Perona: Misty Ghost Princess

Night of Halloween

Resident of the ruins of the Muggy Kingdom. She's enjoying the Halloween night, leading the way to the party hall with her ghosts. Tonight, the princess will serve up sweet treats or trickery. "Trick or treat! The cute little Ghost Princess is here."

Special

Princess's Halloween Party

Reduces all enemies' damage nullification duration by 1 turn, cancels ATK-reducing slot effects for 3 turns, changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down, or Negative status by 2.5x for 2 turns, and sets the chain multiplier's minimum value at 2.5 and maximum value at 30.0 for 2 turns. If crew's HP is 50% or below when Special is launched, gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn ignoring immunity to status effects, and extends the duration of crew's damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect from this Special)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Princess's Halloween PartyLLB

Poisons all enemies, reduces all enemies' damage nullification duration by 2 turns, cancels ATK-reducing slot effects for 3 turns, changes crew's EMPTYBLOCKBOMBRCVG and unfavorable slots to character's own type, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, DEF Down, increase damage taken, or Negative status by 2.5x for 2 turns, and sets the chain multiplier's minimum value at 2.75 and maximum value at 30.0 for 2 turns. If crew's HP is 50% or below when Special is launched, gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn ignoring immunity to status effects, and extends the duration of crew's damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost effect and lock chain multiplier effect from this Special)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Misty Halloween Night

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Driven, and Shooter characters' ATK by 4.25x, HP by 1.3x, boosts their damage dealt to enemies with Negative status or increase damage taken by 1.3x, and boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, or DEF Down status by 1.25x (damage boost effect does not stack; 1.3x boost for Negative status and increase damage taken will take priority for enemies with multiple status effects)

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT, Driven, and Shooter characters' ATK by 4.25x, HP by 1.3x, boosts their damage dealt to enemies with Negative status or increase damage taken by 1.3x, boosts damage dealt to enemies with Delay, Poison, Venom, progressive Poison, or DEF Down status by 1.25x (damage boost effect does not stack; 1.3x boost for Negative status and increase damage taken will take priority for enemies with multiple status effects), and adds the following effect based on crew's HP when crew uses a Special (refers to HP after the Special is launched): If HP is 50% or below, applies increase damage taken status to all enemies by 1.75x for 1 turn ignoring immunity to status effects (effect can be activated again after crew's HP rises above 50%, up to 2 times)

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts Driven characters' base HP by 1.1x when Captain is a Driven class

Unlocks at Limit Break 10

UNIQ

Makes crew's INT slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 12% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 4% of character's base stats to supported character's base stats

  2. Level 2

    Adds 6% of character's base stats to supported character's base stats

  3. Level 3

    Adds 8% of character's base stats to supported character's base stats

  4. Level 4

    Adds 10% of character's base stats to supported character's base stats

  5. Level 5

    Adds 12% of character's base stats to supported character's base stats

Super Special

Super Type
Condition

When crew launches Specials 2 times

Gives all enemies Negative status (reduces their ATK and DEF by 20%) for 10 turns ignoring immunity to status effects, allows crew's lock chain multiplier effect to be further increased up to 2 times, further increases lock chain multiplier effect by +0.25, changes crew's type slots to character's own type, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 12,217974184
Lv 994,4331,662368
Lv 1506,6492,493552
Limit Break4,933+5001,862+200468+100
Limit Break+5,433+1,0002,062+400518+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 10

03

Boosts base ATK by 10

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base ATK by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base ATK by 30

08

Boosts base RCV by 10

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Boosts Driven characters' base HP by 1.1x when Captain is a Driven class

11

Boosts base HP by 20

12

Boosts base RCV by 20

13

Boosts base RCV by 30

14

Boosts base HP by 30

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 30

18

Boosts base HP by 30

19

Boosts base HP by 40

20

Boosts base ATK by 30

21

Boosts base ATK by 40

22

Boosts base RCV by 30

23

Boosts base HP by 50

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Makes crew's INT slots have matching slot effects

26

Boosts base HP by 60

27

Boosts base HP by 70

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base RCV by 50

33

Boosts base HP by 50

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,6931,759389
Lv 1104,9101,841407
New Pirate Rumble skills
Lv 1205,3452,004443
New Captain Ability
Lv 1305,7792,167479
New Pirate Rumble skills
Lv 1506,6492,493552
New Special · New Pirate Rumble skills

Evolution

Perona: Halloween Princess
Sea StallionBlack Pirate PenguinRainbow Pirate PenguinBlack Plated LobsterRainbow Striped Dragon
75,000 Beli
Perona: Halloween Ghost Princess
Perona: Halloween Ghost Princess
Super Evolution · 200,000 Beli
Perona: Misty Ghost Princess

Pirate Rumble

Style
Obstructer
DEF
192
SPD
186
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Princess's Halloween Party
Level 10 (Max)

