Sentomaru

Babysitting the Rowdy Girl

Vegapunk's bodyguard. He chases after Bonney while she runs around the laboratory. Taking care of this rowdy girl seems to be quite the task.

Special

Gathered Round the Pizza
Stage 1

Reduces top-row characters' Special charge time by 1 turn, reduces all enemies' DEF by 80% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), and further increases crew's base ATK boost by +300. If 2 or more Navy Scientist characters are on the crew or crew has [Continuous Restore] status with a duration of 5 turns or longer when Special is launched, further increases chain multiplier growth rate alterating effect by +0.2

Stage 2

Reduces top-row characters' Special charge time by 1 turn. If crew has base ATK boost when Special is launched, boosts damage dealt to DEF Down enemies by 2.5x for 1 turn, then after that, boosts DEX, Fighter, and Shooter characters' base ATK by +1250 for 1 turn. If 2 or more Navy Scientist characters are on the crew or crew has [Continuous Restore] status with a duration of 5 turns or longer when Special is launched, reduces crew's Blow Away duration by 1 turn, and further increases chain multiplier growth rate alterating effect by +0.2

BaseLimit Break
Level 113 / 20 turns12 / 19 turns
Level 212 / 19 turns11 / 18 turns
Level 311 / 18 turns10 / 17 turns
Level 410 / 17 turns9 / 16 turns
Level 59 / 16 turns8 / 15 turns
Level 68 / 15 turns7 / 14 turns
Max7 / 14 turns6 / 13 turns

−1 turn at Limit Break 15

Captain Ability

Running Around the Laboratory

Boosts DEX, Fighter, and Shooter characters' HP by 1.3x, ATK by 4.25x, boosts character's ATK by a further 1.25x, and reduces crew's Special Reverse by 2 turns [Applies following effect based on number of applicable Character Tags on crew] Boosts Navy Scientist characters' ATK by 1.25x

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts crew's base ATK by 100, and if field has "Territory: Fighter class" or "Territory: Shooter class", boosts crew's base ATK by a further 1.1x

Unlocks at Limit Break 22

Support Ability

Supported Characters

Fighter characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,95381678
Lv 993,9061,632155
Lv 1505,8592,448232
Limit Break4,106+2001,732+100205+50
Limit Break+4,456+5501,932+300305+150

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 30

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 30

Show all 25
06

Boosts base ATK by 30

07

Boosts base RCV by 20

08

Boosts base HP by 40

09

Potential Ability 2: Barrier Pierce

10

Add 1 Power Slot

11

Boosts base ATK by 40

12

Boosts base HP by 50

13

Boosts base RCV by 20

14

Boosts base HP by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 150

19

Boosts base HP by 200

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Add Crewmate Ability 2: Boosts crew's base ATK by 100, and if field has "Territory: Fighter class" or "Territory: Shooter class", boosts crew's base ATK by a further 1.1x

23

Boosts base ATK by 70

24

Boosts base ATK by 80

25

Potential Ability 3: Super Tandem Boost

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Level Limit Break

HPATKRCV
Lv 1054,1351,728164
Lv 1104,3271,808171
Lv 1204,7101,968186
Lv 1305,0932,128201
Lv 1505,8592,448232

Evolution

Sentomaru
Super Evolution · 30,000 Beli
Sentomaru

Pirate Rumble

Style
Supporter
DEF
200
SPD
151
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Gathered Round the Pizza
Level 10 (Max)

Targets teammates within small range for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s); targets Egghead teammates for Shield Lv.3 (15 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets teammates within small range for ATK Up Lv.2 (11 s), RCV Up Lv.2 (11 s); targets Egghead teammates for Shield Lv.1 (15 s)

    Charge time: 29 s

  2. Level 2

    Targets teammates within small range for ATK Up Lv.2 (12 s), RCV Up Lv.2 (12 s); targets Egghead teammates for Shield Lv.1 (15 s)

    Charge time: 29 s

  3. Level 3

    Targets teammates within small range for ATK Up Lv.2 (13 s), RCV Up Lv.2 (13 s); targets Egghead teammates for Shield Lv.1 (15 s)

    Charge time: 29 s

  4. Level 4

    Targets teammates within small range for ATK Up Lv.2 (14 s), RCV Up Lv.2 (14 s); targets Egghead teammates for Shield Lv.1 (15 s)

    Charge time: 29 s

  5. Level 5

    Targets teammates within small range for ATK Up Lv.2 (15 s), RCV Up Lv.2 (15 s); targets Egghead teammates for Shield Lv.1 (15 s)

    Charge time: 29 s

  6. Level 6

    Targets teammates within small range for ATK Up Lv.3 (16 s), RCV Up Lv.3 (16 s); targets Egghead teammates for Shield Lv.2 (15 s)

    Charge time: 29 s

  7. Level 7

    Targets teammates within small range for ATK Up Lv.3 (17 s), RCV Up Lv.3 (17 s); targets Egghead teammates for Shield Lv.2 (15 s)

    Charge time: 29 s

  8. Level 8

    Targets teammates within small range for ATK Up Lv.3 (18 s), RCV Up Lv.3 (18 s); targets Egghead teammates for Shield Lv.2 (15 s)

    Charge time: 29 s

  9. Level 9

    Targets teammates within small range for ATK Up Lv.3 (19 s), RCV Up Lv.3 (19 s); targets Egghead teammates for Shield Lv.2 (15 s)

    Charge time: 29 s

  10. Level 10

    Targets teammates within small range for ATK Up Lv.4 (20 s), RCV Up Lv.4 (20 s); targets Egghead teammates for Shield Lv.3 (15 s)

    Charge time: 29 s

Ability
Level 5 (Max)

Fighter/Shooter class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Egghead teammates DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Fighter/Shooter class teammates HP Up Lv.1, ATK Up Lv.1, SPD Up Lv.1; Egghead teammates DEF Up Lv.1

  2. Level 2

    Fighter/Shooter class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Egghead teammates DEF Up Lv.1

  3. Level 3

    Fighter/Shooter class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Egghead teammates DEF Up Lv.1

  4. Level 4

    Fighter/Shooter class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Egghead teammates DEF Up Lv.1

  5. Level 5

    Fighter/Shooter class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Egghead teammates DEF Up Lv.3

Resilience

60% chance to evade Paralysis

Super Tandem

Super Tandem Boost
Level 5 (Max)

Raises Boost Level of Egghead characters by 2 and raises Boost Level of Scientist Navy characters by 3 for 1 turn

Condition

When a Navy Scientist character performs Super Tandem

Show all 5 levels
  1. Level 1

    Raises Boost Level of Egghead Scientist Navy characters by 1 for 1 turn

    Condition

    When a Navy Scientist character performs Super Tandem

  2. Level 2

    Raises Boost Level of Egghead Scientist characters by 1 and raises Boost Level of Navy characters by 2 for 1 turn

    Condition

    When a Navy Scientist character performs Super Tandem

  3. Level 3

    Raises Boost Level of Egghead characters by 1 and raises Boost Level of Scientist Navy characters by 2 for 1 turn

    Condition

    When a Navy Scientist character performs Super Tandem

  4. Level 4

    Raises Boost Level of Egghead Scientist Navy characters by 2 for 1 turn

    Condition

    When a Navy Scientist character performs Super Tandem

  5. Level 5

    Raises Boost Level of Egghead characters by 2 and raises Boost Level of Scientist Navy characters by 3 for 1 turn

    Condition

    When a Navy Scientist character performs Super Tandem

Family

Sentomaru
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