
Whitebeard
Four Emperors
Captain of the Whitebeard Pirates. He risked his life to fight for his "sons" during the Paramount War. Despite all the wounds he sustained, he still stood strong, even after death. The pride he bore on his back allowed for no escape by anyone.
Special
Reduces Special charge time by 1 turn for Crewmates, reduces all enemies' HP by 30%, and changes slots randomly (including BLOCK slots), unless slots are matching
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 23 turns |
| Level 2 | 24 turns | 22 turns |
| Level 3 | 23 turns | 21 turns |
| Level 4 | 22 turns | 20 turns |
| Level 5 | 21 turns | 19 turns |
| Level 6 | 20 turns | 18 turns |
| Level 7 | 19 turns | 17 turns |
| Level 8 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−2 turns at Limit Break 39 (LB+)
Reduces crew's Special charge time by 1 turn, reduces all enemies' HP by 30%, and changes crew's slots (including BLOCK slots) to character's own type. If crew has non-normal attacks deal 1 damage effect, deals 1,000,000 damage to all enemies (ignoring all defensive effects, DEF, and non-normal attacks deal 1 damage effect), doubles crew's slot effects for 1 turn, and boosts crew's base ATK by +800 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 23 turns |
| Level 2 | 24 turns | 22 turns |
| Level 3 | 23 turns | 21 turns |
| Level 4 | 22 turns | 20 turns |
| Level 5 | 21 turns | 19 turns |
| Level 6 | 20 turns | 18 turns |
| Level 7 | 19 turns | 17 turns |
| Level 8 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts crew's HP a little and boosts crew's ATK by 3x if HP is low (1.75x otherwise)
Reduces damage taken by 20%, boosts crew's HP by 1.3x, and makes unfavorable slots have matching slot effects. When HP is at 30% or below, boosts crew's ATK by 5.25x (4x otherwise)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Striker characters' base ATK and HP by 60
Unlocks at Limit Break 8
Lets character completely evade Paralysis
Unlocks at Limit Break 27
Support Ability
STR characters
Adds 12% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 5% of character's base ATK to supported character's base ATK
- Level 2
Adds 6% of character's base ATK to supported character's base ATK
- Level 3
Adds 8% of character's base ATK to supported character's base ATK
- Level 4
Adds 10% of character's base ATK to supported character's base ATK
- Level 5
Adds 12% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 3,148 | 996 | 142 |
| Lv 99 | 3,806 | 1,558 | 347 |
| Lv 150 | 5,709 | 2,337 | 520 |
| Limit Break | 4,306+500 | 1,773+215 | 432+85 |
| Limit Break+ | 4,806+1,000 | 1,973+415 | 507+160 |
Limit Break
Boosts base ATK by 5
Boosts base HP by 5
Boosts base RCV by 10
Potential Ability 1: DEX Damage Reduction
Boosts base RCV by 15
Show all 40
Boosts base HP by 20
Boosts base ATK by 25
Add Crewmate Ability 1: Boosts Striker characters' base ATK and HP by 60
Boosts base ATK by 10
Boosts base HP by 15
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 35
Boosts base HP by 40
Potential Ability 2: Critical ATK
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 45
Boosts base HP by 55
Boosts base HP by 65
Boosts base ATK by 25
Boosts base HP by 40
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base ATK by 30
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 200
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from DEX characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 2%
- Level 2
Reduces damage taken from DEX characters by 3%
- Level 3
Reduces damage taken from DEX characters by 4%
- Level 4
Reduces damage taken from DEX characters by 5%
- Level 5
Reduces damage taken from DEX characters by 7%
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 25 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 50 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,029 | 1,649 | 367 |
| Lv 110 | 4,216 | 1,726 | 384 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,589 | 1,878 | 418 |
| New Captain Ability | |||
| Lv 130 | 4,962 | 2,031 | 452 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,709 | 2,337 | 520 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 146
- SPD
- 150
- Cost
- 55
Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets all enemies for HP 48% reduction
Charge time: 23 s
Show all 10 levels
- Level 1
Targets all enemies for HP 38% reduction
Charge time: 23 s
- Level 2
Targets all enemies for HP 39% reduction
Charge time: 23 s
- Level 3
Targets all enemies for HP 40% reduction
Charge time: 23 s
- Level 4
Targets all enemies for HP 41% reduction
Charge time: 23 s
- Level 5
Targets all enemies for HP 42% reduction
Charge time: 23 s
- Level 6
Targets all enemies for HP 43% reduction
Charge time: 23 s
- Level 7
Targets all enemies for HP 44% reduction
Charge time: 23 s
- Level 8
Targets all enemies for HP 45% reduction
Charge time: 23 s
- Level 9
Targets all enemies for HP 46% reduction
Charge time: 23 s
- Level 10
Targets all enemies for HP 48% reduction
Charge time: 23 s
If current HP is below 30%, team ATK Up Lv.8; if current HP is below 30%, self DEF Up Lv.8
Show all 5 levels
- Level 1
If current HP is below 30%, team ATK Up Lv.4; if current HP is below 30%, self DEF Up Lv.8
- Level 2
If current HP is below 30%, team ATK Up Lv.5; if current HP is below 30%, self DEF Up Lv.8
- Level 3
If current HP is below 30%, team ATK Up Lv.6; if current HP is below 30%, self DEF Up Lv.8
- Level 4
If current HP is below 30%, team ATK Up Lv.7; if current HP is below 30%, self DEF Up Lv.8
- Level 5
If current HP is below 30%, team ATK Up Lv.8; if current HP is below 30%, self DEF Up Lv.8
70% chance to evade Damage Over Time
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















