
Perona
Shining Smile Under Blue Skies
Resident of the ruins of the Muggy Kingdom. She dives into the water with a specially-made parasol in her hands! It seems like she doesn't mind feeling the wind in her hair and the sun on her skin every once in a while.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, and allows healing up to 2x crew's max HP ignoring max HP limit for 3 turns (effect cannot stack; if HP is above max limit, it is treated as being full HP). If amount of HP beyond crew's maximum HP healed before Special is launched is 20,000 or more, boosts PSY and STR characters' slot effects by 2.5x for 3 turns; 40,000 HP or more, boosts PSY and STR characters' ATK by 2.75x for 3 turns in addition to the previous effect; 100,000 HP or more, further increases crew's ATK boosts by +0.4 (this effect also applies to ATK boost from this Special) in addition to the previous effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts PSY and STR characters' ATK by 3.5x, HP by 1.2x, and heals crew by number of enemies defeated by normal attacks multiplied by 30% of crew's total RCV at end of enemy's turn
Crewmate Ability
Adds an additional 500 HP when obtaining a RCV slot
Boosts PSY and STR characters' base stats by 60
Unlocks at Limit Break 12
Support Ability
PSY characters
Adds 9% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 3% of character's base RCV to supported character's base RCV
- Level 2
Adds 4% of character's base RCV to supported character's base RCV
- Level 3
Adds 5% of character's base RCV to supported character's base RCV
- Level 4
Adds 7% of character's base RCV to supported character's base RCV
- Level 5
Adds 9% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,736 | 776 | 127 |
| Lv 99 | 3,472 | 1,552 | 254 |
| Lv 150 | 5,208 | 2,328 | 381 |
| Limit Break | 3,672+200 | 1,652+100 | 304+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 30
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 15
Boosts base ATK by 30
Boosts base HP by 60
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts PSY and STR characters' base stats by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Limit Special Uses Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,676 | 1,643 | 268 |
| Lv 110 | 3,846 | 1,719 | 281 |
| Lv 120 | 4,186 | 1,871 | 306 |
| Lv 130 | 4,527 | 2,023 | 331 |
| Lv 150 | 5,208 | 2,328 | 381 |
Pirate Rumble
- Style
Supporter- DEF
- 133
- SPD
- 175
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets PSY-type/Cerebral class teammates for ATK Up Lv.10 (25 s); targets DEX-type Straw Hat Pirates enemies for 100% chance of Halve DEF (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets PSY-type/Cerebral class teammates for ATK Up Lv.5 (16 s); targets DEX-type Straw Hat Pirates enemies for 80% chance of Halve DEF (6 s)
Charge time: 25 s
- Level 2
Targets PSY-type/Cerebral class teammates for ATK Up Lv.5 (17 s); targets DEX-type Straw Hat Pirates enemies for 82% chance of Halve DEF (7 s)
Charge time: 25 s
- Level 3
Targets PSY-type/Cerebral class teammates for ATK Up Lv.6 (18 s); targets DEX-type Straw Hat Pirates enemies for 84% chance of Halve DEF (8 s)
Charge time: 25 s
- Level 4
Targets PSY-type/Cerebral class teammates for ATK Up Lv.6 (19 s); targets DEX-type Straw Hat Pirates enemies for 86% chance of Halve DEF (9 s)
Charge time: 25 s
- Level 5
Targets PSY-type/Cerebral class teammates for ATK Up Lv.7 (20 s); targets DEX-type Straw Hat Pirates enemies for 88% chance of Halve DEF (10 s)
Charge time: 25 s
- Level 6
Targets PSY-type/Cerebral class teammates for ATK Up Lv.7 (21 s); targets DEX-type Straw Hat Pirates enemies for 90% chance of Halve DEF (11 s)
Charge time: 25 s
- Level 7
Targets PSY-type/Cerebral class teammates for ATK Up Lv.8 (22 s); targets DEX-type Straw Hat Pirates enemies for 92% chance of Halve DEF (12 s)
Charge time: 25 s
- Level 8
Targets PSY-type/Cerebral class teammates for ATK Up Lv.8 (23 s); targets DEX-type Straw Hat Pirates enemies for 94% chance of Halve DEF (13 s)
Charge time: 25 s
- Level 9
Targets PSY-type/Cerebral class teammates for ATK Up Lv.9 (24 s); targets DEX-type Straw Hat Pirates enemies for 96% chance of Halve DEF (14 s)
Charge time: 25 s
- Level 10
Targets PSY-type/Cerebral class teammates for ATK Up Lv.10 (25 s); targets DEX-type Straw Hat Pirates enemies for 100% chance of Halve DEF (15 s)
Charge time: 25 s
PSY-type/Cerebral class teammates DEF Up Lv.5, HP Up Lv.5; DEX-type Straw Hat Pirates enemies ATK Down Lv.7; if there are 3 or more Straw Hat Pirates enemies, self HP Up Lv.6, DEF Up Lv.5
Show all 5 levels
- Level 1
PSY-type/Cerebral class teammates DEF Up Lv.1, HP Up Lv.1; DEX-type Straw Hat Pirates enemies ATK Down Lv.3; if there are 3 or more Straw Hat Pirates enemies, self HP Up Lv.2, DEF Up Lv.1
- Level 2
PSY-type/Cerebral class teammates DEF Up Lv.2, HP Up Lv.2; DEX-type Straw Hat Pirates enemies ATK Down Lv.4; if there are 3 or more Straw Hat Pirates enemies, self HP Up Lv.3, DEF Up Lv.2
- Level 3
PSY-type/Cerebral class teammates DEF Up Lv.3, HP Up Lv.3; DEX-type Straw Hat Pirates enemies ATK Down Lv.5; if there are 3 or more Straw Hat Pirates enemies, self HP Up Lv.4, DEF Up Lv.3
- Level 4
PSY-type/Cerebral class teammates DEF Up Lv.4, HP Up Lv.4; DEX-type Straw Hat Pirates enemies ATK Down Lv.6; if there are 3 or more Straw Hat Pirates enemies, self HP Up Lv.5, DEF Up Lv.4
- Level 5
PSY-type/Cerebral class teammates DEF Up Lv.5, HP Up Lv.5; DEX-type Straw Hat Pirates enemies ATK Down Lv.7; if there are 3 or more Straw Hat Pirates enemies, self HP Up Lv.6, DEF Up Lv.5
Completely evades Special Bind, reduce damage taken from INT by 20%
How to get
Featured · Jun 30, 2025 – Aug 19, 2025
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