
Gol D. Roger
The Beginning of the Great Age of Pirates
Captain of the Roger Pirates. After his execution, many sailed out to the sea to find the vast treasure he declared that he left behind. The news that a great era of piracy had begun spread even to the Land of Wano.
Special
Reduces crew's Special charge time by 1 turn, removes all beneficial effects placed on the crew, reduces crew's Despair duration by 6 turns, and boosts crew's base ATK by +1250 for 5 turns. If 4 or more Four Emperors Land of Wano Arc Roger Pirates characters are on the crew, applies "Territory: Crew" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25%) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts crew's HP by 1.25x, makes unfavorable slots have matching slot effects, and if every type is on the crew or 6 PSY characters are on the crew, boosts crew's ATK by 5.25x, and reduces crew's Bind duration by 6 turns
Crewmate Ability
Boosts crew's base stats by 100
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 22
Support Ability
Characters with a Cost of 70 or more
Once per quest, if supported character uses a Special, heals crew by 1,000 HP and reduces top-right character's Special charge time by 1 turn AUTO+ At battle 1, activates supported character's Special
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, heals crew by 500 HP
- Level 2
Once per quest, if supported character uses a Special, heals crew by 700 HP
- Level 3
Once per quest, if supported character uses a Special, heals crew by 1,000 HP
- Level 4
Once per quest, if supported character uses a Special, heals crew by 1,000 HP and reduces top-right character's Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a Special, heals crew by 1,000 HP and reduces top-right character's Special charge time by 1 turn AUTO+ At battle 1, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,821 | 921 | 90 |
| Lv 99 | 3,642 | 1,842 | 179 |
| Lv 150 | 5,463 | 2,763 | 268 |
| Limit Break | 3,842+200 | 1,942+100 | 229+50 |
| Limit Break+ | 4,192+550 | 2,142+300 | 329+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 25
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Own Special Charge Time Reduced
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Boosts base RCV by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 70
Boosts base ATK by 80
Potential Ability 3: Damage Limit Break: Type
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,856 | 1,950 | 189 |
| Lv 110 | 4,034 | 2,040 | 198 |
| Lv 120 | 4,391 | 2,221 | 215 |
| Lv 130 | 4,748 | 2,401 | 233 |
| Lv 150 | 5,463 | 2,763 | 268 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 175
- SPD
- 143
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets PSY-type/Free Spirit class teammates for 100% chance to evade Paralysis (15 s); targets Driven class enemies for DEF Down Lv.7 (20 s), SPD Down Lv.7 (20 s); targets all enemies for ATK x 5 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.7 (20 s); targets 1 enemy for 100% chance of Halve Stats (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets PSY-type/Free Spirit class teammates for 55% chance to evade Paralysis (6 s); targets Driven class enemies for DEF Down Lv.3 (11 s), SPD Down Lv.3 (11 s); targets all enemies for ATK x 3.2 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.3 (11 s); targets 1 enemy for 55% chance of Halve Stats (6 s)
Charge time: 31 s
- Level 2
Targets PSY-type/Free Spirit class teammates for 60% chance to evade Paralysis (7 s); targets Driven class enemies for DEF Down Lv.3 (12 s), SPD Down Lv.3 (12 s); targets all enemies for ATK x 3.4 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.3 (12 s); targets 1 enemy for 60% chance of Halve Stats (7 s)
Charge time: 31 s
- Level 3
Targets PSY-type/Free Spirit class teammates for 65% chance to evade Paralysis (8 s); targets Driven class enemies for DEF Down Lv.4 (13 s), SPD Down Lv.4 (13 s); targets all enemies for ATK x 3.6 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.4 (13 s); targets 1 enemy for 65% chance of Halve Stats (8 s)
Charge time: 31 s
- Level 4
Targets PSY-type/Free Spirit class teammates for 70% chance to evade Paralysis (9 s); targets Driven class enemies for DEF Down Lv.4 (14 s), SPD Down Lv.4 (14 s); targets all enemies for ATK x 3.8 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.4 (14 s); targets 1 enemy for 70% chance of Halve Stats (9 s)
Charge time: 31 s
- Level 5
Targets PSY-type/Free Spirit class teammates for 75% chance to evade Paralysis (10 s); targets Driven class enemies for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s); targets all enemies for ATK x 4 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.5 (15 s); targets 1 enemy for 75% chance of Halve Stats (10 s)
Charge time: 31 s
- Level 6
Targets PSY-type/Free Spirit class teammates for 80% chance to evade Paralysis (11 s); targets Driven class enemies for DEF Down Lv.5 (16 s), SPD Down Lv.5 (16 s); targets all enemies for ATK x 4.2 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.5 (16 s); targets 1 enemy for 80% chance of Halve Stats (11 s)
Charge time: 31 s
- Level 7
Targets PSY-type/Free Spirit class teammates for 85% chance to evade Paralysis (12 s); targets Driven class enemies for DEF Down Lv.6 (17 s), SPD Down Lv.6 (17 s); targets all enemies for ATK x 4.4 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.6 (17 s); targets 1 enemy for 85% chance of Halve Stats (12 s)
Charge time: 31 s
- Level 8
Targets PSY-type/Free Spirit class teammates for 90% chance to evade Paralysis (13 s); targets Driven class enemies for DEF Down Lv.6 (18 s), SPD Down Lv.6 (18 s); targets all enemies for ATK x 4.6 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.6 (18 s); targets 1 enemy for 90% chance of Halve Stats (13 s)
Charge time: 31 s
- Level 9
Targets PSY-type/Free Spirit class teammates for 95% chance to evade Paralysis (14 s); targets Driven class enemies for DEF Down Lv.7 (19 s), SPD Down Lv.7 (19 s); targets all enemies for ATK x 4.8 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.7 (19 s); targets 1 enemy for 95% chance of Halve Stats (14 s)
Charge time: 31 s
- Level 10
Targets PSY-type/Free Spirit class teammates for 100% chance to evade Paralysis (15 s); targets Driven class enemies for DEF Down Lv.7 (20 s), SPD Down Lv.7 (20 s); targets all enemies for ATK x 5 damage; during Assault Rumble, targets Driven class enemies for ATK Down Lv.7 (20 s); targets 1 enemy for 100% chance of Halve Stats (15 s)
Charge time: 31 s
PSY-type/Free Spirit class teammates HP Up Lv.6, DEF Up Lv.3; Driven class enemies SPD Down Lv.7; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.3; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
Show all 5 levels
- Level 1
PSY-type/Free Spirit class teammates HP Up Lv.2, DEF Up Lv.1; Driven class enemies SPD Down Lv.3; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.1; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.2
- Level 2
PSY-type/Free Spirit class teammates HP Up Lv.3, DEF Up Lv.1; Driven class enemies SPD Down Lv.4; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.1; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.2
- Level 3
PSY-type/Free Spirit class teammates HP Up Lv.4, DEF Up Lv.2; Driven class enemies SPD Down Lv.5; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.2; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3
- Level 4
PSY-type/Free Spirit class teammates HP Up Lv.5, DEF Up Lv.2; Driven class enemies SPD Down Lv.6; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.2; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3
- Level 5
PSY-type/Free Spirit class teammates HP Up Lv.6, DEF Up Lv.3; Driven class enemies SPD Down Lv.7; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.3; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
80% chance to evade Special Bind, reduce damage taken from INT by 20%








