
Perona: Halloween Ghost Princess
Night of Halloween
Resident of the ruins of the Muggy Kingdom. She's enjoying the Halloween night. Everyone at the party is excited about the annual festival. As for the ghost princess, she dances with her ghosts in the Halloween night sky. "Horo horo horo! Are you enjoying this?"
Special
Changes crew's EMPTYBLOCKBOMBRCVTNDG and unfavorable slots to character's own type, and doubles damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down or Negative status for 3 turns. If crew has lock chain multiplier status when Special is launched, extends the lock chain multiplier duration by 1 turn and boosts the effect of the lock chain multiplier by +0.5 (sets chain multiplier to 3.25x for 3 turns otherwise). If crew's HP is 80% or below when Special is launched, gives all enemies Negative status (reduces their ATK and DEF by 20%, ignoring immunity to status effects) for 1 turn.
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces all enemies' damage nullification duration by 2 turns, changes crew's EMPTYBLOCKBOMBRCVTNDG and unfavorable slots to character's own type, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down, increase damage taken, or Negative status by 2.25x for 3 turns, sets chain multiplier to 3.25x for 3 turns, then after that, extends the duration of lock chain multiplier effect by 1 turn, and further increases lock chain multiplier effect by +0.5 (effect applies to lock chain multiplier effect from this Special). If crew's HP is 80% or below when Special is launched, gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn ignoring immunity to status effects
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts INT, Free Spirit, and Shooter characters' ATK by 4x, HP by 1.3x, boosts damage dealt to enemies with Negative status by 1.3x, and boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison or DEF Down status by 1.25x (damage boost effect does not stack; 1.3x boost for Negative status will take priority for enemies with multiple status effects)
Boosts INT, Free Spirit, and Shooter characters' ATK by 4.25x, HP by 1.3x, boosts their damage dealt to enemies with Negative status by 1.3x, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down, or increase damage taken status by 1.25x (damage boost effect does not stack; 1.3x boost for Negative status will take priority for enemies with multiple status effects), and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 80% or below, applies increase damage taken status to all enemies by 1.5x for 1 turn ignoring immunity to status effects (effect can be activated again after crew's HP rises above 80%, up to 2 times)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
If Captain is a Free Spirit class, boosts Free Spirit characters' base HP by 1.1x
Unlocks at Limit Break 10
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Free Spirit characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Super Special

When crew launches Special a 2nd time
Gives all enemies Negative status (reduces their ATK and DEF by 20%, ignoring immunity to status effects) for 10 turns, changes crew's type slots to character's own type, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,715 | 743 | 106 |
| Lv 99 | 3,431 | 1,487 | 360 |
| Lv 150 | 5,146 | 2,230 | 540 |
| Limit Break | 3,931+500 | 1,687+200 | 460+100 |
| Limit Break+ | 4,431+1,000 | 1,887+400 | 510+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 20
Show all 40
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: If Captain is a Free Spirit class, boosts Free Spirit characters' base HP by 1.1x
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 30
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,632 | 1,574 | 381 |
| Lv 110 | 3,800 | 1,647 | 398 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,137 | 1,792 | 434 |
| New Captain Ability | |||
| Lv 130 | 4,473 | 1,938 | 469 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,146 | 2,230 | 540 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 102
- SPD
- 183
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy with high ATK for ATK Down Lv.15 (20 s); targets 1 enemy with high DEF for DEF Down Lv.15 (20 s); targets 1 enemy with high SPD for SPD Down Lv.15 (20 s); targets INT-type teammates for RCV x 2.5 healing
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 enemy with high ATK for ATK Down Lv.5 (11 s); targets 1 enemy with high DEF for DEF Down Lv.5 (11 s); targets 1 enemy with high SPD for SPD Down Lv.5 (11 s); targets INT-type teammates for RCV x 1.5 healing
Charge time: 30 s
- Level 2
Targets 1 enemy with high ATK for ATK Down Lv.6 (12 s); targets 1 enemy with high DEF for DEF Down Lv.6 (12 s); targets 1 enemy with high SPD for SPD Down Lv.6 (12 s); targets INT-type teammates for RCV x 1.6 healing
Charge time: 30 s
- Level 3
Targets 1 enemy with high ATK for ATK Down Lv.7 (13 s); targets 1 enemy with high DEF for DEF Down Lv.7 (13 s); targets 1 enemy with high SPD for SPD Down Lv.7 (13 s); targets INT-type teammates for RCV x 1.7 healing
Charge time: 30 s
- Level 4
Targets 1 enemy with high ATK for ATK Down Lv.8 (14 s); targets 1 enemy with high DEF for DEF Down Lv.8 (14 s); targets 1 enemy with high SPD for SPD Down Lv.8 (14 s); targets INT-type teammates for RCV x 1.8 healing
Charge time: 30 s
- Level 5
Targets 1 enemy with high ATK for ATK Down Lv.9 (15 s); targets 1 enemy with high DEF for DEF Down Lv.9 (15 s); targets 1 enemy with high SPD for SPD Down Lv.9 (15 s); targets INT-type teammates for RCV x 1.9 healing
Charge time: 30 s
- Level 6
Targets 1 enemy with high ATK for ATK Down Lv.10 (16 s); targets 1 enemy with high DEF for DEF Down Lv.10 (16 s); targets 1 enemy with high SPD for SPD Down Lv.10 (16 s); targets INT-type teammates for RCV x 2 healing
Charge time: 30 s
- Level 7
Targets 1 enemy with high ATK for ATK Down Lv.11 (17 s); targets 1 enemy with high DEF for DEF Down Lv.11 (17 s); targets 1 enemy with high SPD for SPD Down Lv.11 (17 s); targets INT-type teammates for RCV x 2.1 healing
Charge time: 30 s
- Level 8
Targets 1 enemy with high ATK for ATK Down Lv.12 (18 s); targets 1 enemy with high DEF for DEF Down Lv.12 (18 s); targets 1 enemy with high SPD for SPD Down Lv.12 (18 s); targets INT-type teammates for RCV x 2.2 healing
Charge time: 30 s
- Level 9
Targets 1 enemy with high ATK for ATK Down Lv.13 (19 s); targets 1 enemy with high DEF for DEF Down Lv.13 (19 s); targets 1 enemy with high SPD for SPD Down Lv.13 (19 s); targets INT-type teammates for RCV x 2.3 healing
Charge time: 30 s
- Level 10
Targets 1 enemy with high ATK for ATK Down Lv.15 (20 s); targets 1 enemy with high DEF for DEF Down Lv.15 (20 s); targets 1 enemy with high SPD for SPD Down Lv.15 (20 s); targets INT-type teammates for RCV x 2.5 healing
Charge time: 30 s
INT-type teammates ATK Up Lv.5, HP Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, HP Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, HP Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, HP Up Lv.3, DEF Up Lv.2
- Level 4
INT-type teammates ATK Up Lv.4, HP Up Lv.4, DEF Up Lv.2
- Level 5
INT-type teammates ATK Up Lv.5, HP Up Lv.5, DEF Up Lv.3
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 22, 2022 – Oct 31, 2022
Featured · Apr 26, 2022 – May 12, 2022
Featured · Jan 6, 2022 – Jan 7, 2022
Featured · Jan 5, 2022 – Jan 6, 2022
Featured · Jan 4, 2022 – Jan 5, 2022
Show more (3)
Featured · Jan 3, 2022 – Jan 4, 2022
Featured · Jan 2, 2022 – Jan 3, 2022
Featured · Dec 20, 2021 – Feb 26, 2022






























