
Cat Viper: King of the Night
Guardian of the Whale Forest and the King of the Night. He used to serve alongside Dogstorm, King of the Day, but now the claws come out whenever they meet. When the time came to call a truce for the sake of their former lord, however, they gladly joined forces.
Special
Deals major PSY damage to one enemy and makes Striker characters' type slots have matching slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 14 turns |
| Level 2 | 15 turns | 13 turns |
| Level 3 | 14 turns | 12 turns |
| Level 4 | 13 turns | 11 turns |
| Level 5 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 17
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Striker characters' HP by 1.25x and boosts their ATK by 3.75x when they have type slots or rainbow slots
Boosts Striker characters' HP by 1.25x, boosts their ATK by 3.75x when they have type slots or rainbow slots, and makes their PSY slots have matching slot effects
Unlocks at Limit Break 38
Crewmate Ability
Boosts Striker characters' base ATK by 75
Unlocks at Limit Break 8
Makes character's INT slots have matching slot effects
Unlocks at Limit Break 27
Support Ability
Tony Tony Chopper, Dogstorm, Pedro
Once per quest, if inflicted with Bind/ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Bind/ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Bind/ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Bind/ATK Down status from the enemy, reduces crew's Bind/ATK Down duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,509 | 613 | 132 |
| Lv 99 | 3,404 | 1,451 | 352 |
| Lv 150 | 5,106 | 2,176 | 528 |
| Limit Break | 3,884+480 | 1,661+210 | 462+110 |
| Limit Break+ | 4,234+830 | 1,861+410 | 537+185 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: STR Damage Reduction
Boosts base HP by 15
Show all 40
Boosts base HP by 20
Boosts base HP by 25
Add Crewmate Ability 1: Boosts Striker characters' base ATK by 75
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 35
Boosts base HP by 40
Potential Ability 2: PSY Damage Reduction
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Boosts base HP by 45
Boosts base HP by 55
Boosts base HP by 65
Boosts base ATK by 25
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Makes character's INT slots have matching slot effects
Boosts base ATK by 45
Boosts base ATK by 55
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 2%
- Level 2
Reduces damage taken from PSY characters by 3%
- Level 3
Reduces damage taken from PSY characters by 4%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,604 | 1,536 | 372 |
| Lv 110 | 3,771 | 1,607 | 389 |
| Lv 120 | 4,104 | 1,749 | 424 |
| Lv 130 | 4,438 | 1,891 | 458 |
| Lv 150 | 5,106 | 2,176 | 528 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 169
- SPD
- 163
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 1.3 damage; targets Striker class teammates for DEF Up Lv.2 (15 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 0.85 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 2
Targets enemies within large range (frontal) for ATK x 0.89 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 3
Targets enemies within large range (frontal) for ATK x 0.92 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 4
Targets enemies within large range (frontal) for ATK x 0.96 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.04 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.07 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.11 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.15 damage; targets Striker class teammates for DEF Up Lv.1 (15 s)
Charge time: 36 s
- Level 10
Targets enemies within large range (frontal) for ATK x 1.3 damage; targets Striker class teammates for DEF Up Lv.2 (15 s)
Charge time: 36 s
Striker class teammates HP Up Lv.5; if current HP is below 60%, Striker class teammates ATK Up Lv.1
Show all 5 levels
- Level 1
Striker class teammates HP Up Lv.1; if current HP is below 60%, Striker class teammates ATK Up Lv.1
- Level 2
Striker class teammates HP Up Lv.2; if current HP is below 60%, Striker class teammates ATK Up Lv.1
- Level 3
Striker class teammates HP Up Lv.3; if current HP is below 60%, Striker class teammates ATK Up Lv.1
- Level 4
Striker class teammates HP Up Lv.4; if current HP is below 60%, Striker class teammates ATK Up Lv.1
- Level 5
Striker class teammates HP Up Lv.5; if current HP is below 60%, Striker class teammates ATK Up Lv.1
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage















