
Gol D. Roger
Words Left for His Partner
Former captain of the Roger Pirates. After disbanding the crew, he told his first mate, Rayleigh, that he would never die. The words he spoke at his execution ignited a fire in the hearts of pirates everywhere. Soon, that fire turned into an inferno which spread across the entire world.
Special
Reduces all enemies' HP by 20%, heals crew by 10,000 HP, reduces crew's Special Bind duration by 10 turns, and boosts DEX and INT characters' slot effects by 3.75x for 1 turn. If 2 or more Roger Pirates characters are on the crew and a DEX-type is set as Support for character, reduces crew's Special charge time by 2 turns, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn, and applies "Territory: Slasher class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns. If 2 or more Roger Pirates characters are on the crew and an INT-type is set as Support for character, reduces character's Special charge time by 10 turns, allows crew to stack up to 2 different damage boosting effects (cannot stack the damage boost of the same type) for 1 turn, and applies "Territory: Striker class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 2 turns. If "Silvers Rayleigh", "Scopper Gaban", "Crocus", or "Kozuki Oden" has launched a Special in this turn, boosts DEX and INT characters' damage dealt when landing a Critical hit by 50% for 1 turn (effect applies only to characters with Critical ATK Potential Ability)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Slasher and Striker characters' Special charge time by 2 turns at start of quest, reduces crew's HP by 10% at end of turn, but boosts DEX and INT characters' ATK by approximately 6x when slots match (5.25x otherwise), HP by 1.25x, makes DEX, INT, Slasher, and Striker characters' DEXINTTND slots have matching slot effects, and if a DEX or INT character with Critical ATK Potential Ability performs a Critical attack, reduces all enemies' [Damage Cut] duration by 3 turns and applies -5% DEX and INT Resistance to all enemies for 1 turn [Applies following effect based on number of applicable Character Tags on crew] Boosts Roger Pirates characters' ATK by 1.25x, and reduces Roger Pirates characters' Paralysis/Bind duration by 10 turns
Crewmate Ability
Makes character's type slots and crew's INT slots have matching slot effects
Boosts Slasher and Striker characters' base stats by 150
Unlocks at Limit Break 25
Support Ability
DEX or INT-type characters with the following Character Tag
Reduces all enemies' damage reduction duration by 2 turns and reduces Captain's Special charge time by 1 turn at start of final battle
Show all 5 levels
- Level 1
Reduces all enemies' damage reduction duration by 1 turn at start of final battle
- Level 2
Reduces all enemies' damage reduction duration by 1 turn at start of final battle
- Level 3
Reduces all enemies' damage reduction duration by 1 turn at start of final battle
- Level 4
Reduces all enemies' damage reduction duration by 2 turns at start of final battle
- Level 5
Reduces all enemies' damage reduction duration by 2 turns and reduces Captain's Special charge time by 1 turn at start of final battle
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Portgas D. Ace, Shanks, Silvers Rayleigh, Scopper Gaban, Crocus, Buggy, Dogstorm, Cat Viper, Kozuki Oden, Edward Newgate (Whitebeard), Douglas Bullet
Reduces character's Special Bind duration by 10 turns, reduces character's Special charge time by 2 turns, boosts the chain multiplier by +1.2 for 3 turns, and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,002 | 943 | 127 |
| Lv 99 | 4,004 | 1,886 | 254 |
| Lv 150 | 6,006 | 2,829 | 381 |
| Limit Break | 4,504+500 | 2,086+200 | 354+100 |
| Limit Break+ | 5,004+1,000 | 2,286+400 | 404+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Damage Limit Break: Type
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 40
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts Slasher and Striker characters' base stats by 150
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 80
Boosts base HP by 80
Potential Ability 3: Super Tandem Boost
