
Cat Viper
Drought-Repelling King of the Night
Guardian of the Whale Forest and King of the Night of Mokomo Dukedom. The setting of the sun signals the start of the King of the Night's rule. During the fight against Jack, he led the battle during the night, and recouped during the day.
Special
Reduces crew's Despair/Special Bind duration by 4 turns, changes left column characters' slots to character's own type, delays all enemies for 1 turn, and boosts chain multiplier by +0.8 by 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts STR characters' ATK by 3x and makes their QCK slots have matching slot effects
Crewmate Ability
Reduces character's Special Bind duration by 4 turns
Makes STR characters' QCK slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Dogstorm, Pedro
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 4% of character's base HP to supported character's base HP
- Level 2
Adds 5% of character's base HP to supported character's base HP
- Level 3
Adds 7% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,382 | 839 | 67 |
| Lv 99 | 3,070 | 1,399 | 222 |
| Lv 150 | 4,605 | 2,098 | 333 |
| Limit Break | 3,270+200 | 1,499+100 | 272+50 |
| Limit Break+ | 3,470+400 | 1,699+300 | 372+150 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base RCV by 10
Boosts base RCV by 10
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base ATK by 50
Add Crewmate Ability 2: Makes STR characters' QCK slots have matching slot effects
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,250 | 1,481 | 235 |
| Lv 110 | 3,401 | 1,549 | 245 |
| Lv 120 | 3,702 | 1,686 | 267 |
| Lv 130 | 4,003 | 1,823 | 289 |
| Lv 150 | 4,605 | 2,098 | 333 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 141
- SPD
- 154
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.5 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.55 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.65 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 0.75 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.3 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 0.85 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.4 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Striker/Free Spirit class teammates for ATK Up Lv.5 (20 s)
Charge time: 25 s
Striker/Free Spirit teammates ATK Up Lv.5, SPD Up Lv.5
Show all 5 levels
- Level 1
Striker/Free Spirit teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
Striker/Free Spirit teammates ATK Up Lv.2, SPD Up Lv.2
- Level 3
Striker/Free Spirit teammates ATK Up Lv.3, SPD Up Lv.3
- Level 4
Striker/Free Spirit teammates ATK Up Lv.4, SPD Up Lv.4
- Level 5
Striker/Free Spirit teammates ATK Up Lv.5, SPD Up Lv.5
60% chance to evade Action Bind















