Shiryu

Commotion at the Tavern

Second Ship Captain of the Blackbeard Pirates. User of the Clear-Clear Fruit. On a certain island in the New World, he shares drinks with Kuzan. He stated that he believed the location of the Ponegliff was known to someone affiliated with the government.

Special

Retaliating the Ice

If 3 or more Blackbeard Pirates characters are on the crew, reduces crew's Bind duration by 3 turns, then after that, reduces all enemies' DEF Up duration by 6 turns, cuts crew's HP by 70%, but reduces crew's Switch Effect by 3. If Captain is an INT, DEX, or QCK-type, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, INT, DEX, and QCK characters will deal 1.5x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 15

Captain Ability

Cup-Holding Right Hand

Reduces crew's Switch Effect by 2 at start of quest, boosts crew's ATK by 3.5x, HP by 1.2x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 4.25x in 5 straight turns), and makes crew's INTDEX slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Blackbeard Pirates characters' base ATK by +500

Crewmate Ability

RES

Reduces character's Bind duration by 5 turns

+STATS

Boosts crew's base ATK by 75

Unlocks at Limit Break 25

Support Ability

Supported Characters

INT-type Driven characters

Level 5 (Max)

Adds 8% of character's base ATK to supported character's base ATK AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 6% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 8% of character's base ATK to supported character's base ATK AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special

Super Special

Super Type
Condition

When crew has Poison status or Marshall D. Teach (Blackbeard) is on the crew (except as Support Character; can be launched when character is a crewmate)

Applies 40% damage reduction to enemies for 1 turn (this effect is treated as an activation of damage reduction effect), reduces damage taken by 60% for 1 turn, boosts the ATK of the next final tap performed by crew by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,49085592
Lv 992,9801,709184
Lv 1504,4702,563276
Limit Break3,180+2001,809+100234+50
Limit Break+3,680+7002,009+300284+100

Limit Break

01

Boosts base HP by 30

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 25
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base ATK by 20

09

Potential Ability 2: Fear Resistance

10

Add 1 Power Slot

11

Boosts base HP by 60

12

Boosts base RCV by 20

13

Boosts base HP by 70

14

Boosts base ATK by 50

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base RCV by 10

18

Boosts base RCV by 20

19

Boosts base ATK by 100

20

Boosts base HP by 200

21

Boosts base RCV by 20

22

Potential Ability 3: Damage Limit Break: Type

23

Boosts base HP by 300

24

Boosts base ATK by 100

25

Add Crewmate Ability 2: Boosts crew's base ATK by 75

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 1 turn

  3. Level 3

    Reduces character's Fear duration by 2 turns

  4. Level 4

    Reduces character's Fear duration by 2 turns

  5. Level 5

    Reduces character's Fear duration by 3 turns

Damage Limit Break: Type
Level 5 (Max)

Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Show all 5 levels
  1. Level 1

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6

  2. Level 2

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6

  3. Level 3

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6

  4. Level 4

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6

  5. Level 5

    Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6

Level Limit Break

HPATKRCV
Lv 1053,1551,809194
Lv 1103,3011,893203
Lv 1203,5932,060221
Lv 1303,8852,228239
Lv 1504,4702,563276

Evolution

Shiryu
Super Evolution · 30,000 Beli
Shiryu

Pirate Rumble

Style
Attacker
DEF
125
SPD
178
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Retaliating the Ice
Level 10 (Max)

Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 50% chance of Action Bind (10 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (6 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.05 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 32% chance of Action Bind (10 s)

    Charge time: 24 s

  2. Level 2

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (7 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.1 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 34% chance of Action Bind (10 s)

    Charge time: 24 s

  3. Level 3

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (8 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.15 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 36% chance of Action Bind (10 s)

    Charge time: 24 s

  4. Level 4

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (9 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.2 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 38% chance of Action Bind (10 s)

    Charge time: 24 s

  5. Level 5

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (10 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.25 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 40% chance of Action Bind (10 s)

    Charge time: 24 s

  6. Level 6

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (11 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 42% chance of Action Bind (10 s)

    Charge time: 24 s

  7. Level 7

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (12 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.35 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 44% chance of Action Bind (10 s)

    Charge time: 24 s

  8. Level 8

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (13 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 46% chance of Action Bind (10 s)

    Charge time: 24 s

  9. Level 9

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (14 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.45 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 48% chance of Action Bind (10 s)

    Charge time: 24 s

  10. Level 10

    Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 50% chance of Action Bind (10 s)

    Charge time: 24 s

Ability
Level 5 (Max)

INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 20% reduction

Show all 5 levels
  1. Level 1

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.1, SPD Up Lv.1; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 12% reduction

  2. Level 2

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.2, SPD Up Lv.2; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 14% reduction

  3. Level 3

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.3, SPD Up Lv.3; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 16% reduction

  4. Level 4

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.4, SPD Up Lv.4; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 18% reduction

  5. Level 5

    INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 20% reduction

Resilience

60% chance to evade Special Bind

How to get

Pirate King Adventures Vs. Shiryu

Pirate King Adventures · 2026-02-26 – 2026-03-29Reward

Family

Shiryu
ShiryuShiryuShiryuShiryu of the RainShiryuShiryuShiryu of the RainShiryuShiryu of the RainShiryu
Linked families
Blackbeard & ShiryuBurgess (Mr. Store) & Shiryu