Dogstorm

Flash in the Moonlit Night

Mokomo Dukedom's King of the Day and one of the Akazaya Nine. He confronts the Animal Kingdom Pirates in Onigashima. He corners Jack, his nemesis, with the astounding speed and might of his Sulong form.

Special

Canine Scourge

Reduces crew's Special charge time by 2 turns, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 2.5x for 1 turn, and if crew lands 2 PERFECT strikes in this turn, boosts STR, DEX, and QCK characters' slot effects by 2.5x the next turn

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Brightly Shining King of the Day

Sets character's Special charge to MAX at start of quest, reduces crew's Special charge time by 2 turns at start of quest, reduces character's Special charge time by 5 turns at start of Battle 3. For 10 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 4x, boosts STR, DEX, and QCK characters' ATK by 1.25x (boosts by 5x if character has both types and classes), and greatly boosts crew's chance of landing on own type slots. If current HP is 50% or above at start of attack, crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. After 10 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 4x and boosts STR, DEX, and QCK characters' ATK by 1.25x (boosts by 5x if character has both types and classes)

Crewmate Ability

RES

Reduces character's Special Reverse by 5 turns

Unlocks at Limit Break 10

+STATS

Boosts Fighter and Slasher characters' base stats by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Wanda, Cat Viper, Carrot

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.5x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.55x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.6x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.65x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.75x for 1 turn

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters): Cat Viper; or when reaching final battle by 10th turn

Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces Fighter, Slasher, Striker, and Shooter characters' Special charge time by 1 turn, and changes Fighter characters to Super Fighter

Stats

HPATKRCV
Lv 12,011817117
Lv 994,0221,635235
Lv 1506,0332,452352
Limit Break4,522+5001,835+200335+100
Limit Break+5,022+1,0002,035+400385+150

Limit Break

01

Boosts base ATK by 5

02

Boosts base ATK by 5

03

Boosts base HP by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 10

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Reduces character's Special Reverse by 5 turns

11

Boosts base HP by 20

12

Boosts base HP by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 30

18

Boosts base RCV by 40

19

Boosts base HP by 40

20

Boosts base HP by 50

21

Boosts base HP by 60

22

Boosts base ATK by 40

23

Boosts base HP by 70

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Boosts Fighter and Slasher characters' base stats by 100

26

Boosts base RCV by 40

27

Boosts base HP by 100

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 100

36

Boosts base HP by 100

37

Boosts base ATK by 100

38

Boosts base RCV by 30

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,2581,731248
Lv 1104,4551,811260
Lv 1204,8501,971283
Lv 1305,2442,131306
Lv 1506,0332,452352

Evolution

Dogstorm
Sea StallionRainbow Armored CrabGreen Plated LobsterRed Striped DragonRainbow Striped Dragon
75,000 Beli
Dogstorm

Pirate Rumble

Style
Supporter
DEF
211
SPD
150
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Canine Scourge
Level 10 (Max)

Targets DEX-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.4 (20 s); targets 3 DEX-type teammates for ATK x 1.2 Counter stance (25 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 2 damage

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets DEX-type teammates for ATK Up Lv.2 (11 s), DEF Up Lv.1 (11 s); targets 3 DEX-type teammates for ATK x 0.2 Counter stance (16 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1 damage

    Charge time: 29 s

  2. Level 2

    Targets DEX-type teammates for ATK Up Lv.2 (12 s), DEF Up Lv.1 (12 s); targets 3 DEX-type teammates for ATK x 0.3 Counter stance (17 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.1 damage

    Charge time: 29 s

  3. Level 3

    Targets DEX-type teammates for ATK Up Lv.3 (13 s), DEF Up Lv.1 (13 s); targets 3 DEX-type teammates for ATK x 0.4 Counter stance (18 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.2 damage

    Charge time: 29 s

  4. Level 4

    Targets DEX-type teammates for ATK Up Lv.3 (14 s), DEF Up Lv.1 (14 s); targets 3 DEX-type teammates for ATK x 0.5 Counter stance (19 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.3 damage

    Charge time: 29 s

  5. Level 5

    Targets DEX-type teammates for ATK Up Lv.4 (15 s), DEF Up Lv.2 (15 s); targets 3 DEX-type teammates for ATK x 0.6 Counter stance (20 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.4 damage

    Charge time: 29 s

  6. Level 6

    Targets DEX-type teammates for ATK Up Lv.4 (16 s), DEF Up Lv.2 (16 s); targets 3 DEX-type teammates for ATK x 0.7 Counter stance (21 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.5 damage

    Charge time: 29 s

  7. Level 7

    Targets DEX-type teammates for ATK Up Lv.5 (17 s), DEF Up Lv.2 (17 s); targets 3 DEX-type teammates for ATK x 0.8 Counter stance (22 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.6 damage

    Charge time: 29 s

  8. Level 8

    Targets DEX-type teammates for ATK Up Lv.5 (18 s), DEF Up Lv.3 (18 s); targets 3 DEX-type teammates for ATK x 0.9 Counter stance (23 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.7 damage

    Charge time: 29 s

  9. Level 9

    Targets DEX-type teammates for ATK Up Lv.6 (19 s), DEF Up Lv.3 (19 s); targets 3 DEX-type teammates for ATK x 1 Counter stance (24 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.8 damage

    Charge time: 29 s

  10. Level 10

    Targets DEX-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.4 (20 s); targets 3 DEX-type teammates for ATK x 1.2 Counter stance (25 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 2 damage

    Charge time: 29 s

Ability
Level 5 (Max)

DEX-type teammates HP UP Lv.7, ATK Up Lv.7; if Cat Viper is on the team, self ATK Up Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP UP Lv.3, ATK Up Lv.3; if Cat Viper is on the team, self ATK Up Lv.1

  2. Level 2

    DEX-type teammates HP UP Lv.4, ATK Up Lv.4; if Cat Viper is on the team, self ATK Up Lv.2

  3. Level 3

    DEX-type teammates HP UP Lv.5, ATK Up Lv.5; if Cat Viper is on the team, self ATK Up Lv.3

  4. Level 4

    DEX-type teammates HP UP Lv.6, ATK Up Lv.6; if Cat Viper is on the team, self ATK Up Lv.4

  5. Level 5

    DEX-type teammates HP UP Lv.7, ATK Up Lv.7; if Cat Viper is on the team, self ATK Up Lv.5

Resilience

Completely evades Damage Over Time, reduce damage taken from QCK by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Family

Dogstorm
DogstormDogstormDogstormDogstormDogstormDogstormDuke DogstormDuke DogstormDogstorm: King of the DayDogstormDogstorm: King of the DayDogstormDogstorm: King of the DayDogstorm
Linked families
Carrot & Dogstorm & Cat ViperDogstorm & Cat ViperKin'emon & Denjiro & Ashura Doji & Dogstorm