Sentomaru

Commanding the Strongest Weapon

Navy HQ Science Team Captain. He holds a higher Authority Hierarchy of the Authority Chip and orders the four Seraphim. With the request from Dr. Vegapunk, he fights the CP0 with his Seraphims.

Special

Ordering the Seraphim

Reduces crew's Special charge time by 1 turn, reduces crew's Despair duration by 7 turns, boosts slot effects for characters with a Cost of 40 or less by 3.75x for 3 turns, and if crew's HP is between 70% and 90%, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 100% damage reduction, boosts ATK by 2x) for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Superior Authority Hierarchy

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 3.5x, HP by 1.35x, boosts character's ATK and ATK for characters with a Cost of 39 or less by approximately 5x, boosts ATK for characters with a Cost of 40 by approximately 6.25x, and Specials that are applied to certain types/classes will apply to the whole crew (excluding those that do not apply to types/classes)

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 10

RES

Character cannot be blown away by attack

Unlocks at Limit Break 25

Support Ability

Supported Characters

Free Spirit characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,313849107
Lv 994,6261,698213
Lv 1506,9392,547319
Limit Break5,026+4001,948+250313+100
Limit Break+5,526+9002,148+450363+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base ATK by 10

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 40

07

Boosts base ATK by 10

08

Boosts base RCV by 10

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns

11

Boosts base HP by 50

12

Boosts base ATK by 20

13

Boosts base RCV by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base ATK by 30

20

Boosts base HP by 60

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base HP by 70

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Character cannot be blown away by attack

26

Boosts base HP by 80

27

Boosts base RCV by 30

28

Boosts base ATK by 40

29

Boosts base ATK by 40

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base RCV by 20

36

Boosts base ATK by 50

37

Boosts base RCV by 30

38

Boosts base HP by 250

39

Boosts base ATK by 100

40

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,8981,797225
Lv 1105,1241,881235
Lv 1205,5782,047256
Lv 1306,0312,214277
Lv 1506,9392,547319

Pirate Rumble

Style
Supporter
DEF
209
SPD
152
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Ordering the Seraphim
Level 10 (Max)

Targets 1 high ATK teammate for ATK Up Lv.10 (20 s), SPD Up Lv.10 (20 s), Special CT Speed Up Lv.5 (20 s), 100% chance to evade Special Bind (20 s); targets teammates with Special Bind for Special CT 20% reduction, 100% chance of Haste, Special Bind reduction (20 s); targets 1 enemy with low current HP for 4000 damage; targets self for Shield Lv.3 (20 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets 1 high ATK teammate for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s), 60% chance to evade Special Bind (11 s); targets teammates with Special Bind for Special CT 11% reduction, 70% chance of Haste, Special Bind reduction (11 s); targets 1 enemy with low current HP for 3000 damage; targets self for Shield Lv.1 (11 s)

    Charge time: 24 s

  2. Level 2

    Targets 1 high ATK teammate for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), Special CT Speed Up Lv.1 (12 s), 64% chance to evade Special Bind (12 s); targets teammates with Special Bind for Special CT 12% reduction, 73% chance of Haste, Special Bind reduction (12 s); targets 1 enemy with low current HP for 3100 damage; targets self for Shield Lv.1 (12 s)

    Charge time: 24 s

  3. Level 3

    Targets 1 high ATK teammate for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), Special CT Speed Up Lv.1 (13 s), 68% chance to evade Special Bind (13 s); targets teammates with Special Bind for Special CT 13% reduction, 76% chance of Haste, Special Bind reduction (13 s); targets 1 enemy with low current HP for 3200 damage; targets self for Shield Lv.1 (13 s)

    Charge time: 24 s

  4. Level 4

    Targets 1 high ATK teammate for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s), Special CT Speed Up Lv.2 (14 s), 72% chance to evade Special Bind (14 s); targets teammates with Special Bind for Special CT 14% reduction, 79% chance of Haste, Special Bind reduction (14 s); targets 1 enemy with low current HP for 3300 damage; targets self for Shield Lv.1 (14 s)

