
Perona
Tearful Departure
One of the former Mysterious Four of the Thriller Bark. She lives with Mihawk in the old castle within the Muggy Kingdom ruins. After a small dispute with Mihawk, she decided to leave the castle. However, when Mihawk gave her a small show of kindness just as she was leaving, she broke into tears.
Special
Reduces crew's Bind/ATK Down/Burn duration by 5 turns, and boosts the type effects of normal attacks for Driven and Cerebral characters by 2.25x for 1 turn. If crew has type effect boost when Special is launched, boosts Driven and Cerebral characters' ATK by 2.25x for 1 turn and if crew lands 3 PERFECT strikes in this turn, boosts Driven and Cerebral characters' ATK by 2.5x the next turn. If crew has [Damage Cut] when Special is launched, heals 30% of crew's maximum HP (massively reduces a portion of each enemies' dealt damage that exceeds 5,000 for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven and Cerebral characters' ATK by 4.5x when slots match (4x otherwise), HP by 1.2x, and heals crew by 0.5x character's RCV for every PERFECT at end of turn
Crewmate Ability
Reduces crew's Special Bind duration by 1 turn
Makes crew's STR slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Dracule Mihawk, Gecko Moria
Once per quest, if supported character uses a Special to boost slot effects, heals 5% of crew's maximum HP
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost slot effects, heals 1% of crew's maximum HP
- Level 2
Once per quest, if supported character uses a Special to boost slot effects, heals 2% of crew's maximum HP
- Level 3
Once per quest, if supported character uses a Special to boost slot effects, heals 3% of crew's maximum HP
- Level 4
Once per quest, if supported character uses a Special to boost slot effects, heals 4% of crew's maximum HP
- Level 5
Once per quest, if supported character uses a Special to boost slot effects, heals 5% of crew's maximum HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,847 | 891 | 112 |
| Lv 99 | 3,417 | 1,541 | 227 |
| Lv 150 | 5,125 | 2,311 | 340 |
| Limit Break | 3,617+200 | 1,641+100 | 277+50 |
| Limit Break+ | 3,817+400 | 1,841+300 | 377+150 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 50
Show all 25
Boosts base RCV by 25
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's STR slots have matching slot effects
Potential Ability 2: Pinch Healing
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 1
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 1
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,617 | 1,631 | 240 |
| Lv 110 | 3,785 | 1,707 | 251 |
| Lv 120 | 4,120 | 1,858 | 273 |
| Lv 130 | 4,455 | 2,009 | 295 |
| Lv 150 | 5,125 | 2,311 | 340 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 177
- SPD
- 154
- Cost
- 20
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK Down Lv.6 (20 s), SPD Down Lv.6 (20 s), targets enemies within large range for 1800 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK Down Lv.2 (11 s), SPD Down Lv.2 (11 s), targets enemies within large range for 900 damage
Charge time: 32 s
- Level 2
Targets enemies within large range (horizontal) for ATK Down Lv.2 (12 s), SPD Down Lv.2 (12 s), targets enemies within large range for 1000 damage
Charge time: 32 s
- Level 3
Targets enemies within large range (horizontal) for ATK Down Lv.2 (13 s), SPD Down Lv.2 (13 s), targets enemies within large range for 1100 damage
Charge time: 32 s
- Level 4
Targets enemies within large range (horizontal) for ATK Down Lv.3 (14 s), SPD Down Lv.3 (14 s), targets enemies within large range for 1200 damage
Charge time: 32 s
- Level 5
Targets enemies within large range (horizontal) for ATK Down Lv.3 (15 s), SPD Down Lv.3 (15 s), targets enemies within large range for 1300 damage
Charge time: 32 s
- Level 6
Targets enemies within large range (horizontal) for ATK Down Lv.4 (16 s), SPD Down Lv.4 (16 s), targets enemies within large range for 1400 damage
Charge time: 32 s
- Level 7
Targets enemies within large range (horizontal) for ATK Down Lv.4 (17 s), SPD Down Lv.4 (17 s), targets enemies within large range for 1500 damage
Charge time: 32 s
- Level 8
Targets enemies within large range (horizontal) for ATK Down Lv.4 (18 s), SPD Down Lv.4 (18 s), targets enemies within large range for 1600 damage
Charge time: 32 s
- Level 9
Targets enemies within large range (horizontal) for ATK Down Lv.5 (19 s), SPD Down Lv.5 (19 s), targets enemies within large range for 1700 damage
Charge time: 32 s
- Level 10
Targets enemies within large range (horizontal) for ATK Down Lv.6 (20 s), SPD Down Lv.6 (20 s), targets enemies within large range for 1800 damage
Charge time: 32 s
INT-type teammates ATK Up Lv.5, SPD Up Lv.5; PSY-type enemies DEF Down Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, SPD Up Lv.1; PSY-type enemies DEF Down Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, SPD Up Lv.2; PSY-type enemies DEF Down Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, SPD Up Lv.3; PSY-type enemies DEF Down Lv.2
- Level 4
INT-type teammates ATK Up Lv.4, SPD Up Lv.4; PSY-type enemies DEF Down Lv.2
- Level 5
INT-type teammates ATK Up Lv.5, SPD Up Lv.5; PSY-type enemies DEF Down Lv.3
80% chance to evade Paralysis, reduce damage taken from PSY by 20%






