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Boosts Damage Limit Break effect based on number of DEX characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of DEX characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of DEX characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of DEX characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of DEX characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of DEX characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,239 | 1,996 | 268 |
| Lv 110 | 4,435 | 2,089 | 281 |
| Lv 120 | 4,828 | 2,274 | 306 |
| Lv 130 | 5,220 | 2,459 | 331 |
| Lv 150 | 6,006 | 2,829 | 381 |
Pirate Rumble
- Style
Supporter- DEF
- 215
- SPD
- 147
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets DEX-type/Slasher class teammates for ATK Up Lv.3 (100 s), SPD Up Lv.3 (100 s), 100% chance to evade Action Bind (15 s), 100% chance to evade CT delay (15 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (100 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.12 (100 s), SPD Up Lv.8 (100 s), Special CT Speed Up Lv.7 (100 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 3.5 damage
Charge time: 20 s
Show all 10 levels
- Level 1
Targets DEX-type/Slasher class teammates for ATK Up Lv.1 (55 s), SPD Up Lv.1 (55 s), 80% chance to evade Action Bind (6 s), 80% chance to evade CT delay (6 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (55 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.6 (55 s), SPD Up Lv.3 (55 s), Special CT Speed Up Lv.2 (55 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 1.5 damage
Charge time: 20 s
- Level 2
Targets DEX-type/Slasher class teammates for ATK Up Lv.1 (60 s), SPD Up Lv.1 (60 s), 82% chance to evade Action Bind (7 s), 82% chance to evade CT delay (7 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (60 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.6 (60 s), SPD Up Lv.3 (60 s), Special CT Speed Up Lv.2 (60 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 1.7 damage
Charge time: 20 s
- Level 3
Targets DEX-type/Slasher class teammates for ATK Up Lv.1 (65 s), SPD Up Lv.1 (65 s), 84% chance to evade Action Bind (8 s), 84% chance to evade CT delay (8 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (65 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.7 (65 s), SPD Up Lv.4 (65 s), Special CT Speed Up Lv.3 (65 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 1.9 damage
Charge time: 20 s
- Level 4
Targets DEX-type/Slasher class teammates for ATK Up Lv.1 (70 s), SPD Up Lv.1 (70 s), 86% chance to evade Action Bind (9 s), 86% chance to evade CT delay (9 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (70 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.7 (70 s), SPD Up Lv.4 (70 s), Special CT Speed Up Lv.3 (70 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 2.1 damage
Charge time: 20 s
- Level 5
Targets DEX-type/Slasher class teammates for ATK Up Lv.1 (75 s), SPD Up Lv.1 (75 s), 88% chance to evade Action Bind (10 s), 88% chance to evade CT delay (10 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (75 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.8 (75 s), SPD Up Lv.5 (75 s), Special CT Speed Up Lv.4 (75 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 2.3 damage
Charge time: 20 s
- Level 6
Targets DEX-type/Slasher class teammates for ATK Up Lv.2 (80 s), SPD Up Lv.2 (80 s), 90% chance to evade Action Bind (11 s), 90% chance to evade CT delay (11 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (80 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.8 (80 s), SPD Up Lv.5 (80 s), Special CT Speed Up Lv.4 (80 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 2.5 damage
Charge time: 20 s
- Level 7
Targets DEX-type/Slasher class teammates for ATK Up Lv.2 (85 s), SPD Up Lv.2 (85 s), 92% chance to evade Action Bind (12 s), 92% chance to evade CT delay (12 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (85 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.9 (85 s), SPD Up Lv.6 (85 s), Special CT Speed Up Lv.5 (85 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 2.7 damage
Charge time: 20 s
- Level 8
Targets DEX-type/Slasher class teammates for ATK Up Lv.2 (90 s), SPD Up Lv.2 (90 s), 94% chance to evade Action Bind (13 s), 94% chance to evade CT delay (13 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (90 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.9 (90 s), SPD Up Lv.6 (90 s), Special CT Speed Up Lv.5 (90 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 2.9 damage
