
Gol D. Roger
Clash of the Formidable Forces
Captain of the Roger Pirates. On a certain island, he clashes against the Whitebeard Pirates. The battle lasts three days and three nights.
Special
Deals 1,500,000 damage to all enemies (ignoring all defensive effects, DEF, and Non-Normal Attacks Deal 1 Damage effect) and boosts crew's ATK for 1 turn based on the total damage dealt with normal attacks before Special is launched (2.75x for 0 damage or more, 3x for 3,000,000 damage or more, 3.25x for 10,000,000 damage or more). If crew has [ATK Up] status when Special is launched, boosts the type effects of normal attacks for crew by 2.25x for 3 turns. If character is a Captain/Friend Captain/Helper Captain, extends the duration of the crew's slot effect boosts by 2 turns when Special is launched
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Nullifies the effects of Remove Beneficial Effects and Remove Accumulated Value once per quest. Boosts crew's ATK by 5x, HP by 1.3x, and completely removes crew's Despair. If character uses "Divine Departure of Obliteration", character's Captain Ability is the following for 3 turns: Boosts crew's ATK by 5.25x, HP by 1.3x, and completely removes crew's Despair
Crewmate Ability
Boosts crew's base stats by 100
Unlocks at Limit Break 10
Makes character's type slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
All characters
Adds 11% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 5% of character's base stats to supported character's base stats
- Level 2
Adds 7% of character's base stats to supported character's base stats
- Level 3
Adds 9% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 11% of character's base stats to supported character's base stats
Super Special

When any of the following characters are on the crew (except as Support Characters): Kozuki Oden, Silvers Rayleigh, Gaban, Edward Newgate (Whitebeard), Crocus, Shanks, Buggy, Dogstorm, Cat Viper, Portgas D. Ace
Reduces crew's Special charge time by 1 turn, changes crew's slots (including BLOCK slots) to character's own type, locks crew's slots for 2 turns, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,047 | 1,146 | 116 |
| Lv 99 | 4,094 | 1,910 | 231 |
| Lv 150 | 6,141 | 2,865 | 346 |
| Limit Break | 4,594+500 | 2,110+200 | 331+100 |
| Limit Break+ | 4,944+850 | 2,310+400 | 406+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts crew's base stats by 100
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 110
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 8 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 90% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,334 | 2,022 | 244 |
| Lv 110 | 4,535 | 2,115 | 255 |
| Lv 120 | 4,936 | 2,303 | 278 |
| Lv 130 | 5,338 | 2,490 | 300 |
| Lv 150 | 6,141 | 2,865 | 346 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 218
- SPD
- 219
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies for 2500 damage; targets enemies within medium range (frontal) for ATK Down Lv.10 (15 s), DEF Down Lv.6 (15 s), SPD Down Lv.12 (15 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets all enemies for 1500 damage; targets enemies within medium range (frontal) for ATK Down Lv.4 (6 s), DEF Down Lv.2 (6 s), SPD Down Lv.3 (6 s)
Charge time: 30 s
- Level 2
Targets all enemies for 1600 damage; targets enemies within medium range (frontal) for ATK Down Lv.4 (7 s), DEF Down Lv.2 (7 s), SPD Down Lv.3 (7 s)
Charge time: 30 s
- Level 3
Targets all enemies for 1700 damage; targets enemies within medium range (frontal) for ATK Down Lv.5 (8 s), DEF Down Lv.2 (8 s), SPD Down Lv.4 (8 s)
Charge time: 30 s
- Level 4
Targets all enemies for 1800 damage; targets enemies within medium range (frontal) for ATK Down Lv.5 (9 s), DEF Down Lv.3 (9 s), SPD Down Lv.5 (9 s)
Charge time: 30 s
- Level 5
