
Edward Newgate
Fierce Battle of the Great Pirate
Captain of the Whitebeard Pirates. He confronts the Roger Pirates on an island. The battle between the two great pirates is evenly matched, lasting three days and nights.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects and Non-Normal Attacks Deal 1 Damage effect), boosts DEX, Striker, and Powerhouse characters' slot effects by 2.75x for 1 turn, and if crew has slot effect boosts when Special is launched, boosts DEX, Striker, and Powerhouse characters' ATK by 2.5x for 2 turns. If crew's HP is more than 50% when Special is launched, reduces damage taken by 70% for 1 turn. If crew's HP is 50% or below when Special is launched, reduces damage taken by 90% for 1 turn and further increases crew's [ATK Up] and slot effect boost by +0.25 (this effect also applies to ATK and slot effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Halves crew's HP at start of quest. Boosts crew's HP by 1.5x. If crew's HP is above 50% at start of attack, boosts DEX, Striker, and Powerhouse characters' ATK by 5x. If crew's HP is above 50%, deals 250x character's ATK in DEX damage to all enemies at end of turn. If crew's HP is 50% or below at start of attack, boosts DEX, Striker, and Powerhouse characters' ATK by 5.5x. If crew's HP is 50% or below, deals 400x character's ATK in DEX damage to all enemies at end of turn
Crewmate Ability
Boosts Striker and Powerhouse characters' base stats by 100
Unlocks at Limit Break 10
Makes Striker and Powerhouse characters' DEX slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Marco, Jozu, Vista, Rakuyo, Fossa, Marshall D. Teach (Blackbeard), Whitey Bay, Kingdew, Atmos
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn and reduces damage taken by 50% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.2x for 1 turn and reduces damage taken by 10% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.4x for 1 turn and reduces damage taken by 20% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.6x for 1 turn and reduces damage taken by 30% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts supported character's ATK by 1.8x for 1 turn and reduces damage taken by 40% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts supported character's ATK by 2x for 1 turn and reduces damage taken by 50% for 1 turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Kingdew, Atmos, Marshall D. Teach (Blackbeard), Kozuki Oden, Izo, Dogstorm, Cat Viper; or when HP is 30% or below
Deals 500x character's ATK in DEX damage to all enemies, extends the duration of crew's slot effect boosts by 2 turns, and changes Striker characters to Super Striker
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,015 | 880 | 96 |
| Lv 99 | 4,030 | 1,760 | 192 |
| Lv 150 | 6,045 | 2,640 | 288 |
| Limit Break | 4,530+500 | 1,960+200 | 292+100 |
| Limit Break+ | 5,030+1,000 | 2,160+400 | 342+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 25
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts Striker and Powerhouse characters' base stats by 100
Boosts base HP by 25
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 80
Add Crewmate Ability 2: Makes Striker and Powerhouse characters' DEX slots have matching slot effects
Boosts base HP by 100
Boosts base ATK by 25
Boosts base RCV by 40
Boosts base ATK by 25
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 150
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,267 | 1,863 | 203 |
| Lv 110 | 4,464 | 1,949 | 212 |
| Lv 120 | 4,859 | 2,122 | 231 |
| Lv 130 | 5,254 | 2,294 | 250 |
| Lv 150 | 6,045 | 2,640 | 288 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 292
- SPD
- 116
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Powerhouse class teammates for ATK Up Lv.6; targets self for ATK x 1.5 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 3 damage
Charge time: 20 s
Show all 10 levels
- Level 1
Targets Powerhouse class teammates for ATK Up Lv.1; targets self for ATK x 0.6 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 1 damage
Charge time: 20 s
- Level 2
Targets Powerhouse class teammates for ATK Up Lv.1; targets self for ATK x 0.7 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 1.2 damage
Charge time: 20 s
- Level 3
Targets Powerhouse class teammates for ATK Up Lv.2; targets self for ATK x 0.8 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 1.4 damage
Charge time: 20 s
- Level 4
Targets Powerhouse class teammates for ATK Up Lv.2; targets self for ATK x 0.9 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 1.6 damage
Charge time: 20 s
- Level 5
Targets Powerhouse class teammates for ATK Up Lv.3; targets self for ATK x 1 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 1.8 damage
Charge time: 20 s
- Level 6
Targets Powerhouse class teammates for ATK Up Lv.3; targets self for ATK x 1.1 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 2 damage
Charge time: 20 s
- Level 7
Targets Powerhouse class teammates for ATK Up Lv.4; targets self for ATK x 1.2 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 2.2 damage
Charge time: 20 s
- Level 8
Targets Powerhouse class teammates for ATK Up Lv.4; targets self for ATK x 1.3 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 2.4 damage
