Shiryu

Second Ship Captain of the Blackbeard Pirates

Second Ship Captain of the Blackbeard Pirates. The former Head Jailer of Impel Down. He stole Absalom's Clear-Clear Fruit, taking its powers for himself.

Special

Disappearing Slash

Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces crew's ATK Down/Paralysis duration by 4 turns, removes all Poison, doubles the type effects of normal attacks for Driven and Slasher characters for 1 turn, and reduces damage taken by 90% for 1 turn

BaseLimit Break
Level 134 turns19 turns
Level 233 turns18 turns
Level 332 turns17 turns
Level 431 turns16 turns
Level 530 turns15 turns
Level 629 turns14 turns
Level 728 turns13 turns
Max27 turns12 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Disappearing SlashLLB

Reduces one enemy's HP by 20% (ignoring all defensive effects), reduces crew's ATK Down/Paralysis duration by 5 turns, removes all Poison, boosts the type effects of normal attacks for Driven and Slasher characters by 2.5x for 1 turn, and reduces damage taken by 90% for 1 turn. If 6 Driven characters are on the crew, applies -10% Driven and Slasher Resistance to all enemies for 1 turn. If Captain is a Powerhouse class, reduces crew's ATK Down/Paralysis duration by a further 1 turn

BaseLimit Break
Level 134 turns19 turns
Level 233 turns18 turns
Level 332 turns17 turns
Level 431 turns16 turns
Level 530 turns15 turns
Level 629 turns14 turns
Level 728 turns13 turns
Max27 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Invisible Body

Boosts Slasher and Driven characters' ATK by 2.5x

LB

Boosts Slasher and Driven characters' ATK by 3.75x and reduces crew's Despair duration by 2 turns

Unlocks at Limit Break 39

LLB

Boosts Slasher and Driven characters' ATK by 3.75x and reduces crew's Despair duration by 2 turns

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts Slasher and Driven characters' ATK by 4.75x, boosts the type effects of normal attacks for INT-type Slasher and Driven characters by 1.1x, and reduces crew's Despair duration by 3 turns

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Driven and Slasher characters' base stats by 50

Unlocks at Limit Break 7

UNIQ

Makes Driven and Slasher characters' PSY slots have matching slot effects

Unlocks at Limit Break 30

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Once per quest, if inflicted with Poison or progressive Poison from the enemy, removes all Poison and heals crew by 2000 HP at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 3 turns and heals crew by 500 HP at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 4 turns and heals crew by 800 HP at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 5 turns and heals crew by 1200 HP at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, reduces all Poison duration by 7 turns and heals crew by 1500 HP at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Poison or progressive Poison from the enemy, removes all Poison and heals crew by 2000 HP at start of crew's next turn

Stats

HPATKRCV
Lv 11,14657199
Lv 992,8641,427247
Lv 1504,2962,140370
Limit Break3,364+5001,637+210347+100
Limit Break+3,714+8501,837+410447+200

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 5

03

Boosts base ATK by 5

04

Boosts base ATK by 10

05

Potential Ability 1: Critical ATK

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts Driven and Slasher characters' base stats by 50

08

Boosts base RCV by 20

09

Boosts base HP by 10

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 20

15

Boosts base RCV by 30

16

Boosts base RCV by 30

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base ATK by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Makes Driven and Slasher characters' PSY slots have matching slot effects

31

Boosts base ATK by 30

32

Boosts base ATK by 40

33

Boosts base ATK by 60

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 100

38

Boosts base HP by 120

39

Power Up Captain Ability

40

Potential Ability 2: Barrier Pierce

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base RCV by 50

46

Boosts base ATK by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Boosts base ATK by 100

50

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 1 turn

  3. Level 3

    Reduces Bind Ship Ability duration by 2 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 2 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,0321,510261
Lv 1103,1721,580273
Lv 1203,4531,720297
New Captain Ability
Lv 1303,7341,860321
Lv 1504,2962,140370
New Special · New Crewmate Ability 1

Pirate Rumble

Style
Obstructer
DEF
149
SPD
139
Cost
35
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Disappearing Slash
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.7 damage; targets all enemies for ATK Down Lv.5 (20 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets all enemies for ATK Down Lv.1 (11 s)

    Charge time: 26 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets all enemies for ATK Down Lv.1 (12 s)

    Charge time: 26 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets all enemies for ATK Down Lv.1 (13 s)

    Charge time: 26 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 1 damage; targets all enemies for ATK Down Lv.2 (14 s)

    Charge time: 26 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets all enemies for ATK Down Lv.2 (15 s)

    Charge time: 26 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets all enemies for ATK Down Lv.3 (16 s)

    Charge time: 26 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets all enemies for ATK Down Lv.3 (17 s)

    Charge time: 26 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 1.4 damage; targets all enemies for ATK Down Lv.3 (18 s)

    Charge time: 26 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets all enemies for ATK Down Lv.4 (19 s)

    Charge time: 26 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.7 damage; targets all enemies for ATK Down Lv.5 (20 s)

    Charge time: 26 s

Ability
Level 5 (Max)

INT-type teammates SPD Up Lv.5, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type teammates SPD Up Lv.1, Critical % Up Lv.1

  2. Level 2

    INT-type teammates SPD Up Lv.2, Critical % Up Lv.2

  3. Level 3

    INT-type teammates SPD Up Lv.3, Critical % Up Lv.3

  4. Level 4

    INT-type teammates SPD Up Lv.4, Critical % Up Lv.4

  5. Level 5

    INT-type teammates SPD Up Lv.5, Critical % Up Lv.5

Resilience

80% chance to evade Damage Over Time

How to get

Vs. Shiryu

Event · Treasure Map

Family

Shiryu
ShiryuShiryuShiryuShiryuShiryu of the RainShiryuShiryu of the RainShiryuShiryu of the RainShiryu
Linked families
Blackbeard & ShiryuBurgess (Mr. Store) & Shiryu