Sentomaru

Vegapunk's Bodyguard

Navy HQ Science Unit Captain. Called out even though it was his day off, he cooperates with Luffy and the others to let Vegapunk escape and tries to clear out the agents with the Seraphim. He notices Lucci's sudden attack and tries to prevent it.

Special

Full-Might Guard

Reduces top-row character's Special charge time by 1 turn, reduces crew's Bind duration by 6 turns, reduces all enemies' Resilience duration by 6 turns, reduces damage taken by 85% for 2 turns, and boosts INT and Cerebral characters' ATK by 2.25x for 1 turn (up to 2 ATK boost increasing effects can be applied)

BaseLimit Break
Level 118 turns17 turns
Level 217 turns16 turns
Level 316 turns15 turns
Level 415 turns14 turns
Level 514 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 14

Captain Ability

Navy HQ Science Unit Captain

Boosts Powerhouse and Cerebral characters' ATK by 4x, boosts crew's HP by 1.3x, and crew cannot be blown away by attack

Crewmate Ability

UNIQ

Boosts Powerhouse and Cerebral characters' base HP by 200 and makes their RCV slots have matching slot effects

RES

Bottom-row characters cannot be blown away by attack

Unlocks at Limit Break 12

Support Ability

Supported Characters

Pacifista PX-4, Pacifista PX-1, Pacifista PX-3, Pacifista PX-2, Pacifista PX-5, Stussy, Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", Pacifista Mk. III

Level 5 (Max)

Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if crew is inflicted with Bind status from the enemy, reduces crew's Bind duration by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,88776182
Lv 993,7741,521164
Lv 1505,6612,281246
Limit Break3,874+1001,671+150214+50

Limit Break

01

Boosts base ATK by 30

02

Boosts base RCV by 10

03

Boosts base ATK by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 30

Show all 15
06

Boosts base RCV by 20

07

Boosts base HP by 30

08

Add 1 Power Slot

09

Boosts base RCV by 20

10

Boosts base ATK by 40

11

Boosts base HP by 40

12

Add Crewmate Ability 2: Bottom-row characters cannot be blown away by attack

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1053,9961,610173
Lv 1104,1811,684181
Lv 1204,5511,833197
Lv 1304,9211,982213
Lv 1505,6612,281246

How to get

Sugo-Fest

Featured · Dec 9, 2024 – Dec 22, 2024

Sugo-Fest

Featured · Dec 8, 2024 – Dec 22, 2024

Sugo-Fest

Featured · Dec 7, 2024 – Dec 22, 2024

Family

Sentomaru
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