Shiryu

Readied for Battle Against the Chill

Second Ship Captain of the Blackbeard Pirates. User of the Clear-Clear Fruit. When Kuzan revealed his hostility, he readied himself for battle. Having witnessed the power of the Chill-Chill Fruit, he reached for his katana, intent on seizing Kuzan's ability.

Special

Retaliating the Ice

If crew's HP is 30% or below when Special is launched or 3 or more Blackbeard Pirates characters are on the crew, reduces crew's Bind duration by 5 turns, then after that, reduces all enemies' DEF Up duration by 6 turns, cuts crew's HP by 70%, but reduces crew's Switch Effect by 3. If Captain is an INT, DEX, or QCK-type, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, INT, DEX, and QCK characters will deal 1.75x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 15

Captain Ability

Katana-Holding Left Hand

Reduces crew's Switch Effect by 3 at start of quest, boosts crew's ATK by 4x, HP by 1.2x, boosts their ATK further if any enemies were defeated in previous turns (up to 4.5x in 5 straight turns), makes crew's INTDEX slots have matching slot effects, and further boosts their ATK by 1.2x when HP is 30% or below [Applies following effect based on number of applicable Character Tags on crew] Boosts Blackbeard Pirates characters' base ATK by +500

Crewmate Ability

RES

Reduces character's Bind duration by 5 turns

+STATS

Boosts crew's base ATK by 75

Unlocks at Limit Break 25

Support Ability

Supported Characters

INT-type Driven characters

Level 5 (Max)

Adds 8% of character's base ATK to supported character's base ATK AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 6% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 8% of character's base ATK to supported character's base ATK AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special

Super Special

Super Type
Condition

When crew has Poison status or Marshall D. Teach (Blackbeard) is on the crew (except as Support Character; can be launched when character is a crewmate)

Applies 40% damage reduction to enemies for 1 turn (this effect is treated as an activation of damage reduction effect), reduces damage taken by 60% for 1 turn, boosts the ATK of the next final tap performed by crew by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,547870103
Lv 993,0941,739205
Lv 1504,6412,608307
Limit Break3,294+2001,839+100255+50
Limit Break+3,794+7002,039+300305+100

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 25
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base ATK by 20

09

Potential Ability 2: Fear Resistance

10

Add 1 Power Slot

11

Boosts base HP by 60

12

Boosts base RCV by 20

13

Boosts base HP by 70

14

Boosts base ATK by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 100

20

Boosts base HP by 200

21

Boosts base RCV by 20

22

Potential Ability 3: Damage Limit Break: Type

23

Boosts base HP by 300

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Boosts crew's base ATK by 75

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 1 turn

  3. Level 3

    Reduces character's Fear duration by 2 turns

  4. Level 4

    Reduces character's Fear duration by 2 turns

  5. Level 5

    Reduces character's Fear duration by 3 turns

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1053,2761,841217
Lv 1103,4271,926227
Lv 1203,7312,096247
Lv 1304,0342,267267
Lv 1504,6412,608307

Evolution

Shiryu
Super Evolution · 30,000 Beli
Shiryu

Pirate Rumble

Style
Attacker
DEF
150
SPD
183
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Retaliating the Ice
Level 10 (Max)

Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.5 (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.8 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 100% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2.5 damage

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (11 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.08 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 73% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 1.6 damage

    Charge time: 24 s

  2. Level 2

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (12 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.16 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 76% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 1.7 damage

    Charge time: 24 s

  3. Level 3

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (13 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.24 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 79% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 1.8 damage

    Charge time: 24 s

  4. Level 4

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (14 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.32 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 82% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 1.9 damage

    Charge time: 24 s

  5. Level 5

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 85% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2 damage

    Charge time: 24 s

  6. Level 6

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (16 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.48 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 88% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2.1 damage

    Charge time: 24 s

  7. Level 7

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (17 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.56 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 91% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2.2 damage

    Charge time: 24 s

  8. Level 8

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (18 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.64 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 94% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2.3 damage

    Charge time: 24 s

  9. Level 9

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.4 (19 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.72 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 97% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2.4 damage

    Charge time: 24 s

  10. Level 10

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.5 (20 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.8 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 100% chance of Action Bind (10 s); during Assault Rumble, targets 1 Fighter/Powerhouse class enemy ignoring DEF for ATK x 2.5 damage

    Charge time: 24 s

Ability
Level 5 (Max)

INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; Blackbeard Pirates teammates Special CT Speed Up Lv.2; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 30% reduction; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.1, SPD Up Lv.1; Blackbeard Pirates teammates Special CT Speed Up Lv.1; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 22% reduction; during Assault Rumble, self HP Up Lv.2, Special CT Speed Up Lv.1

  2. Level 2

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.2, SPD Up Lv.2; Blackbeard Pirates teammates Special CT Speed Up Lv.1; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 24% reduction; during Assault Rumble, self HP Up Lv.3, Special CT Speed Up Lv.1

  3. Level 3

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.3, SPD Up Lv.3; Blackbeard Pirates teammates Special CT Speed Up Lv.1; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 26% reduction; during Assault Rumble, self HP Up Lv.4, Special CT Speed Up Lv.1

  4. Level 4

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.4, SPD Up Lv.4; Blackbeard Pirates teammates Special CT Speed Up Lv.1; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 28% reduction; during Assault Rumble, self HP Up Lv.5, Special CT Speed Up Lv.1

  5. Level 5

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; Blackbeard Pirates teammates Special CT Speed Up Lv.2; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 30% reduction; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.3

Resilience

80% chance to evade Special Bind, reduce damage taken from PSY by 20%

Family

Shiryu
ShiryuShiryuShiryuShiryu of the RainShiryuShiryuShiryu of the RainShiryuShiryu of the RainShiryu
Linked families
Blackbeard & ShiryuBurgess (Mr. Store) & Shiryu