Dogstorm

Drought-Repelling King of the Day

Mokomo Dukedom's King of the Day. The rise of the sun signals the start of the King of the Day's rule. During the fight against Jack, he led the battle during the day, and recouped during the night.

Special

Plea of No Resistance

Reduces crew's Paralysis/ATK Down duration by 4 turns, changes right column characters' slots to character's own type, and doubles damage dealt to delayed enemies for 1 turn

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Level 612 turns10 turns
Max11 turns9 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Pride of the King of the Day

Boosts STR characters' ATK by 2.75x, and if HP is 50% or below, boosts chain multiplier growth rate by 1.5x

Crewmate Ability

+STATS

Boosts Slasher and Cerebral characters' base ATK by 50 when HP is below a certain amount

UNIQ

Makes STR characters' DEX slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Shishilian, Cat Viper

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 4% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 5% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 7% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 9% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,27884078
Lv 992,8401,400260
Lv 1504,2602,100390
Limit Break3,040+2001,500+100310+50
Limit Break+3,240+4001,700+300410+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 50

03

Boosts base ATK by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base RCV by 20

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 100

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Makes STR characters' DEX slots have matching slot effects

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base ATK by 100

22

Boosts base HP by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Fear Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,0071,482275
Lv 1103,1461,550288
Lv 1203,4241,688313
Lv 1303,7031,825339
Lv 1504,2602,100390

Evolution

Dogstorm
Rainbow Robber PenguinRed Robber PenguinRed Armored CrabRed Plated LobsterRed Striped Dragon
30,000 Beli
Dogstorm

Pirate Rumble

Style
Attacker
DEF
109
SPD
168
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Plea of No Resistance
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (20 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (11 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.55 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (12 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (13 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.65 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (14 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (15 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 0.75 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (16 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (17 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 0.85 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (18 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (19 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets Slasher/Cerebral class teammates for DEF Up Lv.2 (20 s)

    Charge time: 25 s

Ability
Level 5 (Max)

Slasher/Cerebral teammates HP Up Lv.5, Guard % Up Lv.5

Show all 5 levels
  1. Level 1

    Slasher/Cerebral teammates HP Up Lv.1, Guard % Up Lv.1

  2. Level 2

    Slasher/Cerebral teammates HP Up Lv.2, Guard % Up Lv.2

  3. Level 3

    Slasher/Cerebral teammates HP Up Lv.3, Guard % Up Lv.3

  4. Level 4

    Slasher/Cerebral teammates HP Up Lv.4, Guard % Up Lv.4

  5. Level 5

    Slasher/Cerebral teammates HP Up Lv.5, Guard % Up Lv.5

Resilience

60% chance to evade Special Bind

Family

Dogstorm
DogstormDogstormDogstormDogstormDogstormDogstormDuke DogstormDuke DogstormDogstorm: King of the DayDogstormDogstorm: King of the DayDogstormDogstorm: King of the DayDogstorm
Linked families
Carrot & Dogstorm & Cat ViperDogstorm & Cat ViperKin'emon & Denjiro & Ashura Doji & Dogstorm