Targets all enemies for 1900 damage; targets enemies within medium range (frontal) for ATK Down Lv.6 (10 s), DEF Down Lv.3 (10 s), SPD Down Lv.6 (10 s)
Charge time: 30 s
- Level 6
Targets all enemies for 2000 damage; targets enemies within medium range (frontal) for ATK Down Lv.7 (11 s), DEF Down Lv.4 (11 s), SPD Down Lv.7 (11 s)
Charge time: 30 s
- Level 7
Targets all enemies for 2100 damage; targets enemies within medium range (frontal) for ATK Down Lv.7 (12 s), DEF Down Lv.4 (12 s), SPD Down Lv.8 (12 s)
Charge time: 30 s
- Level 8
Targets all enemies for 2200 damage; targets enemies within medium range (frontal) for ATK Down Lv.8 (13 s), DEF Down Lv.4 (13 s), SPD Down Lv.9 (13 s)
Charge time: 30 s
- Level 9
Targets all enemies for 2300 damage; targets enemies within medium range (frontal) for ATK Down Lv.8 (14 s), DEF Down Lv.5 (14 s), SPD Down Lv.10 (14 s)
Charge time: 30 s
- Level 10
Targets all enemies for 2500 damage; targets enemies within medium range (frontal) for ATK Down Lv.10 (15 s), DEF Down Lv.6 (15 s), SPD Down Lv.12 (15 s)
Charge time: 30 s
PSY-type teammates HP Up Lv.5; first 30 s of battle, team DEF Up Lv.4; first 60 s of battle, team ATK Up Lv.6, SPD Up Lv.6; when remaining time is less than 40 s, team Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
PSY-type teammates HP Up Lv.1; first 30 s of battle, team DEF Up Lv.4; first 60 s of battle, team ATK Up Lv.2, SPD Up Lv.2; when remaining time is less than 40 s, team Special CT Speed Up Lv.2
- Level 2
PSY-type teammates HP Up Lv.2; first 30 s of battle, team DEF Up Lv.4; first 60 s of battle, team ATK Up Lv.3, SPD Up Lv.3; when remaining time is less than 40 s, team Special CT Speed Up Lv.3
- Level 3
PSY-type teammates HP Up Lv.3; first 30 s of battle, team DEF Up Lv.4; first 60 s of battle, team ATK Up Lv.4, SPD Up Lv.4; when remaining time is less than 40 s, team Special CT Speed Up Lv.4
- Level 4
PSY-type teammates HP Up Lv.4; first 30 s of battle, team DEF Up Lv.4; first 60 s of battle, team ATK Up Lv.5, SPD Up Lv.5; when remaining time is less than 40 s, team Special CT Speed Up Lv.5
- Level 5
PSY-type teammates HP Up Lv.5; first 30 s of battle, team DEF Up Lv.4; first 60 s of battle, team ATK Up Lv.6, SPD Up Lv.6; when remaining time is less than 40 s, team Special CT Speed Up Lv.6
Completely evades Special Bind, Action Bind, Paralysis, reduce damage taken from INT by 30%
Grand Party
PSY-type teammates ATK, HP Up Lv.7, Special CT Speed Up Lv.3; Slasher class teammates ATK, DEF Up Lv.4, SPD, Guard % Up Lv.7
Show all 5 levels
- Level 1
PSY-type teammates ATK, HP Up Lv.3, Special CT Speed Up Lv.1; Slasher class teammates ATK, DEF Up Lv.2, SPD, Guard % Up Lv.3
- Level 2
PSY-type teammates ATK, HP Up Lv.4, Special CT Speed Up Lv.2; Slasher class teammates ATK, DEF Up Lv.3, SPD, Guard % Up Lv.4
- Level 3
PSY-type teammates ATK, HP Up Lv.5, Special CT Speed Up Lv.2; Slasher class teammates ATK, DEF Up Lv.3, SPD, Guard % Up Lv.5
- Level 4
PSY-type teammates ATK, HP Up Lv.6, Special CT Speed Up Lv.3; Slasher class teammates ATK, DEF Up Lv.4, SPD, Guard % Up Lv.6
- Level 5
PSY-type teammates ATK, HP Up Lv.7, Special CT Speed Up Lv.3; Slasher class teammates ATK, DEF Up Lv.4, SPD, Guard % Up Lv.7
Targets all enemies for 2750 damage, 100% chance of Halve Stats (20 s)
After receiving 55,000 damage
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 1150 damage, 60% chance of Halve Stats (12 s)
- Level 2
Targets all enemies for 1550 damage, 70% chance of Halve Stats (14 s)
- Level 3
Targets all enemies for 1950 damage, 80% chance of Halve Stats (16 s)
- Level 4
Targets all enemies for 2350 damage, 90% chance of Halve Stats (18 s)
- Level 5
Targets all enemies for 2750 damage, 100% chance of Halve Stats (20 s)
How to get
Featured · Dec 27, 2022 – Feb 19, 2023








