
Gol D. Roger
Recalling the Promise
Captain of the Roger Pirates. Returning from Raftel, he strikes a conversation with Rayleigh. As they share drinks, he recalls the promise he made when they first met.
Special
Removes all beneficial effects placed on the crew, reduces crew's Despair duration by 6 turns, and boosts crew's base ATK by +1000 for 3 turns. If 5 or more Four Emperors Land of Wano Arc Roger Pirates characters are on the crew, applies "Territory: Crew" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25%) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts crew's HP by 1.25x, makes unfavorable slots have matching slot effects, and if every type is on the crew, boosts crew's ATK by 5.25x, and reduces crew's Bind duration by 6 turns
Crewmate Ability
Boosts crew's base stats by 100
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 22
Support Ability
Characters with a Cost of 70 or more
Once per quest, if supported character uses a Special, heals crew by 1,000 HP and reduces top-right character's Special charge time by 1 turn AUTO+ At battle 1, activates supported character's Special
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, heals crew by 500 HP
- Level 2
Once per quest, if supported character uses a Special, heals crew by 700 HP
- Level 3
Once per quest, if supported character uses a Special, heals crew by 1,000 HP
- Level 4
Once per quest, if supported character uses a Special, heals crew by 1,000 HP and reduces top-right character's Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a Special, heals crew by 1,000 HP and reduces top-right character's Special charge time by 1 turn AUTO+ At battle 1, activates supported character's Special
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,756 | 888 | 87 |
| Lv 99 | 3,512 | 1,775 | 173 |
| Lv 150 | 5,268 | 2,662 | 259 |
| Limit Break | 3,712+200 | 1,875+100 | 223+50 |
| Limit Break+ | 4,062+550 | 2,075+300 | 323+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 30
Show all 25
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 2: Own Special Charge Time Reduced
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Boosts base RCV by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base ATK by 70
Boosts base ATK by 80
Potential Ability 3: Damage Limit Break: Type
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Special charge time by 5 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 5 turns at start of quest
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of PSY characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,718 | 1,879 | 183 |
| Lv 110 | 3,890 | 1,966 | 191 |
| Lv 120 | 4,235 | 2,140 | 208 |
| Lv 130 | 4,579 | 2,314 | 225 |
| Lv 150 | 5,268 | 2,662 | 259 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 150
- SPD
- 138
- Cost
- 20
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets PSY-type/Free Spirit class teammates for 80% chance to evade Paralysis (10 s); targets Driven class enemies for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s); targets all enemies for ATK x 4 damage
Charge time: 31 s
Show all 10 levels
- Level 1
Targets PSY-type/Free Spirit class teammates for 35% chance to evade Paralysis (5 s); targets Driven class enemies for DEF Down Lv.1 (6 s), SPD Down Lv.1 (6 s); targets all enemies for ATK x 2.2 damage
Charge time: 31 s
- Level 2
Targets PSY-type/Free Spirit class teammates for 40% chance to evade Paralysis (6 s); targets Driven class enemies for DEF Down Lv.1 (7 s), SPD Down Lv.1 (7 s); targets all enemies for ATK x 2.4 damage
Charge time: 31 s
- Level 3
Targets PSY-type/Free Spirit class teammates for 45% chance to evade Paralysis (6 s); targets Driven class enemies for DEF Down Lv.2 (8 s), SPD Down Lv.2 (8 s); targets all enemies for ATK x 2.6 damage
Charge time: 31 s
- Level 4
Targets PSY-type/Free Spirit class teammates for 50% chance to evade Paralysis (7 s); targets Driven class enemies for DEF Down Lv.2 (9 s), SPD Down Lv.2 (9 s); targets all enemies for ATK x 2.8 damage
Charge time: 31 s
- Level 5
Targets PSY-type/Free Spirit class teammates for 55% chance to evade Paralysis (7 s); targets Driven class enemies for DEF Down Lv.3 (10 s), SPD Down Lv.3 (10 s); targets all enemies for ATK x 3 damage
Charge time: 31 s
- Level 6
Targets PSY-type/Free Spirit class teammates for 60% chance to evade Paralysis (8 s); targets Driven class enemies for DEF Down Lv.3 (11 s), SPD Down Lv.3 (11 s); targets all enemies for ATK x 3.2 damage
Charge time: 31 s
- Level 7
Targets PSY-type/Free Spirit class teammates for 65% chance to evade Paralysis (8 s); targets Driven class enemies for DEF Down Lv.4 (12 s), SPD Down Lv.4 (12 s); targets all enemies for ATK x 3.4 damage
Charge time: 31 s
- Level 8
Targets PSY-type/Free Spirit class teammates for 70% chance to evade Paralysis (9 s); targets Driven class enemies for DEF Down Lv.4 (13 s), SPD Down Lv.4 (13 s); targets all enemies for ATK x 3.6 damage
Charge time: 31 s
- Level 9
Targets PSY-type/Free Spirit class teammates for 75% chance to evade Paralysis (9 s); targets Driven class enemies for DEF Down Lv.5 (14 s), SPD Down Lv.5 (14 s); targets all enemies for ATK x 3.8 damage
Charge time: 31 s
- Level 10
Targets PSY-type/Free Spirit class teammates for 80% chance to evade Paralysis (10 s); targets Driven class enemies for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s); targets all enemies for ATK x 4 damage
Charge time: 31 s
PSY-type/Free Spirit class teammates HP Up Lv.5, DEF Up Lv.2; Driven class enemies SPD Down Lv.5; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.2
Show all 5 levels
- Level 1
PSY-type/Free Spirit class teammates HP Up Lv.1, DEF Up Lv.1; Driven class enemies SPD Down Lv.1; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.1
- Level 2
PSY-type/Free Spirit class teammates HP Up Lv.2, DEF Up Lv.1; Driven class enemies SPD Down Lv.2; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.1
- Level 3
PSY-type/Free Spirit class teammates HP Up Lv.3, DEF Up Lv.1; Driven class enemies SPD Down Lv.3; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.1
- Level 4
PSY-type/Free Spirit class teammates HP Up Lv.4, DEF Up Lv.1; Driven class enemies SPD Down Lv.4; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.1
- Level 5
PSY-type/Free Spirit class teammates HP Up Lv.5, DEF Up Lv.2; Driven class enemies SPD Down Lv.5; if 5 or more Free Spirit class characters are on the team, Driven class enemies DEF Down Lv.2
60% chance to evade Special Bind








