
Shiryu
Commotion at the Tavern
Second Ship Captain of the Blackbeard Pirates. User of the Clear-Clear Fruit. On a certain island in the New World, he shares drinks with Kuzan. He stated that he believed the location of the Ponegliff was known to someone affiliated with the government.
Special
If 3 or more Blackbeard Pirates characters are on the crew, reduces crew's Bind duration by 3 turns, then after that, reduces all enemies' DEF Up duration by 6 turns, cuts crew's HP by 70%, but reduces crew's Switch Effect by 3. If Captain is an INT, DEX, or QCK-type, applies Set Target status to all enemies for 1 turn (Set Target status cannot be affected by immunity to status effects, INT, DEX, and QCK characters will deal 1.5x damage, and their Special charge time will be reduced by 1 turn for every enemy with Set Target status defeated by normal attacks and Specials (except when defeating with status effects or certain end of turn damage effects))
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 15
Captain Ability
Reduces crew's Switch Effect by 2 at start of quest, boosts crew's ATK by 3.5x, HP by 1.2x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 4.25x in 5 straight turns), and makes crew's INTDEX slots have matching slot effects [Applies following effect based on number of applicable Character Tags on crew] Boosts Blackbeard Pirates characters' base ATK by +500
Crewmate Ability
Reduces character's Bind duration by 5 turns
Boosts crew's base ATK by 75
Unlocks at Limit Break 25
Support Ability
INT-type Driven characters
Adds 8% of character's base ATK to supported character's base ATK AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 6% of character's base ATK to supported character's base ATK
- Level 5
Adds 8% of character's base ATK to supported character's base ATK AUTO+ At battle 4, activates supported character's Switch Effect. At final battle, activates supported character's Special
Super Special

When crew has Poison status or Marshall D. Teach (Blackbeard) is on the crew (except as Support Character; can be launched when character is a crewmate)
Applies 40% damage reduction to enemies for 1 turn (this effect is treated as an activation of damage reduction effect), reduces damage taken by 60% for 1 turn, boosts the ATK of the next final tap performed by crew by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,490 | 855 | 92 |
| Lv 99 | 2,980 | 1,709 | 184 |
| Lv 150 | 4,470 | 2,563 | 276 |
| Limit Break | 3,180+200 | 1,809+100 | 234+50 |
| Limit Break+ | 3,680+700 | 2,009+300 | 284+100 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 25
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Add 1 Power Slot
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 20
Potential Ability 3: Damage Limit Break: Type
Boosts base HP by 300
Boosts base ATK by 100
Add Crewmate Ability 2: Boosts crew's base ATK by 75
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Fear duration by 3 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 1 turn
- Level 3
Reduces character's Fear duration by 2 turns
- Level 4
Reduces character's Fear duration by 2 turns
- Level 5
Reduces character's Fear duration by 3 turns
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Show all 5 levels
- Level 1
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.1 for 4, +0.2 for 5, +0.3 for 6
- Level 2
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.1 for 3, +0.2 for 4, +0.3 for 5, +0.4 for 6
- Level 3
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.3 for 4, +0.4 for 5, +0.5 for 6
- Level 4
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.1 for 1, +.0.1 for 2, +0.2 for 3, +0.4 for 4, +0.5 for 5, +0.6 for 6
- Level 5
Boosts Damage Limit Break effect based on number of INT characters on the crew (except as Support Characters): +0.2 for 1, +.0.3 for 2, +0.4 for 3, +0.5 for 4, +0.6 for 5, +0.75 for 6
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,155 | 1,809 | 194 |
| Lv 110 | 3,301 | 1,893 | 203 |
| Lv 120 | 3,593 | 2,060 | 221 |
| Lv 130 | 3,885 | 2,228 | 239 |
| Lv 150 | 4,470 | 2,563 | 276 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 125
- SPD
- 178
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 50% chance of Action Bind (10 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (6 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.05 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 32% chance of Action Bind (10 s)
Charge time: 24 s
- Level 2
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (7 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.1 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 34% chance of Action Bind (10 s)
Charge time: 24 s
- Level 3
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (8 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.15 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 36% chance of Action Bind (10 s)
Charge time: 24 s
- Level 4
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (9 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.2 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 38% chance of Action Bind (10 s)
Charge time: 24 s
- Level 5
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.1 (10 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.25 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 40% chance of Action Bind (10 s)
Charge time: 24 s
- Level 6
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (11 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.3 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 42% chance of Action Bind (10 s)
Charge time: 24 s
- Level 7
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (12 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.35 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 44% chance of Action Bind (10 s)
Charge time: 24 s
- Level 8
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (13 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.4 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 46% chance of Action Bind (10 s)
Charge time: 24 s
- Level 9
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.2 (14 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.45 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 48% chance of Action Bind (10 s)
Charge time: 24 s
- Level 10
Targets INT-type/Driven class and Blackbeard Pirates teammates for ATK Up Lv.3 (15 s); targets 1 high DEF enemy ignoring DEF for ATK x 1.5 damage; if 4 or more Blackbeard Pirates characters are on the team, targets 1 high DEF enemy for 50% chance of Action Bind (10 s)
Charge time: 24 s
INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 20% reduction
Show all 5 levels
- Level 1
INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.1, SPD Up Lv.1; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 12% reduction
- Level 2
INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.2, SPD Up Lv.2; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 14% reduction
- Level 3
INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.3, SPD Up Lv.3; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 16% reduction
- Level 4
INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.4, SPD Up Lv.4; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 18% reduction
- Level 5
INT-type/Driven class and Blackbeard Pirates teammates ATK Up Lv.5, SPD Up Lv.5; if 4 or more Blackbeard Pirates characters are on the team, when appearing on the field, self Special CT 20% reduction
60% chance to evade Special Bind
How to get
Pirate King Adventures · 2026-02-26 – 2026-03-29Reward









