
Perona: Misty Ghost Princess
Night of Halloween
Resident of the ruins of the Muggy Kingdom. She's enjoying the Halloween night, leading the way to the party hall with her ghosts. Tonight, the princess will serve up sweet treats or trickery. "Trick or treat! The cute little Ghost Princess is here."
Special
Reduces all enemies' damage nullification duration by 1 turn, cancels ATK-reducing slot effects for 3 turns, changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down, or Negative status by 2.5x for 2 turns, and sets the chain multiplier's minimum value at 2.5 and maximum value at 30.0 for 2 turns. If crew's HP is 50% or below when Special is launched, gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn ignoring immunity to status effects, and extends the duration of crew's damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Poisons all enemies, reduces all enemies' damage nullification duration by 2 turns, cancels ATK-reducing slot effects for 3 turns, changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down, increase damage taken, or Negative status by 2.5x for 2 turns, and sets the chain multiplier's minimum value at 2.75 and maximum value at 30.0 for 2 turns. If crew's HP is 50% or below when Special is launched, gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn ignoring immunity to status effects, and extends the duration of crew's damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Driven, and Shooter characters' ATK by 4.25x, HP by 1.3x, boosts their damage dealt to enemies with Negative status or increase damage taken by 1.3x, and boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, or DEF Down status by 1.25x (damage boost effect does not stack; 1.3x boost for Negative status and increase damage taken will take priority for enemies with multiple status effects)
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Driven, and Shooter characters' ATK by 4.25x, HP by 1.3x, boosts their damage dealt to enemies with Negative status or increase damage taken by 1.3x, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, or DEF Down status by 1.25x (damage boost effect does not stack; 1.3x boost for Negative status and increase damage taken will take priority for enemies with multiple status effects), and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 50% or below, applies increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to status effects (effect can be activated again after crew's HP rises above 50%, up to 2 times)
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Driven characters' base HP by 1.1x when Captain is a Driven class
Unlocks at Limit Break 10
Makes crew's INT slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Driven characters
Adds 12% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 6% of character's base stats to supported character's base stats
- Level 3
Adds 8% of character's base stats to supported character's base stats
- Level 4
Adds 10% of character's base stats to supported character's base stats
- Level 5
Adds 12% of character's base stats to supported character's base stats
Super Special

When crew launches Specials 2 times
Gives all enemies Negative status (reduces their ATK and DEF by 20%) for 10 turns ignoring immunity to status effects, allows crew's lock chain multiplier effect to be further increased up to 2 times, further increases lock chain multiplier effect by +0.25, changes crew's type slots to character's own type, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,217 | 974 | 184 |
| Lv 99 | 4,433 | 1,662 | 368 |
| Lv 150 | 6,649 | 2,493 | 552 |
| Limit Break | 4,933+500 | 1,862+200 | 468+100 |
| Limit Break+ | 5,433+1,000 | 2,062+400 | 518+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 20
Show all 40
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 1: Boosts Driven characters' base HP by 1.1x when Captain is a Driven class
Boosts base HP by 20
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 30
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,693 | 1,759 | 389 |
| Lv 110 | 4,910 | 1,841 | 407 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,345 | 2,004 | 443 |
| New Captain Ability | |||
| Lv 130 | 5,779 | 2,167 | 479 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,649 | 2,493 | 552 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 192
- SPD
- 186
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets 1 high ATK enemy for ATK Down Lv.17 (20 s); targets 1 high DEF enemy for DEF Down Lv.17 (20 s); targets 1 high SPD enemy for SPD Down Lv.17 (20 s); targets Shooter class teammates for RCV x 2.75 healing
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 1 high ATK enemy for ATK Down Lv.8 (20 s); targets 1 high DEF enemy for DEF Down Lv.8 (20 s); targets 1 high SPD enemy for SPD Down Lv.8 (20 s); targets Shooter class teammates for RCV x 1.75 healing
Charge time: 30 s
- Level 2
Targets 1 high ATK enemy for ATK Down Lv.9 (20 s); targets 1 high DEF enemy for DEF Down Lv.9 (20 s); targets 1 high SPD enemy for SPD Down Lv.9 (20 s); targets Shooter class teammates for RCV x 1.85 healing
Charge time: 30 s
- Level 3
Targets 1 high ATK enemy for ATK Down Lv.10 (20 s); targets 1 high DEF enemy for DEF Down Lv.10 (20 s); targets 1 high SPD enemy for SPD Down Lv.10 (20 s); targets Shooter class teammates for RCV x 1.95 healing
Charge time: 30 s
- Level 4
Targets 1 high ATK enemy for ATK Down Lv.11 (20 s); targets 1 high DEF enemy for DEF Down Lv.11 (20 s); targets 1 high SPD enemy for SPD Down Lv.11 (20 s); targets Shooter class teammates for RCV x 2.05 healing
Charge time: 30 s
- Level 5
Targets 1 high ATK enemy for ATK Down Lv.12 (20 s); targets 1 high DEF enemy for DEF Down Lv.12 (20 s); targets 1 high SPD enemy for SPD Down Lv.12 (20 s); targets Shooter class teammates for RCV x 2.15 healing
Charge time: 30 s
- Level 6
Targets 1 high ATK enemy for ATK Down Lv.13 (20 s); targets 1 high DEF enemy for DEF Down Lv.13 (20 s); targets 1 high SPD enemy for SPD Down Lv.13 (20 s); targets Shooter class teammates for RCV x 2.25 healing
Charge time: 30 s
- Level 7
Targets 1 high ATK enemy for ATK Down Lv.14 (20 s); targets 1 high DEF enemy for DEF Down Lv.14 (20 s); targets 1 high SPD enemy for SPD Down Lv.14 (20 s); targets Shooter class teammates for RCV x 2.35 healing
Charge time: 30 s
- Level 8
Targets 1 high ATK enemy for ATK Down Lv.15 (20 s); targets 1 high DEF enemy for DEF Down Lv.15 (20 s); targets 1 high SPD enemy for SPD Down Lv.15 (20 s); targets Shooter class teammates for RCV x 2.45 healing
Charge time: 30 s
- Level 9
Targets 1 high ATK enemy for ATK Down Lv.16 (20 s); targets 1 high DEF enemy for DEF Down Lv.16 (20 s); targets 1 high SPD enemy for SPD Down Lv.16 (20 s); targets Shooter class teammates for RCV x 2.55 healing
Charge time: 30 s
- Level 10
Targets 1 high ATK enemy for ATK Down Lv.17 (20 s); targets 1 high DEF enemy for DEF Down Lv.17 (20 s); targets 1 high SPD enemy for SPD Down Lv.17 (20 s); targets Shooter class teammates for RCV x 2.75 healing
Charge time: 30 s
Shooter class teammates ATK Up Lv.6, HP Up Lv.5, DEF Up Lv.4
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.2, HP Up Lv.1, DEF Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.3, HP Up Lv.2, DEF Up Lv.2
- Level 3
Shooter class teammates ATK Up Lv.4, HP Up Lv.3, DEF Up Lv.3
- Level 4
Shooter class teammates ATK Up Lv.5, HP Up Lv.4, DEF Up Lv.4
- Level 5
Shooter class teammates ATK Up Lv.6, HP Up Lv.5, DEF Up Lv.4
Completely evades Special Bind, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 31, 2024 – Nov 27, 2024
Featured · Oct 31, 2024 – Nov 27, 2024






























