
Sentomaru
Commanding the Strongest Weapon
Navy HQ Science Team Captain. He holds a higher Authority Hierarchy of the Authority Chip and orders the four Seraphim. With the request from Dr. Vegapunk, he fights the CP0 with his Seraphims.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Despair duration by 7 turns, boosts slot effects for characters with a Cost of 40 or less by 3.75x for 3 turns, and if crew's HP is between 70% and 90%, boosts crew's ATK based on the damage reduction effect applied on the crew (e.g. if crew has 100% damage reduction, boosts ATK by 2x) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 3.5x, HP by 1.35x, boosts character's ATK and ATK for characters with a Cost of 39 or less by approximately 5x, boosts ATK for characters with a Cost of 40 by approximately 6.25x, and Specials that are applied to certain types/classes will apply to the whole crew (excluding those that do not apply to types/classes)
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 10
Character cannot be blown away by attack
Unlocks at Limit Break 25
Support Ability
Free Spirit characters
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,313 | 849 | 107 |
| Lv 99 | 4,626 | 1,698 | 213 |
| Lv 150 | 6,939 | 2,547 | 319 |
| Limit Break | 5,026+400 | 1,948+250 | 313+100 |
| Limit Break+ | 5,526+900 | 2,148+450 | 363+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base HP by 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Reduces character's Special Reverse by 2 turns
Boosts base HP by 50
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 70
Boosts base RCV by 20
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 80
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 250
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,898 | 1,797 | 225 |
| Lv 110 | 5,124 | 1,881 | 235 |
| Lv 120 | 5,578 | 2,047 | 256 |
| Lv 130 | 6,031 | 2,214 | 277 |
| Lv 150 | 6,939 | 2,547 | 319 |
Pirate Rumble
- Style
Supporter- DEF
- 209
- SPD
- 152
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 1 high ATK teammate for ATK Up Lv.10 (20 s), SPD Up Lv.10 (20 s), Special CT Speed Up Lv.5 (20 s), 100% chance to evade Special Bind (20 s); targets teammates with Special Bind for Special CT 20% reduction, 100% chance of Haste, Special Bind reduction (20 s); targets 1 enemy with low current HP for 4000 damage; targets self for Shield Lv.3 (20 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets 1 high ATK teammate for ATK Up Lv.1 (11 s), SPD Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s), 60% chance to evade Special Bind (11 s); targets teammates with Special Bind for Special CT 11% reduction, 70% chance of Haste, Special Bind reduction (11 s); targets 1 enemy with low current HP for 3000 damage; targets self for Shield Lv.1 (11 s)
Charge time: 24 s
- Level 2
Targets 1 high ATK teammate for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), Special CT Speed Up Lv.1 (12 s), 64% chance to evade Special Bind (12 s); targets teammates with Special Bind for Special CT 12% reduction, 73% chance of Haste, Special Bind reduction (12 s); targets 1 enemy with low current HP for 3100 damage; targets self for Shield Lv.1 (12 s)
Charge time: 24 s
- Level 3
Targets 1 high ATK teammate for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), Special CT Speed Up Lv.1 (13 s), 68% chance to evade Special Bind (13 s); targets teammates with Special Bind for Special CT 13% reduction, 76% chance of Haste, Special Bind reduction (13 s); targets 1 enemy with low current HP for 3200 damage; targets self for Shield Lv.1 (13 s)
Charge time: 24 s
- Level 4
Targets 1 high ATK teammate for ATK Up Lv.4 (14 s), SPD Up Lv.4 (14 s), Special CT Speed Up Lv.2 (14 s), 72% chance to evade Special Bind (14 s); targets teammates with Special Bind for Special CT 14% reduction, 79% chance of Haste, Special Bind reduction (14 s); targets 1 enemy with low current HP for 3300 damage; targets self for Shield Lv.1 (14 s)
Charge time: 24 s
- Level 5
Targets 1 high ATK teammate for ATK Up Lv.5 (15 s), SPD Up Lv.5 (15 s), Special CT Speed Up Lv.2 (15 s), 76% chance to evade Special Bind (15 s); targets teammates with Special Bind for Special CT 15% reduction, 82% chance of Haste, Special Bind reduction (15 s); targets 1 enemy with low current HP for 3400 damage; targets self for Shield Lv.1 (15 s)
Charge time: 24 s
- Level 6
Targets 1 high ATK teammate for ATK Up Lv.6 (16 s), SPD Up Lv.6 (16 s), Special CT Speed Up Lv.3 (16 s), 80% chance to evade Special Bind (16 s); targets teammates with Special Bind for Special CT 16% reduction, 85% chance of Haste, Special Bind reduction (16 s); targets 1 enemy with low current HP for 3500 damage; targets self for Shield Lv.2 (16 s)
Charge time: 24 s
- Level 7
Targets 1 high ATK teammate for ATK Up Lv.7 (17 s), SPD Up Lv.7 (17 s), Special CT Speed Up Lv.3 (17 s), 84% chance to evade Special Bind (17 s); targets teammates with Special Bind for Special CT 17% reduction, 88% chance of Haste, Special Bind reduction (17 s); targets 1 enemy with low current HP for 3600 damage; targets self for Shield Lv.2 (17 s)
Charge time: 24 s
- Level 8
Targets 1 high ATK teammate for ATK Up Lv.8 (18 s), SPD Up Lv.8 (18 s), Special CT Speed Up Lv.3 (18 s), 88% chance to evade Special Bind (18 s); targets teammates with Special Bind for Special CT 18% reduction, 91% chance of Haste, Special Bind reduction (18 s); targets 1 enemy with low current HP for 3700 damage; targets self for Shield Lv.2 (18 s)
Charge time: 24 s
- Level 9
Targets 1 high ATK teammate for ATK Up Lv.9 (19 s), SPD Up Lv.9 (19 s), Special CT Speed Up Lv.4 (19 s), 92% chance to evade Special Bind (19 s); targets teammates with Special Bind for Special CT 19% reduction, 94% chance of Haste, Special Bind reduction (19 s); targets 1 enemy with low current HP for 3800 damage; targets self for Shield Lv.2 (19 s)
Charge time: 24 s
- Level 10
Targets 1 high ATK teammate for ATK Up Lv.10 (20 s), SPD Up Lv.10 (20 s), Special CT Speed Up Lv.5 (20 s), 100% chance to evade Special Bind (20 s); targets teammates with Special Bind for Special CT 20% reduction, 100% chance of Haste, Special Bind reduction (20 s); targets 1 enemy with low current HP for 4000 damage; targets self for Shield Lv.3 (20 s)
Charge time: 24 s
STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.6, DEF Up Lv.6; self Shield Lv.6; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.3; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.5; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.3
Show all 5 levels
- Level 1
STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.2, DEF Up Lv.2; self Shield Lv.2; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.1; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.1; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.1
- Level 2
STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.3, DEF Up Lv.3; self Shield Lv.3; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.1; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.2; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.1
- Level 3
STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.4, DEF Up Lv.4; self Shield Lv.4; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.2; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.3; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.2
- Level 4
STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.5, DEF Up Lv.5; self Shield Lv.5; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.2; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.4; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.2
- Level 5
STR-type/Free Spirit class and Navy Vegapunk teammates HP Up Lv.6, DEF Up Lv.6; self Shield Lv.6; when teammate is defeated, STR-type/Free Spirit class and Navy Vegapunk teammates Special CT Speed Up Lv.3; if current team is 5 teammates or more, DEX-type/Driven class enemies ATK Down Lv.5; if current team is 8 teammates or more, DEX-type/Driven class enemies ATK Down Lv.3
Completely evades Special Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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