Cat Viper

Drought-Repelling King of the Night

Guardian of the Whale Forest and King of the Night of Mokomo Dukedom. The setting of the sun signals the start of the King of the Night's rule. During the fight against Jack, he led the battle during the night, and recouped during the day.

Special

King of the Night's Jurisdiction

Reduces crew's Despair/Special Bind duration by 4 turns, changes left column characters' slots to character's own type, delays all enemies for 1 turn, and boosts chain multiplier by +0.8 by 1 turn

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Level 612 turns10 turns
Max11 turns9 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Pride of the King of the Night

Boosts STR characters' ATK by 3x and makes their QCK slots have matching slot effects

Crewmate Ability

RES

Reduces character's Special Bind duration by 4 turns

UNIQ

Makes STR characters' QCK slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Dogstorm, Pedro

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Adds 5% of character's base HP to supported character's base HP

  3. Level 3

    Adds 7% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,38283967
Lv 993,0701,399222
Lv 1504,6052,098333
Limit Break3,270+2001,499+100272+50
Limit Break+3,470+4001,699+300372+150

Limit Break

01

Boosts base HP by 50

02

Boosts base HP by 50

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base RCV by 10

07

Boosts base RCV by 10

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base ATK by 30

11

Boosts base ATK by 50

12

Add Crewmate Ability 2: Makes STR characters' QCK slots have matching slot effects

13

Boosts base HP by 100

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base RCV by 50

20

Boosts base RCV by 50

21

Boosts base HP by 100

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Fear Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,2501,481235
Lv 1103,4011,549245
Lv 1203,7021,686267
Lv 1304,0031,823289
Lv 1504,6052,098333

Evolution

Cat Viper
Rainbow Hermit CrabRed Hermit CrabRed Armored CrabRed Plated LobsterRed Striped Dragon
30,000 Beli
Cat Viper

Pirate Rumble

Style
Attacker
DEF
141
SPD
154
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

King of the Night's Jurisdiction
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.5 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.1 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.55 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.1 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.2 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.65 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.2 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.3 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 0.75 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.3 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.4 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 0.85 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.4 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.5 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.5 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Striker/Free Spirit teammates ATK Up Lv.5, SPD Up Lv.5

Show all 5 levels
  1. Level 1

    Striker/Free Spirit teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    Striker/Free Spirit teammates ATK Up Lv.2, SPD Up Lv.2

  3. Level 3

    Striker/Free Spirit teammates ATK Up Lv.3, SPD Up Lv.3

  4. Level 4

    Striker/Free Spirit teammates ATK Up Lv.4, SPD Up Lv.4

  5. Level 5

    Striker/Free Spirit teammates ATK Up Lv.5, SPD Up Lv.5

Resilience

60% chance to evade Action Bind

Family

Cat Viper
Cat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperThe Cat ViperThe Cat ViperCat Viper: King of the NightCat ViperCat Viper: King of the NightCat Viper
Linked families
Carrot & Dogstorm & Cat ViperDogstorm & Cat Viper