Charge time: 20 s
- Level 9
Targets Powerhouse class teammates for ATK Up Lv.5; targets self for ATK x 1.4 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 2.6 damage
Charge time: 20 s
- Level 10
Targets Powerhouse class teammates for ATK Up Lv.6; targets self for ATK x 1.5 Counter stance (15 s); after 60 s of battle, targets all enemies for ATK x 3 damage
Charge time: 20 s
Powerhouse class teammates HP Up Lv.6, ATK Up Lv.6; first 30 s of battle, self DEF Up Lv.4
Show all 5 levels
- Level 1
Powerhouse class teammates HP Up Lv.2, ATK Up Lv.2; first 30 s of battle, self DEF Up Lv.1
- Level 2
Powerhouse class teammates HP Up Lv.3, ATK Up Lv.3; first 30 s of battle, self DEF Up Lv.2
- Level 3
Powerhouse class teammates HP Up Lv.4, ATK Up Lv.4; first 30 s of battle, self DEF Up Lv.3
- Level 4
Powerhouse class teammates HP Up Lv.5, ATK Up Lv.5; first 30 s of battle, self DEF Up Lv.4
- Level 5
Powerhouse class teammates HP Up Lv.6, ATK Up Lv.6; first 30 s of battle, self DEF Up Lv.4
Completely evades Paralysis, reduce damage taken from QCK by 30%
Grand Party
DEX-type teammates ATK, HP Up Lv.3, DEF Up Lv.2; Striker/Powerhouse class teammates HP, Critical % Up Lv.6, ATK Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates ATK, HP Up Lv.1, DEF Up Lv.1; Striker/Powerhouse class teammates HP, Critical % Up Lv.2, ATK Up Lv.1
- Level 2
DEX-type teammates ATK, HP Up Lv.2, DEF Up Lv.1; Striker/Powerhouse class teammates HP, Critical % Up Lv.3, ATK Up Lv.2
- Level 3
DEX-type teammates ATK, HP Up Lv.2, DEF Up Lv.2; Striker/Powerhouse class teammates HP, Critical % Up Lv.4, ATK Up Lv.2
- Level 4
DEX-type teammates ATK, HP Up Lv.3, DEF Up Lv.2; Striker/Powerhouse class teammates HP, Critical % Up Lv.5, ATK Up Lv.3
- Level 5
DEX-type teammates ATK, HP Up Lv.3, DEF Up Lv.2; Striker/Powerhouse class teammates HP, Critical % Up Lv.6, ATK Up Lv.3
Targets 3 teammates with high current HP for DEF Up Lv.5 (30 s), ATK x 3 Counter stance (30 s); when remaining time is less than 50 s, targets all enemies for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s)
After 5 power attacks
Can be used 2 times
Show all 5 levels
- Level 1
Targets 3 teammates with high current HP for DEF Up Lv.1 (18 s), ATK x 1 Counter stance (18 s); when remaining time is less than 50 s, targets all enemies for ATK Down Lv.3 (18 s), SPD Down Lv.3 (18 s)
- Level 2
Targets 3 teammates with high current HP for DEF Up Lv.2 (21 s), ATK x 1.5 Counter stance (21 s); when remaining time is less than 50 s, targets all enemies for ATK Down Lv.4 (21 s), SPD Down Lv.4 (21 s)
- Level 3
Targets 3 teammates with high current HP for DEF Up Lv.3 (24 s), ATK x 2 Counter stance (24 s); when remaining time is less than 50 s, targets all enemies for ATK Down Lv.5 (24 s), SPD Down Lv.5 (24 s)
- Level 4
Targets 3 teammates with high current HP for DEF Up Lv.4 (27 s), ATK x 2.5 Counter stance (27 s); when remaining time is less than 50 s, targets all enemies for ATK Down Lv.6 (27 s), SPD Down Lv.6 (27 s)
- Level 5
Targets 3 teammates with high current HP for DEF Up Lv.5 (30 s), ATK x 3 Counter stance (30 s); when remaining time is less than 50 s, targets all enemies for ATK Down Lv.7 (30 s), SPD Down Lv.7 (30 s)
Super Tandem
Applies ATK Boost (Tandem) of 1.75x to Striker and Powerhouse characters for 1 turn and applies increase damage taken status to all enemies by 1.5x for 1 turn
When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Blackbeard, Kingdew, Atmos, Kozuki Oden, Izo, Dogstorm, Cat Viper
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.25x to Striker and Powerhouse characters for 1 turn
ConditionWhen 1 or more Striker characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Blackbeard, Kingdew, Atmos, Kozuki Oden, Izo, Dogstorm, Cat Viper
- Level 2
Applies ATK Boost (Tandem) of 1.5x to Striker and Powerhouse characters for 1 turn
ConditionWhen 1 or more Striker characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Blackbeard, Kingdew, Atmos, Kozuki Oden, Izo, Dogstorm, Cat Viper
- Level 3
Applies ATK Boost (Tandem) of 1.5x to Striker and Powerhouse characters for 1 turn and applies increase damage taken status to all enemies by 1.25x for 1 turn
ConditionWhen 1 or more Striker characters (not including self) plus any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 3 or more required): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Blackbeard, Kingdew, Atmos, Kozuki Oden, Izo, Dogstorm, Cat Viper
- Level 4
Applies ATK Boost (Tandem) of 1.5x to Striker and Powerhouse characters for 1 turn and applies increase damage taken status to all enemies by 1.5x for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Blackbeard, Kingdew, Atmos, Kozuki Oden, Izo, Dogstorm, Cat Viper
- Level 5
Applies ATK Boost (Tandem) of 1.75x to Striker and Powerhouse characters for 1 turn and applies increase damage taken status to all enemies by 1.5x for 1 turn
ConditionWhen any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; total of 2 or more required): Marco, Jozu, Vista, Whitey Bay, Fossa, Rakuyo, Blackbeard, Kingdew, Atmos, Kozuki Oden, Izo, Dogstorm, Cat Viper
How to get
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