
Targets teammates within large range for RCV x 2 healing; targets DEX-type teammates for ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.3 (20 s)
Charge time: 30 s
- Level 7
Targets teammates within large range for RCV x 2.2 healing; targets DEX-type teammates for ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.3 (20 s)
Charge time: 30 s
- Level 8
Targets teammates within large range for RCV x 2.4 healing; targets DEX-type teammates for ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.3 (20 s)
Charge time: 30 s
- Level 9
Targets teammates within large range for RCV x 2.6 healing; targets DEX-type teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.4 (20 s)
Charge time: 30 s
- Level 10
Targets teammates within large range for RCV x 3 healing; targets DEX-type teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s); targets team's "Monkey D. Luffy", "Roronoa Zoro", "Nami", "Usopp", "Sanji", and "Tony Tony Chopper" for Special CT Speed Up Lv.5 (20 s)
Charge time: 30 s
DEX-type teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if "Nefeltari Cobra", "Koza", "Igaram (Mr. 8)", "Chaka", or " Pell" is on the team, self RCV Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, HP Up Lv.1, SPD Up Lv.1; if "Nefeltari Cobra", "Koza", "Igaram (Mr. 8)", "Chaka", or " Pell" is on the team, self RCV Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; if "Nefeltari Cobra", "Koza", "Igaram (Mr. 8)", "Chaka", or " Pell" is on the team, self RCV Up Lv.2
- Level 3
DEX-type teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; if "Nefeltari Cobra", "Koza", "Igaram (Mr. 8)", "Chaka", or " Pell" is on the team, self RCV Up Lv.3
- Level 4
DEX-type teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; if "Nefeltari Cobra", "Koza", "Igaram (Mr. 8)", "Chaka", or " Pell" is on the team, self RCV Up Lv.4
- Level 5
DEX-type teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; if "Nefeltari Cobra", "Koza", "Igaram (Mr. 8)", "Chaka", or " Pell" is on the team, self RCV Up Lv.5
Completely evades Special Bind/Forced Out, reduce damage taken from QCK by 30%
Grand Party
DEX-type teammates HP Up Lv.4, RCV, ATK Up Lv.3; Free Spirit/Slasher class teammates ATK, DEF, SPD Up Lv.4
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, RCV, ATK Up Lv.1; Free Spirit/Slasher class teammates ATK, DEF, SPD Up Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, RCV, ATK Up Lv.2; Free Spirit/Slasher class teammates ATK, DEF, SPD Up Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, RCV, ATK Up Lv.2; Free Spirit/Slasher class teammates ATK, DEF, SPD Up Lv.3
- Level 4
DEX-type teammates HP Up Lv.3, RCV, ATK Up Lv.3; Free Spirit/Slasher class teammates ATK, DEF, SPD Up Lv.3
- Level 5
DEX-type teammates HP Up Lv.4, RCV, ATK Up Lv.3; Free Spirit/Slasher class teammates ATK, DEF, SPD Up Lv.4
Targets team for HP 100% healing, ATK, RCV, DEF, SPD Up Lv.5 (30 s)
After 100s of battle
Can be used 1 time
Show all 5 levels
- Level 1
Targets team for HP 60% healing, ATK, RCV, DEF, SPD Up Lv.1 (30 s)
- Level 2
Targets team for HP 70% healing, ATK, RCV, DEF, SPD Up Lv.2 (30 s)
- Level 3
Targets team for HP 80% healing, ATK, RCV, DEF, SPD Up Lv.3 (30 s)
- Level 4
Targets team for HP 90% healing, ATK, RCV, DEF, SPD Up Lv.4 (30 s)
- Level 5
Targets team for HP 100% healing, ATK, RCV, DEF, SPD Up Lv.5 (30 s)































