
Sentomaru
Vegapunk's Bodyguard
Navy HQ Science Unit Captain. Called out even though it was his day off, he cooperates with Luffy and the others to let Vegapunk escape and tries to clear out the agents with the Seraphim. He notices Lucci's sudden attack and tries to prevent it.
Special
Reduces top-row character's Special charge time by 1 turn, reduces crew's Bind duration by 6 turns, reduces all enemies' Resilience duration by 6 turns, reduces damage taken by 85% for 2 turns, and boosts INT and Cerebral characters' ATK by 2.25x for 1 turn (up to 2 ATK boost increasing effects can be applied)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Powerhouse and Cerebral characters' ATK by 4x, boosts crew's HP by 1.3x, and crew cannot be blown away by attack
Crewmate Ability
Boosts Powerhouse and Cerebral characters' base HP by 200 and makes their RCV slots have matching slot effects
Bottom-row characters cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Pacifista PX-4, Pacifista PX-1, Pacifista PX-3, Pacifista PX-2, Pacifista PX-5, Stussy, Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Pacifista Mk. III
Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,887 | 761 | 82 |
| Lv 99 | 3,774 | 1,521 | 164 |
| Lv 150 | 5,661 | 2,281 | 246 |
| Limit Break | 3,874+100 | 1,671+150 | 214+50 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 15
Boosts base RCV by 20
Boosts base HP by 30
Add 1 Power Slot
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 40
Add Crewmate Ability 2: Bottom-row characters cannot be blown away by attack
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,996 | 1,610 | 173 |
| Lv 110 | 4,181 | 1,684 | 181 |
| Lv 120 | 4,551 | 1,833 | 197 |
| Lv 130 | 4,921 | 1,982 | 213 |
| Lv 150 | 5,661 | 2,281 | 246 |
How to get
Featured · Dec 9, 2024 – Dec 22, 2024
Featured · Dec 8, 2024 – Dec 22, 2024
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