Cat Viper

Stubborn King of the Night

Guardian of the Whale Forest and the King of the Night. When the clock hits six in the evening, he awakes with a tremendous roar which echoes throughout the entire country. When Jack assaulted the Dukedom, Cat Viper headed into battle with his Guardians immediately after waking.

Special

Wake-Up Spear Strike

Makes Striker and Cerebral characters' QCK slots have matching slot effects for 1 turn and boosts Striker and Cerebral characters' ATK by 1.75x for 1 turn

Max10 turns

Captain Ability

A Man Who Loves His Freedom

Boosts Striker and Cerebral characters' ATK by 2.25x and HP by 1.25x

Crewmate Ability

UNIQ

Makes character's STR slots have matching slot effects

Stats

HPATKRCV
Lv 11,452838200
Lv 993,2401,518354
Lv 1504,8602,277531
Limit Break3,740+5001,718+200454+100
Limit Break+3,940+7001,918+400554+200

Limit Break

01

Boosts base HP by 150

02

Boosts base RCV by 50

03

Boosts base RCV by 50

04

Potential Ability 1: STR Damage Reduction

05

Boosts base HP by 150

Show all 20
06

Boosts base HP by 200

07

Boosts base ATK by 100

08

Boosts base ATK by 100

09

Add 1 Power Slot

10

Potential Ability 2: Slot Bind Resistance

11

Expand Limit Break (LB+)

12

Boosts base ATK by 50

13

Boosts base ATK by 50

14

Boosts base HP by 100

15

Boosts base RCV by 50

16

Boosts base ATK by 50

17

Boosts base ATK by 50

18

Boosts base HP by 100

19

Boosts base RCV by 50

20

Potential Ability 3: Critical ATK

Potential Abilities

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1%

  2. Level 2

    Reduces damage taken from STR characters by 2%

  3. Level 3

    Reduces damage taken from STR characters by 3%

  4. Level 4

    Reduces damage taken from STR characters by 4%

  5. Level 5

    Reduces damage taken from STR characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,4301,607374
Lv 1103,5891,681392
Lv 1203,9071,830426
Lv 1304,2241,979461
Lv 1504,8602,277531

Pirate Rumble

Style
Defender
DEF
235
SPD
113
Cost
20
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Wake-Up Spear Strike
Level 10 (Max)

Targets enemies within medium range (frontal) for HP 50% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.5 (49 s), ATK Up Lv.5 (49 s); targets self for DEF Up Lv.8 (49 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for HP 40% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.1 (30 s), ATK Up Lv.1 (30 s); targets self for DEF Up Lv.1 (30 s)

    Charge time: 35 s

  2. Level 2

    Targets enemies within medium range (frontal) for HP 41% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.1 (32 s), ATK Up Lv.1 (32 s); targets self for DEF Up Lv.1 (32 s)

    Charge time: 35 s

  3. Level 3

    Targets enemies within medium range (frontal) for HP 42% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.2 (34 s), ATK Up Lv.2 (34 s); targets self for DEF Up Lv.2 (34 s)

    Charge time: 35 s

  4. Level 4

    Targets enemies within medium range (frontal) for HP 43% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.2 (36 s), ATK Up Lv.2 (36 s); targets self for DEF Up Lv.3 (36 s)

    Charge time: 35 s

  5. Level 5

    Targets enemies within medium range (frontal) for HP 44% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.3 (38 s), ATK Up Lv.3 (38 s); targets self for DEF Up Lv.3 (38 s)

    Charge time: 35 s

  6. Level 6

    Targets enemies within medium range (frontal) for HP 45% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.3 (40 s), ATK Up Lv.3 (40 s); targets self for DEF Up Lv.4 (40 s)

    Charge time: 35 s

  7. Level 7

    Targets enemies within medium range (frontal) for HP 46% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.4 (42 s), ATK Up Lv.4 (42 s); targets self for DEF Up Lv.5 (42 s)

    Charge time: 35 s

  8. Level 8

    Targets enemies within medium range (frontal) for HP 47% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.4 (44 s), ATK Up Lv.4 (44 s); targets self for DEF Up Lv.5 (44 s)

    Charge time: 35 s

  9. Level 9

    Targets enemies within medium range (frontal) for HP 48% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.5 (46 s), ATK Up Lv.5 (46 s); targets self for DEF Up Lv.6 (46 s)

    Charge time: 35 s

  10. Level 10

    Targets enemies within medium range (frontal) for HP 50% reduction; targets Striker/Cerebral class teammates for DEF Up Lv.5 (49 s), ATK Up Lv.5 (49 s); targets self for DEF Up Lv.8 (49 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Striker/Cerebral class teammates HP Up Lv.5, Special CT Speed Up Lv.2; first 40 s of battle, Striker/Cerebral class teammates DEF Up Lv.10; when remaining time is less than 60 s, Striker/Cerebral class teammates ATK Up Lv.10

Show all 5 levels
  1. Level 1

    Striker/Cerebral class teammates HP Up Lv.1, Special CT Speed Up Lv.1; first 40 s of battle, Striker/Cerebral class teammates DEF Up Lv.2; when remaining time is less than 60 s, Striker/Cerebral class teammates ATK Up Lv.2

  2. Level 2

    Striker/Cerebral class teammates HP Up Lv.2, Special CT Speed Up Lv.1; first 40 s of battle, Striker/Cerebral class teammates DEF Up Lv.4; when remaining time is less than 60 s, Striker/Cerebral class teammates ATK Up Lv.4

  3. Level 3

    Striker/Cerebral class teammates HP Up Lv.3, Special CT Speed Up Lv.1; first 40 s of battle, Striker/Cerebral class teammates DEF Up Lv.6; when remaining time is less than 60 s, Striker/Cerebral class teammates ATK Up Lv.6

  4. Level 4

    Striker/Cerebral class teammates HP Up Lv.4, Special CT Speed Up Lv.2; first 40 s of battle, Striker/Cerebral class teammates DEF Up Lv.8; when remaining time is less than 60 s, Striker/Cerebral class teammates ATK Up Lv.8

  5. Level 5

    Striker/Cerebral class teammates HP Up Lv.5, Special CT Speed Up Lv.2; first 40 s of battle, Striker/Cerebral class teammates DEF Up Lv.10; when remaining time is less than 60 s, Striker/Cerebral class teammates ATK Up Lv.10

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

How to get

Sugo-Fest

Featured · Jun 6, 2026 – Jul 4, 2026

Sugo-Fest

Featured · Jun 7, 2025 – Jul 5, 2025

Sugo-Fest

Featured · Jul 6, 2024 – Aug 3, 2024

Sugo-Fest

Featured · Jun 3, 2023 – Jul 1, 2023

Family

Cat Viper
Cat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperCat ViperThe Cat ViperThe Cat ViperCat Viper: King of the NightCat ViperCat Viper: King of the NightCat Viper
Linked families
Carrot & Dogstorm & Cat ViperDogstorm & Cat Viper