
Dogstorm
Drought-Repelling King of the Day
Mokomo Dukedom's King of the Day. The rise of the sun signals the start of the King of the Day's rule. During the fight against Jack, he led the battle during the day, and recouped during the night.
Special
Reduces crew's Paralysis/ATK Down duration by 4 turns, changes right column characters' slots to character's own type, and doubles damage dealt to delayed enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts STR characters' ATK by 2.75x, and if HP is 50% or below, boosts chain multiplier growth rate by 1.5x
Crewmate Ability
Boosts Slasher and Cerebral characters' base ATK by 50 when HP is below a certain amount
Makes STR characters' DEX slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Shishilian, Cat Viper
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,278 | 840 | 78 |
| Lv 99 | 2,840 | 1,400 | 260 |
| Lv 150 | 4,260 | 2,100 | 390 |
| Limit Break | 3,040+200 | 1,500+100 | 310+50 |
| Limit Break+ | 3,240+400 | 1,700+300 | 410+150 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 50
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 25
Boosts base RCV by 20
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 30
Add Crewmate Ability 2: Makes STR characters' DEX slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,007 | 1,482 | 275 |
| Lv 110 | 3,146 | 1,550 | 288 |
| Lv 120 | 3,424 | 1,688 | 313 |
| Lv 130 | 3,703 | 1,825 | 339 |
| Lv 150 | 4,260 | 2,100 | 390 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 109
- SPD
- 168
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.55 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.65 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 0.75 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 0.85 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (20 s)
Charge time: 25 s
Slasher/Cerebral teammates HP Up Lv.5, Guard % Up Lv.5
Show all 5 levels
- Level 1
Slasher/Cerebral teammates HP Up Lv.1, Guard % Up Lv.1
- Level 2
Slasher/Cerebral teammates HP Up Lv.2, Guard % Up Lv.2
- Level 3
Slasher/Cerebral teammates HP Up Lv.3, Guard % Up Lv.3
- Level 4
Slasher/Cerebral teammates HP Up Lv.4, Guard % Up Lv.4
- Level 5
Slasher/Cerebral teammates HP Up Lv.5, Guard % Up Lv.5
60% chance to evade Special Bind













