
Dogstorm
Flash in the Moonlit Night
Mokomo Dukedom's King of the Day and one of the Akazaya Nine. He confronts the Animal Kingdom Pirates in Onigashima. He corners Jack, his nemesis, with the astounding speed and might of his Sulong form.
Special
Reduces crew's Special charge time by 2 turns, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 2.5x for 1 turn, and if crew lands 2 PERFECT strikes in this turn, boosts STR, DEX, and QCK characters' slot effects by 2.5x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Sets character's Special charge to MAX at start of quest, reduces crew's Special charge time by 2 turns at start of quest, reduces character's Special charge time by 5 turns at start of Battle 3. For 10 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 4x, boosts STR, DEX, and QCK characters' ATK by 1.25x (boosts by 5x if character has both types and classes), and greatly boosts crew's chance of landing on own type slots. If current HP is 50% or above at start of attack, crew's normal attacks ignore enemy's defensive effects but cancels all crew's defensive effects. After 10 turns, Captain Ability is the following: Boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 4x and boosts STR, DEX, and QCK characters' ATK by 1.25x (boosts by 5x if character has both types and classes)
Crewmate Ability
Reduces character's Special Reverse by 5 turns
Unlocks at Limit Break 10
Boosts Fighter and Slasher characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Wanda, Cat Viper, Carrot
Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.5x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.55x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.6x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.65x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts Fighter, Slasher, Striker, and Shooter characters' ATK by 1.75x for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Cat Viper; or when reaching final battle by 10th turn
Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces Fighter, Slasher, Striker, and Shooter characters' Special charge time by 1 turn, and changes Fighter characters to Super Fighter
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,011 | 817 | 117 |
| Lv 99 | 4,022 | 1,635 | 235 |
| Lv 150 | 6,033 | 2,452 | 352 |
| Limit Break | 4,522+500 | 1,835+200 | 335+100 |
| Limit Break+ | 5,022+1,000 | 2,035+400 | 385+150 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 20
Add Crewmate Ability 1: Reduces character's Special Reverse by 5 turns
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base RCV by 40
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Boosts Fighter and Slasher characters' base stats by 100
Boosts base RCV by 40
Boosts base HP by 100
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,258 | 1,731 | 248 |
| Lv 110 | 4,455 | 1,811 | 260 |
| Lv 120 | 4,850 | 1,971 | 283 |
| Lv 130 | 5,244 | 2,131 | 306 |
| Lv 150 | 6,033 | 2,452 | 352 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 211
- SPD
- 150
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets DEX-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.4 (20 s); targets 3 DEX-type teammates for ATK x 1.2 Counter stance (25 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 2 damage
Charge time: 29 s
Show all 10 levels
- Level 1
Targets DEX-type teammates for ATK Up Lv.2 (11 s), DEF Up Lv.1 (11 s); targets 3 DEX-type teammates for ATK x 0.2 Counter stance (16 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1 damage
Charge time: 29 s
- Level 2
Targets DEX-type teammates for ATK Up Lv.2 (12 s), DEF Up Lv.1 (12 s); targets 3 DEX-type teammates for ATK x 0.3 Counter stance (17 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.1 damage
Charge time: 29 s
- Level 3
Targets DEX-type teammates for ATK Up Lv.3 (13 s), DEF Up Lv.1 (13 s); targets 3 DEX-type teammates for ATK x 0.4 Counter stance (18 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.2 damage
Charge time: 29 s
- Level 4
Targets DEX-type teammates for ATK Up Lv.3 (14 s), DEF Up Lv.1 (14 s); targets 3 DEX-type teammates for ATK x 0.5 Counter stance (19 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.3 damage
Charge time: 29 s
- Level 5
Targets DEX-type teammates for ATK Up Lv.4 (15 s), DEF Up Lv.2 (15 s); targets 3 DEX-type teammates for ATK x 0.6 Counter stance (20 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.4 damage
Charge time: 29 s
- Level 6
Targets DEX-type teammates for ATK Up Lv.4 (16 s), DEF Up Lv.2 (16 s); targets 3 DEX-type teammates for ATK x 0.7 Counter stance (21 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.5 damage
Charge time: 29 s
- Level 7
Targets DEX-type teammates for ATK Up Lv.5 (17 s), DEF Up Lv.2 (17 s); targets 3 DEX-type teammates for ATK x 0.8 Counter stance (22 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.6 damage
Charge time: 29 s
- Level 8
Targets DEX-type teammates for ATK Up Lv.5 (18 s), DEF Up Lv.3 (18 s); targets 3 DEX-type teammates for ATK x 0.9 Counter stance (23 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.7 damage
Charge time: 29 s
- Level 9
Targets DEX-type teammates for ATK Up Lv.6 (19 s), DEF Up Lv.3 (19 s); targets 3 DEX-type teammates for ATK x 1 Counter stance (24 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 1.8 damage
Charge time: 29 s
- Level 10
Targets DEX-type teammates for ATK Up Lv.7 (20 s), DEF Up Lv.4 (20 s); targets 3 DEX-type teammates for ATK x 1.2 Counter stance (25 s); if Cat Viper is on the team, targets 3 QCK-type enemies for ATK x 2 damage
Charge time: 29 s
DEX-type teammates HP UP Lv.7, ATK Up Lv.7; if Cat Viper is on the team, self ATK Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP UP Lv.3, ATK Up Lv.3; if Cat Viper is on the team, self ATK Up Lv.1
- Level 2
DEX-type teammates HP UP Lv.4, ATK Up Lv.4; if Cat Viper is on the team, self ATK Up Lv.2
- Level 3
DEX-type teammates HP UP Lv.5, ATK Up Lv.5; if Cat Viper is on the team, self ATK Up Lv.3
- Level 4
DEX-type teammates HP UP Lv.6, ATK Up Lv.6; if Cat Viper is on the team, self ATK Up Lv.4
- Level 5
DEX-type teammates HP UP Lv.7, ATK Up Lv.7; if Cat Viper is on the team, self ATK Up Lv.5
Completely evades Damage Over Time, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jul 2, 2022 – Aug 6, 2022
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