
Sentomaru
Babysitting the Rowdy Girl
Vegapunk's bodyguard. He chases after Bonney while she runs around the laboratory. Taking care of this rowdy girl seems to be quite the task.
Special
Reduces top-row characters' Special charge time by 1 turn, reduces all enemies' DEF by 80% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), and further increases crew's base ATK boost by +300. If 2 or more Navy Scientist characters are on the crew or crew has [Continuous Restore] status with a duration of 5 turns or longer when Special is launched, further increases chain multiplier growth rate alterating effect by +0.2
Reduces top-row characters' Special charge time by 1 turn. If crew has base ATK boost when Special is launched, boosts damage dealt to DEF Down enemies by 2.5x for 1 turn, then after that, boosts DEX, Fighter, and Shooter characters' base ATK by +1250 for 1 turn. If 2 or more Navy Scientist characters are on the crew or crew has [Continuous Restore] status with a duration of 5 turns or longer when Special is launched, reduces crew's Blow Away duration by 1 turn, and further increases chain multiplier growth rate alterating effect by +0.2
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 20 turns | 12 / 19 turns |
| Level 2 | 12 / 19 turns | 11 / 18 turns |
| Level 3 | 11 / 18 turns | 10 / 17 turns |
| Level 4 | 10 / 17 turns | 9 / 16 turns |
| Level 5 | 9 / 16 turns | 8 / 15 turns |
| Level 6 | 8 / 15 turns | 7 / 14 turns |
| Max | 7 / 14 turns | 6 / 13 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts DEX, Fighter, and Shooter characters' HP by 1.3x, ATK by 4.25x, boosts character's ATK by a further 1.25x, and reduces crew's Special Reverse by 2 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy Scientist characters' ATK by 1.25x
Crewmate Ability
Character cannot be blown away by attack
Boosts crew's base ATK by 100, and if field has "Territory: Fighter class" or "Territory: Shooter class", boosts crew's base ATK by a further 1.1x
Unlocks at Limit Break 22
Support Ability
Fighter characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,953 | 816 | 78 |
| Lv 99 | 3,906 | 1,632 | 155 |
| Lv 150 | 5,859 | 2,448 | 232 |
| Limit Break | 4,106+200 | 1,732+100 | 205+50 |
| Limit Break+ | 4,456+550 | 1,932+300 | 305+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 25
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 40
Potential Ability 2: Barrier Pierce
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Boosts base RCV by 50
Add Crewmate Ability 2: Boosts crew's base ATK by 100, and if field has "Territory: Fighter class" or "Territory: Shooter class", boosts crew's base ATK by a further 1.1x
Boosts base ATK by 70
Boosts base ATK by 80
Potential Ability 3: Super Tandem Boost
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,135 | 1,728 | 164 |
| Lv 110 | 4,327 | 1,808 | 171 |
| Lv 120 | 4,710 | 1,968 | 186 |
| Lv 130 | 5,093 | 2,128 | 201 |
| Lv 150 | 5,859 | 2,448 | 232 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 200
- SPD
- 151
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets teammates within small range for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s); targets Egghead teammates for Shield Lv.3 (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets teammates within small range for ATK Up Lv.2 (11 s), RCV Up Lv.2 (11 s); targets Egghead teammates for Shield Lv.1 (15 s)
Charge time: 29 s
- Level 2
Targets teammates within small range for ATK Up Lv.2 (12 s), RCV Up Lv.2 (12 s); targets Egghead teammates for Shield Lv.1 (15 s)
Charge time: 29 s
- Level 3
Targets teammates within small range for ATK Up Lv.2 (13 s), RCV Up Lv.2 (13 s); targets Egghead teammates for Shield Lv.1 (15 s)
Charge time: 29 s
- Level 4
Targets teammates within small range for ATK Up Lv.2 (14 s), RCV Up Lv.2 (14 s); targets Egghead teammates for Shield Lv.1 (15 s)
Charge time: 29 s
- Level 5
Targets teammates within small range for ATK Up Lv.2 (15 s), RCV Up Lv.2 (15 s); targets Egghead teammates for Shield Lv.1 (15 s)
Charge time: 29 s
- Level 6
Targets teammates within small range for ATK Up Lv.3 (16 s), RCV Up Lv.3 (16 s); targets Egghead teammates for Shield Lv.2 (15 s)
Charge time: 29 s
- Level 7
Targets teammates within small range for ATK Up Lv.3 (17 s), RCV Up Lv.3 (17 s); targets Egghead teammates for Shield Lv.2 (15 s)
Charge time: 29 s
- Level 8
Targets teammates within small range for ATK Up Lv.3 (18 s), RCV Up Lv.3 (18 s); targets Egghead teammates for Shield Lv.2 (15 s)
Charge time: 29 s
- Level 9
Targets teammates within small range for ATK Up Lv.3 (19 s), RCV Up Lv.3 (19 s); targets Egghead teammates for Shield Lv.2 (15 s)
Charge time: 29 s
- Level 10
Targets teammates within small range for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s); targets Egghead teammates for Shield Lv.3 (15 s)
Charge time: 29 s
Fighter/Shooter class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Egghead teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Fighter/Shooter class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; Egghead teammates DEF Up Lv.1
- Level 2
Fighter/Shooter class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Egghead teammates DEF Up Lv.1
- Level 3
Fighter/Shooter class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Egghead teammates DEF Up Lv.1
- Level 4
Fighter/Shooter class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Egghead teammates DEF Up Lv.1
- Level 5
Fighter/Shooter class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Egghead teammates DEF Up Lv.3
60% chance to evade Paralysis
Super Tandem
Raises Boost Level of Egghead characters by 2 and raises Boost Level of Scientist Navy characters by 3 for 1 turn
When a Navy Scientist character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Egghead Scientist Navy characters by 1 for 1 turn
ConditionWhen a Navy Scientist character performs Super Tandem
- Level 2
Raises Boost Level of Egghead Scientist characters by 1 and raises Boost Level of Navy characters by 2 for 1 turn
ConditionWhen a Navy Scientist character performs Super Tandem
- Level 3
Raises Boost Level of Egghead characters by 1 and raises Boost Level of Scientist Navy characters by 2 for 1 turn
ConditionWhen a Navy Scientist character performs Super Tandem
- Level 4
Raises Boost Level of Egghead Scientist Navy characters by 2 for 1 turn
ConditionWhen a Navy Scientist character performs Super Tandem
- Level 5
Raises Boost Level of Egghead characters by 2 and raises Boost Level of Scientist Navy characters by 3 for 1 turn
ConditionWhen a Navy Scientist character performs Super Tandem











