
Whitebeard
Voiceless Rage
Captain of the Whitebeard Pirates. After Ace was released, he gave his final orders as captain, and faced the Navy alone. Despite being grievously injured, he let out a huge quake that shook all of Marineford, causing those that witnessed it to dub him a "fiend."
Special
Deals 400,000 damage to one enemy (ignoring all defensive effects), boosts chain multiplier by +0.7 for 1 turn, doubles Powerhouse and Striker characters' ATK for 1 turn, and if HP is low, reduces damage taken by 95% for 1 turn and reduces Despair duration by 20 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 16 turns |
| Level 2 | 19 turns | 15 turns |
| Level 3 | 18 turns | 14 turns |
| Level 4 | 17 turns | 13 turns |
| Level 5 | 16 turns | 12 turns |
| Level 6 | 15 turns | 11 turns |
| Max | 14 turns | 10 turns |
−1 turn at Limit Break 26
−3 turns at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse and Striker characters' ATK the lower HP is (minimum 2.5x, maximum 4.5x) and reduces damage taken by 20%
Reduces Special charge time by 1 turn at start of quest, boosts Powerhouse and Striker characters' ATK the lower HP is (minimum 3.25x, maximum 4.5x) and reduces damage taken by 20%
Unlocks at Limit Break 38
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 12
Boosts crew's base ATK by 70
Unlocks at Limit Break 27
Support Ability
Portgas D. Ace, Marco
Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 2 turns at start of crew's next turn
- Level 4
Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with Despair status from the enemy, reduces Despair duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,820 | 789 | 40 |
| Lv 99 | 4,504 | 1,520 | 141 |
| Lv 150 | 6,756 | 2,280 | 211 |
| Limit Break | 4,904+400 | 1,740+220 | 241+100 |
| Limit Break+ | 5,254+750 | 1,940+420 | 316+175 |
Limit Break
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 30
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base ATK by 60
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts crew's base ATK by 70
Boosts base HP by 70
Boosts base HP by 110
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base RCV by 25
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 3 turns
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 30% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 50% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 250 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,768 | 1,609 | 149 |
| Lv 110 | 4,989 | 1,683 | 156 |
| Lv 120 | 5,431 | 1,832 | 169 |
| Lv 130 | 5,872 | 1,981 | 183 |
| Lv 150 | 6,756 | 2,280 | 211 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 278
- SPD
- 121
- Cost
- 55
Normal Attack → Normal Attack → Power Attack
Targets closest enemies
Targets enemies within small range for HP 25% reduction; targets teammates within large range for DEF Up Lv.3 (25 s); if current HP is below 50%, ATK Up Lv.4 (25 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within small range for HP 20% reduction; targets teammates within large range for DEF Up Lv.1 (15 s); if current HP is below 50%, ATK Up Lv.2 (15 s)
Charge time: 31 s
- Level 2
Targets enemies within small range for HP 20% reduction; targets teammates within large range for DEF Up Lv.1 (16 s); if current HP is below 50%, ATK Up Lv.2 (16 s)
Charge time: 31 s
- Level 3
Targets enemies within small range for HP 21% reduction; targets teammates within large range for DEF Up Lv.1 (17 s); if current HP is below 50%, ATK Up Lv.2 (17 s)
Charge time: 31 s
- Level 4
Targets enemies within small range for HP 21% reduction; targets teammates within large range for DEF Up Lv.1 (18 s); if current HP is below 50%, ATK Up Lv.2 (18 s)
Charge time: 31 s
- Level 5
Targets enemies within small range for HP 22% reduction; targets teammates within large range for DEF Up Lv.1 (19 s); if current HP is below 50%, ATK Up Lv.2 (19 s)
Charge time: 31 s
- Level 6
Targets enemies within small range for HP 22% reduction; targets teammates within large range for DEF Up Lv.1 (20 s); if current HP is below 50%, ATK Up Lv.2 (20 s)
Charge time: 31 s
- Level 7
Targets enemies within small range for HP 23% reduction; targets teammates within large range for DEF Up Lv.1 (21 s); if current HP is below 50%, ATK Up Lv.3 (21 s)
Charge time: 31 s
- Level 8
Targets enemies within small range for HP 23% reduction; targets teammates within large range for DEF Up Lv.2 (22 s); if current HP is below 50%, ATK Up Lv.3 (22 s)
Charge time: 31 s
- Level 9
Targets enemies within small range for HP 24% reduction; targets teammates within large range for DEF Up Lv.2 (23 s); if current HP is below 50%, ATK Up Lv.3 (23 s)
Charge time: 31 s
- Level 10
Targets enemies within small range for HP 25% reduction; targets teammates within large range for DEF Up Lv.3 (25 s); if current HP is below 50%, ATK Up Lv.4 (25 s)
Charge time: 31 s
Other Striker/Powerhouse teammates HP Up Lv.5; if current HP is below 40%, Striker/Powerhouse class teammates DEF Up Lv.2
Show all 5 levels
- Level 1
Other Striker/Powerhouse teammates HP Up Lv.1; if current HP is below 40%, Striker/Powerhouse class teammates DEF Up Lv.2
- Level 2
Other Striker/Powerhouse teammates HP Up Lv.2; if current HP is below 40%, Striker/Powerhouse class teammates DEF Up Lv.2
- Level 3
Other Striker/Powerhouse teammates HP Up Lv.3; if current HP is below 40%, Striker/Powerhouse class teammates DEF Up Lv.2
- Level 4
Other Striker/Powerhouse teammates HP Up Lv.4; if current HP is below 40%, Striker/Powerhouse class teammates DEF Up Lv.2
- Level 5
Other Striker/Powerhouse teammates HP Up Lv.5; if current HP is below 40%, Striker/Powerhouse class teammates DEF Up Lv.2
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage





