    Charge time: 24 s

  5. Level 5

    Targets 1 high ATK teammate for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s), Special CT Speed Up Lv.2 (15 s), 76% chance to evade Special Bind (15 s); targets teammates with Special Bind for Special CT 15% reduction, 82% chance of Haste, Special Bind reduction (15 s); targets 1 enemy with low current HP for 3400 damage; targets self for Shield Lv.1 (15 s)

    Charge time: 24 s

  6. Level 6

    Targets 1 high ATK teammate for ATK Up Lv.6 (16 s), SPD Up Lv.6 (16 s), Special CT Speed Up Lv.3 (16 s), 80% chance to evade Special Bind (16 s); targets teammates with Special Bind for Special CT 16% reduction, 85% chance of Haste, Special Bind reduction (16 s); targets 1 enemy with low current HP for 3500 damage; targets self for Shield Lv.2 (16 s)

    Charge time: 24 s

  7. Level 7

    Targets 1 high ATK teammate for ATK Up Lv.7 (17 s), SPD Up Lv.7 (17 s), Special CT Speed Up Lv.3 (17 s), 84% chance to evade Special Bind (17 s); targets teammates with Special Bind for Special CT 17% reduction, 88% chance of Haste, Special Bind reduction (17 s); targets 1 enemy with low current HP for 3600 damage; targets self for Shield Lv.2 (17 s)

    Charge time: 24 s

  8. Level 8

    Targets 1 high ATK teammate for ATK Up Lv.8 (18 s), SPD Up Lv.8 (18 s), Special CT Speed Up Lv.3 (18 s), 88% chance to evade Special Bind (18 s); targets teammates with Special Bind for Special CT 18% reduction, 91% chance of Haste, Special Bind reduction (18 s); targets 1 enemy with low current HP for 3700 damage; targets self for Shield Lv.2 (18 s)

    Charge time: 24 s

  9. Level 9

    Targets 1 high ATK teammate for ATK Up Lv.9 (19 s), SPD Up Lv.9 (19 s), Special CT Speed Up Lv.4 (19 s), 92% chance to evade Special Bind (19 s); targets teammates with Special Bind for Special CT 19% reduction, 94% chance of Haste, Special Bind reduction (19 s); targets 1 enemy with low current HP for 3800 damage; targets self for Shield Lv.2 (19 s)

    Charge time: 24 s

  10. Level 10

    Targets 1 high ATK teammate for ATK Up Lv.10 (20 s), SPD Up Lv.10 (20 s), Special CT Speed Up Lv.5 (20 s), 100% chance to evade Special Bind (20 s); targets teammates with Special Bind for Special CT 20% reduction, 100% chance of Haste, Special Bind reduction (20 s); targets 1 enemy with low current HP for 4000 damage; targets self for Shield Lv.3 (20 s)

    Charge time: 24 s

Ability
Level 5 (Max)

STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.6, DEF Up Lv.6; self Shield Lv.6; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.3; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.5; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.3

Show all 5 levels
  1. Level 1

    STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.2, DEF Up Lv.2; self Shield Lv.2; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.1; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.1; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.1

  2. Level 2

    STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.3, DEF Up Lv.3; self Shield Lv.3; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.1; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.2; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.1

  3. Level 3

    STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.4, DEF Up Lv.4; self Shield Lv.4; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.2; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.3; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.2

  4. Level 4

    STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.5, DEF Up Lv.5; self Shield Lv.5; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.2; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.4; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.2

  5. Level 5

    STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.6, DEF Up Lv.6; self Shield Lv.6; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.3; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.5; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.3

Resilience

Completely evades Special Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Jan 1, 2026 – Jan 31, 2026

Sugo-Fest

Featured · Jun 1, 2025 – Jun 12, 2025

Sugo-Fest

Featured · Feb 1, 2025 – Mar 1, 2025

Family

Sentomaru
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