
Dogstorm: King of the Day
The "King of the Day" in the Mokomo Dukedom. He once served alongside Cat Viper, the "King of the Night." The two are now on poor terms - almost coming to blows at every meeting. The earnestness of their former lord's son inspired them to declare a temporary truce.
Special
Greatly reduces crew's HP, but deals major STR damage to one enemy, adds 80x the ATK of the character who used this Special in non-type damage on top of tap-timing bonuses for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 14 turns |
| Level 2 | 18 turns | 13 turns |
| Level 3 | 17 turns | 12 turns |
| Level 4 | 16 turns | 11 turns |
| Level 5 | 15 turns | 10 turns |
| Max | 14 turns | 9 turns |
−1 turn at Limit Break 23
−4 turns at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral characters' ATK by 2.5x, or by 2.75x with a chain multiplier boost of 1.5x when HP is low
Boosts Cerebral characters' ATK by 2.75x, and when HP is low, boosts their ATK by approximately 3x and boosts chain multiplier growth rate by 1.5x
Unlocks at Limit Break 38
Crewmate Ability
Boosts Cerebral characters' base HP by 200
Unlocks at Limit Break 8
Boosts character's base ATK by 200 when attacking last
Unlocks at Limit Break 27
Support Ability
Cat Viper
Adds 130x supported character's ATK in non-type damage on top of tap-timing bonuses for supported character for 2 turns at start of final battle
Show all 5 levels
- Level 1
Adds 50x supported character's ATK in non-type damage on top of tap-timing bonuses for supported character for 1 turn at start of final battle
- Level 2
Adds 70x supported character's ATK in non-type damage on top of tap-timing bonuses for supported character for 1 turn at start of final battle
- Level 3
Adds 90x supported character's ATK in non-type damage on top of tap-timing bonuses for supported character for 1 turn at start of final battle
- Level 4
Adds 110x supported character's ATK in non-type damage on top of tap-timing bonuses for supported character for 1 turn at start of final battle
- Level 5
Adds 130x supported character's ATK in non-type damage on top of tap-timing bonuses for supported character for 2 turns at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,220 | 754 | 153 |
| Lv 99 | 2,978 | 1,535 | 389 |
| Lv 150 | 4,467 | 2,302 | 583 |
| Limit Break | 3,473+495 | 1,740+205 | 489+100 |
| Limit Break+ | 3,823+845 | 1,940+405 | 564+175 |
Limit Break
Boosts base HP by 15
Boosts base ATK by 10
Boosts base HP by 25
Potential Ability 1: DEX Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base ATK by 20
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts Cerebral characters' base HP by 200
Boosts base HP by 30
Boosts base ATK by 25
Boosts base HP by 35
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base RCV by 15
Potential Ability 2: Critical ATK
Boosts base HP by 40
Boosts base ATK by 35
Boosts base HP by 50
Boosts base RCV by 15
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base RCV by 25
Boosts base ATK by 45
Add Crewmate Ability 2: Boosts character's base ATK by 200 when attacking last
Boosts base HP by 80
Boosts base HP by 90
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Power Up Captain Ability
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,153 | 1,625 | 411 |
| Lv 110 | 3,299 | 1,700 | 430 |
| Lv 120 | 3,591 | 1,850 | 468 |
| Lv 130 | 3,883 | 2,001 | 506 |
| Lv 150 | 4,467 | 2,302 | 583 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 160
- SPD
- 173
- Cost
- 55
Power Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.7 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.05 damage
Charge time: 28 s
- Level 2
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.12 damage
Charge time: 28 s
- Level 3
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.18 damage
Charge time: 28 s
- Level 4
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.25 damage
Charge time: 28 s
- Level 5
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.32 damage
Charge time: 28 s
- Level 6
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.39 damage
Charge time: 28 s
- Level 7
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.45 damage
Charge time: 28 s
- Level 8
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.52 damage
Charge time: 28 s
- Level 9
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.59 damage
Charge time: 28 s
- Level 10
Targets self for HP 20% reduction; targets enemies within large range (horizontal) for ATK x 1.7 damage
Charge time: 28 s
Cerebral class teammates SPD Up Lv.5; if current HP is below 60%, self ATK Up Lv.5
Show all 5 levels
- Level 1
Cerebral class teammates SPD Up Lv.1; if current HP is below 60%, self ATK Up Lv.5
- Level 2
Cerebral class teammates SPD Up Lv.2; if current HP is below 60%, self ATK Up Lv.5
- Level 3
Cerebral class teammates SPD Up Lv.3; if current HP is below 60%, self ATK Up Lv.5
- Level 4
Cerebral class teammates SPD Up Lv.4; if current HP is below 60%, self ATK Up Lv.5
- Level 5
Cerebral class teammates SPD Up Lv.5; if current HP is below 60%, self ATK Up Lv.5
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage













