
Shiryu
Second Ship Captain of the Blackbeard Pirates
Second Ship Captain of the Blackbeard Pirates. The former Head Jailer of Impel Down. He stole Absalom's Clear-Clear Fruit, taking its powers for himself.
Special
Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces crew's ATK Down/Paralysis duration by 4 turns, removes all Poison, doubles the type effects of normal attacks for Driven and Slasher characters for 1 turn, and reduces damage taken by 90% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Level 7 | 28 turns | 13 turns |
| Max | 27 turns | 12 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces crew's ATK Down/Paralysis duration by 5 turns, removes all Poison, boosts the type effects of normal attacks for Driven and Slasher characters by 2.5x for 1 turn, and reduces damage taken by 90% for 1 turn. If 6 Driven characters are on the crew, applies -10% Driven and Slasher Resistance to all enemies for 1 turn. If Captain is a Powerhouse class, reduces crew's ATK Down/Paralysis duration by a further 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 34 turns | 19 turns |
| Level 2 | 33 turns | 18 turns |
| Level 3 | 32 turns | 17 turns |
| Level 4 | 31 turns | 16 turns |
| Level 5 | 30 turns | 15 turns |
| Level 6 | 29 turns | 14 turns |
| Level 7 | 28 turns | 13 turns |
| Max | 27 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts Slasher and Driven characters' ATK by 2.5x
Boosts Slasher and Driven characters' ATK by 3.75x and reduces crew's Despair duration by 2 turns
Unlocks at Limit Break 39
Boosts Slasher and Driven characters' ATK by 3.75x and reduces crew's Despair duration by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Slasher and Driven characters' ATK by 4.75x, boosts the type effects of normal attacks for INT-type Slasher and Driven characters by 1.1x, and reduces crew's Despair duration by 3 turns
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Driven and Slasher characters' base stats by 50
Unlocks at Limit Break 7
Makes Driven and Slasher characters' PSY slots have matching slot effects
Unlocks at Limit Break 30
Support Ability
INT characters
Once per quest, if inflicted with Poison or progressive Poison from the enemy, removes all Poison and heals crew by 2000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 3 turns and heals crew by 500 HP at start of crew's next turn
- Level 2
Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 4 turns and heals crew by 800 HP at start of crew's next turn
- Level 3
Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 5 turns and heals crew by 1200 HP at start of crew's next turn
- Level 4
Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 7 turns and heals crew by 1500 HP at start of crew's next turn
- Level 5
Once per quest, if inflicted with Poison or progressive Poison from the enemy, removes all Poison and heals crew by 2000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,146 | 571 | 99 |
| Lv 99 | 2,864 | 1,427 | 247 |
| Lv 150 | 4,296 | 2,140 | 370 |
| Limit Break | 3,364+500 | 1,637+210 | 347+100 |
| Limit Break+ | 3,714+850 | 1,837+410 | 447+200 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Driven and Slasher characters' base stats by 50
Boosts base RCV by 20
Boosts base HP by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base RCV by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes Driven and Slasher characters' PSY slots have matching slot effects
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Boosts base HP by 120
Power Up Captain Ability
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces Bind Ship Ability duration by 3 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 1 turn
- Level 3
Reduces Bind Ship Ability duration by 2 turns
- Level 4
Reduces Bind Ship Ability duration by 2 turns
- Level 5
Reduces Bind Ship Ability duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,032 | 1,510 | 261 |
| Lv 110 | 3,172 | 1,580 | 273 |
| Lv 120 | 3,453 | 1,720 | 297 |
| New Captain Ability | |||
| Lv 130 | 3,734 | 1,860 | 321 |
| Lv 150 | 4,296 | 2,140 | 370 |
| New Special · New Crewmate Ability 1 | |||
Pirate Rumble
- Style
Obstructer- DEF
- 149
- SPD
- 139
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.7 damage; targets all enemies for ATK Down Lv.5 (20 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets all enemies for ATK Down Lv.1 (11 s)
Charge time: 26 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets all enemies for ATK Down Lv.1 (12 s)
Charge time: 26 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets all enemies for ATK Down Lv.1 (13 s)
Charge time: 26 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1 damage; targets all enemies for ATK Down Lv.2 (14 s)
Charge time: 26 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets all enemies for ATK Down Lv.2 (15 s)
Charge time: 26 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets all enemies for ATK Down Lv.3 (16 s)
Charge time: 26 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets all enemies for ATK Down Lv.3 (17 s)
Charge time: 26 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.4 damage; targets all enemies for ATK Down Lv.3 (18 s)
Charge time: 26 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets all enemies for ATK Down Lv.4 (19 s)
Charge time: 26 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.7 damage; targets all enemies for ATK Down Lv.5 (20 s)
Charge time: 26 s
INT-type teammates SPD Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates SPD Up Lv.1, Critical % Up Lv.1
- Level 2
INT-type teammates SPD Up Lv.2, Critical % Up Lv.2
- Level 3
INT-type teammates SPD Up Lv.3, Critical % Up Lv.3
- Level 4
INT-type teammates SPD Up Lv.4, Critical % Up Lv.4
- Level 5
INT-type teammates SPD Up Lv.5, Critical % Up Lv.5
80% chance to evade Damage Over Time
How to get
Event · Treasure Map