Targets 1 high ATK enemy for ATK Down Lv.17 (20 s); targets 1 high DEF enemy for DEF Down Lv.17 (20 s); targets 1 high SPD enemy for SPD Down Lv.17 (20 s); targets Shooter class teammates for RCV x 2.75 healing

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets 1 high ATK enemy for ATK Down Lv.8 (20 s); targets 1 high DEF enemy for DEF Down Lv.8 (20 s); targets 1 high SPD enemy for SPD Down Lv.8 (20 s); targets Shooter class teammates for RCV x 1.75 healing

    Charge time: 30 s

  2. Level 2

    Targets 1 high ATK enemy for ATK Down Lv.9 (20 s); targets 1 high DEF enemy for DEF Down Lv.9 (20 s); targets 1 high SPD enemy for SPD Down Lv.9 (20 s); targets Shooter class teammates for RCV x 1.85 healing

    Charge time: 30 s

  3. Level 3

    Targets 1 high ATK enemy for ATK Down Lv.10 (20 s); targets 1 high DEF enemy for DEF Down Lv.10 (20 s); targets 1 high SPD enemy for SPD Down Lv.10 (20 s); targets Shooter class teammates for RCV x 1.95 healing

    Charge time: 30 s

  4. Level 4

    Targets 1 high ATK enemy for ATK Down Lv.11 (20 s); targets 1 high DEF enemy for DEF Down Lv.11 (20 s); targets 1 high SPD enemy for SPD Down Lv.11 (20 s); targets Shooter class teammates for RCV x 2.05 healing

    Charge time: 30 s

  5. Level 5

    Targets 1 high ATK enemy for ATK Down Lv.12 (20 s); targets 1 high DEF enemy for DEF Down Lv.12 (20 s); targets 1 high SPD enemy for SPD Down Lv.12 (20 s); targets Shooter class teammates for RCV x 2.15 healing

    Charge time: 30 s

  6. Level 6

    Targets 1 high ATK enemy for ATK Down Lv.13 (20 s); targets 1 high DEF enemy for DEF Down Lv.13 (20 s); targets 1 high SPD enemy for SPD Down Lv.13 (20 s); targets Shooter class teammates for RCV x 2.25 healing

    Charge time: 30 s

  7. Level 7

    Targets 1 high ATK enemy for ATK Down Lv.14 (20 s); targets 1 high DEF enemy for DEF Down Lv.14 (20 s); targets 1 high SPD enemy for SPD Down Lv.14 (20 s); targets Shooter class teammates for RCV x 2.35 healing

    Charge time: 30 s

  8. Level 8

    Targets 1 high ATK enemy for ATK Down Lv.15 (20 s); targets 1 high DEF enemy for DEF Down Lv.15 (20 s); targets 1 high SPD enemy for SPD Down Lv.15 (20 s); targets Shooter class teammates for RCV x 2.45 healing

    Charge time: 30 s

  9. Level 9

    Targets 1 high ATK enemy for ATK Down Lv.16 (20 s); targets 1 high DEF enemy for DEF Down Lv.16 (20 s); targets 1 high SPD enemy for SPD Down Lv.16 (20 s); targets Shooter class teammates for RCV x 2.55 healing

    Charge time: 30 s

  10. Level 10

    Targets 1 high ATK enemy for ATK Down Lv.17 (20 s); targets 1 high DEF enemy for DEF Down Lv.17 (20 s); targets 1 high SPD enemy for SPD Down Lv.17 (20 s); targets Shooter class teammates for RCV x 2.75 healing

    Charge time: 30 s

Ability
Level 5 (Max)

Shooter class teammates ATK Up Lv.6, HP Up Lv.5, DEF Up Lv.4

Show all 5 levels
  1. Level 1

    Shooter class teammates ATK Up Lv.2, HP Up Lv.1, DEF Up Lv.1

  2. Level 2

    Shooter class teammates ATK Up Lv.3, HP Up Lv.2, DEF Up Lv.2

  3. Level 3

    Shooter class teammates ATK Up Lv.4, HP Up Lv.3, DEF Up Lv.3

  4. Level 4

    Shooter class teammates ATK Up Lv.5, HP Up Lv.4, DEF Up Lv.4

  5. Level 5

    Shooter class teammates ATK Up Lv.6, HP Up Lv.5, DEF Up Lv.4

Resilience

Completely evades Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Oct 31, 2024 – Nov 27, 2024

Sugo-Fest

Featured · Oct 31, 2024 – Nov 27, 2024

Family

Perona
PeronaPeronaPeronaPeronaPeronaPerona: Halloween Ghost PrincessPerona: Halloween PrincessPeronaPeronaPeronaPeronaPeronaPeronaPeronaPeronaGhost Princess PeronaPeronaPeronaPeronaPeronaPeronaFancy Princess PeronaPeronaPeronaPeronaIce Cream-Loving PeronaIce Cream-Loving PeronaPerona ~Sweets~Perona ~Sweets~Ghost Princess PeronaPerona
Linked families
Mihawk & PeronaMoria & Perona