
Sentomaru
Remembering the Old Days
Navy HQ Science Team Captain. He escaped alone in a small boat from the collapsing Egghead. Tears fell as he thought about his fight with his former mentor, Kizaru, and the painful loss of his benefactor, Vegapunk.
Special
Changes crew's slots (including BLOCK slots) to INT. If crew has slot effect boost when Special is launched, boosts INT, Powerhouse, and Cerebral characters' ATK by 2.5x for 1 turn, then after that, boosts their slot effects by 2.75x for 1 turn. If 3 or more Five Elders Navy Vegapunk characters are on the crew, reduces all enemies' [Damage Cut], damage reduction, and DEF Up duration by 5 turns, and changes adjacent slots to RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts INT, Powerhouse, and Cerebral characters' ATK by approximately 4x when slots match (3.25x otherwise), HP by 1.5x, and further increases slot effect boosts that are launched by crew Specials by +0.3 (stackable with other further raising effects)
Crewmate Ability
Character cannot be blown away by attack, and makes INT characters' RCV slots have matching slot effects
Boosts INT characters' base HP by 200, and makes their QCK slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
STR or INT-type Dr. Vegapunk (Stella), Borsalino (Kizaru)
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut], damage reduction, and DEF Up duration by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] and damage reduction duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] and damage reduction duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut], damage reduction, and DEF Up duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,779 | 851 | 95 |
| Lv 99 | 3,558 | 1,702 | 190 |
| Lv 150 | 5,337 | 2,553 | 285 |
| Limit Break | 3,658+100 | 1,852+150 | 240+50 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 15
Boosts base ATK by 40
Boosts base HP by 30
Add 1 Power Slot
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts INT characters' base HP by 200, and makes their QCK slots have matching slot effects
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,767 | 1,802 | 201 |
| Lv 110 | 3,941 | 1,885 | 210 |
| Lv 120 | 4,290 | 2,052 | 229 |
| Lv 130 | 4,639 | 2,219 | 247 |
| Lv 150 | 5,337 | 2,553 | 285 |
How to get
Featured · Apr 13, 2026 – Apr 26, 2026
Featured · Apr 12, 2026 – Apr 26, 2026
Featured · Apr 11, 2026 – Apr 26, 2026











