
Shiryu of the Rain
Swordsman for the Blackbeard Pirates. During his days as head jailer at Impel Down, it was said that he was as strong as Magellan, the chief warden. He appeared on Blackbeard's side at Marineford, shocking Sengoku.
Special
Chance of defeating one or more enemies at a fixed rate
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 turns | 23 turns |
| Level 2 | 24 turns | 22 turns |
| Level 3 | 23 turns | 21 turns |
| Level 4 | 22 turns | 20 turns |
| Level 5 | 21 turns | 19 turns |
| Level 6 | 20 turns | 18 turns |
| Max | 19 turns | 17 turns |
−1 turn at Limit Break 3
−1 turn at Limit Break 7
Captain Ability
Doubles Slasher characters' ATK and HP
Crewmate Ability
Lets character completely evade Special Bind
Boosts crew's base stats by 50
Unlocks at Limit Break 12
Support Ability
Marshall D. Teach (Blackbeard), Lafitte, Van Ogre, Jesus Burgess (Mr. Store), Doc Q
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,168 | 622 | -300 |
| Lv 99 | 2,500 | 1,490 | -300 |
| Lv 150 | 3,750 | 2,235 | -300 |
| Limit Break | 2,650+150 | 1,590+100 | -250+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Reduces Special charge time by 1 turn
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 30
Add 1 Power Slot
Boosts base HP by 40
Add Crewmate Ability 2: Boosts crew's base stats by 50
Boosts base RCV by 40
Boosts base HP by 50
Potential Ability 2: Critical ATK
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,647 | 1,577 | -300 |
| Lv 110 | 2,769 | 1,650 | -300 |
| Lv 120 | 3,014 | 1,796 | -300 |
| Lv 130 | 3,259 | 1,942 | -300 |
| Lv 150 | 3,750 | 2,235 | -300 |