Charge time: 20 s
- Level 9
Targets DEX-type/Slasher class teammates for ATK Up Lv.2 (95 s), SPD Up Lv.2 (95 s), 96% chance to evade Action Bind (14 s), 96% chance to evade CT delay (14 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (95 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.10 (95 s), SPD Up Lv.7 (95 s), Special CT Speed Up Lv.6 (95 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 3.1 damage
Charge time: 20 s
- Level 10
Targets DEX-type/Slasher class teammates for ATK Up Lv.3 (100 s), SPD Up Lv.3 (100 s), 100% chance to evade Action Bind (15 s), 100% chance to evade CT delay (15 s); targets (not including self) DEX-type/Slasher class teammates for DEF Up Lv.2 (100 s); when remaining HP is 1% or below, targets DEX-type/Slasher class teammates for ATK Up Lv.12 (100 s), SPD Up Lv.8 (100 s), Special CT Speed Up Lv.7 (100 s); when remaining HP is more than 1%, targets self for HP 99% reduction; targets enemies within large range for ATK x 3.5 damage
Charge time: 20 s
DEX-type/Slasher class teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.3; when appearing on the field, targets (not including self) Roger Pirates teammates for Special CT 30% reduction; when remaining time is 80 s or less and self is KO'd, launches Rumble Special 1 time
Show all 5 levels
- Level 1
DEX-type/Slasher class teammates ATK Up Lv.2, HP Up Lv.2, DEF Up Lv.1; when appearing on the field, targets (not including self) Roger Pirates teammates for Special CT 10% reduction; when remaining time is 80 s or less and self is KO'd, launches Rumble Special 1 time
- Level 2
DEX-type/Slasher class teammates ATK Up Lv.3, HP Up Lv.3, DEF Up Lv.1; when appearing on the field, targets (not including self) Roger Pirates teammates for Special CT 15% reduction; when remaining time is 80 s or less and self is KO'd, launches Rumble Special 1 time
- Level 3
DEX-type/Slasher class teammates ATK Up Lv.4, HP Up Lv.4, DEF Up Lv.1; when appearing on the field, targets (not including self) Roger Pirates teammates for Special CT 20% reduction; when remaining time is 80 s or less and self is KO'd, launches Rumble Special 1 time
- Level 4
DEX-type/Slasher class teammates ATK Up Lv.5, HP Up Lv.5, DEF Up Lv.2; when appearing on the field, targets (not including self) Roger Pirates teammates for Special CT 25% reduction; when remaining time is 80 s or less and self is KO'd, launches Rumble Special 1 time
- Level 5
DEX-type/Slasher class teammates ATK Up Lv.6, HP Up Lv.6, DEF Up Lv.3; when appearing on the field, targets (not including self) Roger Pirates teammates for Special CT 30% reduction; when remaining time is 80 s or less and self is KO'd, launches Rumble Special 1 time
Completely evades Special Bind, reduce damage taken from QCK by 30%
Super Tandem
Raises Boost Level of Roger Pirates Sabaody Archipelago Arc Elbaph Arc Mythical Zoan-type characters by 5 for 1 turn
When a Roger Pirates Sabaody Archipelago Arc Elbaph Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Roger Pirates Sabaody Archipelago Arc Elbaph Arc Mythical Zoan-type characters by 1 for 1 turn
ConditionWhen a Roger Pirates Sabaody Archipelago Arc Elbaph Arc character performs Super Tandem
- Level 2
Raises Boost Level of Roger Pirates Sabaody Archipelago Arc Elbaph Arc Mythical Zoan-type characters by 2 for 1 turn
ConditionWhen a Roger Pirates Sabaody Archipelago Arc Elbaph Arc character performs Super Tandem
- Level 3
Raises Boost Level of Roger Pirates Sabaody Archipelago Arc Elbaph Arc Mythical Zoan-type characters by 3 for 1 turn
ConditionWhen a Roger Pirates Sabaody Archipelago Arc Elbaph Arc character performs Super Tandem
- Level 4
Raises Boost Level of Roger Pirates Sabaody Archipelago Arc Elbaph Arc Mythical Zoan-type characters by 4 for 1 turn
ConditionWhen a Roger Pirates Sabaody Archipelago Arc Elbaph Arc character performs Super Tandem
- Level 5
Raises Boost Level of Roger Pirates Sabaody Archipelago Arc Elbaph Arc Mythical Zoan-type characters by 5 for 1 turn
ConditionWhen a Roger Pirates Sabaody Archipelago Arc Elbaph Arc character performs Super Tandem
How to get
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