Tashigi

Cutting Down the Snow Woman

Captain of the Navy's G-5 Branch. Along with Zoro, she confronts Monet at Punk Hazard. Realizing that Zoro would not cut down a woman, Tashigi decides to defeat Monet herself.

Special

Memories of the Swordsman

Deals 100x characters' ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Special Bind duration by 7 turns, heals crew by 10x character's RCV at end of turn for 1 turn, further increases crew's slot effect boost by +0.5, and boosts Slasher and Cerebral characters' slot effects by 2.75x for 3 turns (effect can be further increased up to 2 times; cannot be removed by crew or enemies). If amount of HP beyond crew's maximum HP healed before Special is launched is 50,000 or more, boosts crew's damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Reprimanding the Swordsman

Reduces ship's Special charge time by 5 turns at start of quest, boosts Slasher and Cerebral characters' ATK by 5.5x when slots match (5x otherwise), HP and RCV by 1.25x, and makes crew's INTRCVTND slots have matching slot effects. If crew applies slot effect boost or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Memories of the Swordsman" at start of crew's next turn (only once per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time and will not affect the amount of HP beyond crew's maximum HP healed before Special is launched)

Crewmate Ability

UNIQ

Reduces character's Special Bind duration by 8 turns, and makes Slasher and Cerebral characters' INTTND slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

When a Slasher or Cerebral Captain uses a Special, reduces character's Special charge time by 12 turns (only once per quest)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Roronoa Zoro, Smoker

Level 5 (Max)

Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Smoker; or when crew has [Continuous Restore]

Removes all beneficial effects placed on the crew, deals 80x character's ATK in non-type damage to all enemies, heals crew by 20,000 HP, sets character's Special charge to MAX, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 11,930819168
Lv 993,8601,638336
Lv 1505,7902,457504
Limit Break4,360+5001,838+200436+100
Limit Break+4,860+1,0002,038+400486+150

Limit Break

01

Boosts base HP by 10

02

Boosts base HP by 20

03

Boosts base ATK by 20

04

Potential Ability 1: RCV Bind Resistance

05

Boosts base HP by 30

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 30

08

Boosts base HP by 40

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Reduces character's Special Bind duration by 8 turns, and makes Slasher and Cerebral characters' INTTND slots have matching slot effects

11

Boosts base ATK by 20

12

Boosts base HP by 50

13

Boosts base ATK by 20

14

Boosts base RCV by 10

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 30

19

Boosts base HP by 60

20

Boosts base HP by 60

21

Boosts base ATK by 30

22

Boosts base RCV by 20

23

Boosts base ATK by 30

24

Boosts base HP by 70

25

Add Crewmate Ability 2: When a Slasher or Cerebral Captain uses a Special, reduces character's Special charge time by 12 turns (only once per quest)

26

Boosts base RCV by 30

27

Boosts base ATK by 30

28

Boosts base HP by 80

29

Boosts base RCV by 30

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base HP by 100

35

Boosts base RCV by 30

36

Boosts base ATK by 100

37

Boosts base HP by 150

38

Boosts base ATK by 100

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 150

Potential Abilities

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn, and boosts the type effects of normal attacks for character by 2.5x for 1 turn

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  2. Level 2

    Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  3. Level 3

    Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  4. Level 4

    Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  5. Level 5

    Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn, and boosts the type effects of normal attacks for character by 2.5x for 1 turn

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,0871,734355
Lv 1104,2761,814372
Lv 1204,6541,975405
Lv 1305,0332,135438
Lv 1505,7902,457504

Pirate Rumble

Style
Attacker
DEF
165
SPD
167
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Memories of the Swordsman
Level 10 (Max)

Targets enemies within large range (horizontal) for 4000 damage; targets 1 high DEF enemy for 6000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.8 (15 s), Critical % Up Lv.8 (15 s), Blow Away % Up Lv.8 (15 s), Special CT Speed Up Lv.5 (15 s), Shield Lv.5 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for 2000 damage; targets 1 high DEF enemy for 4000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.3 (6 s), Critical % Up Lv.3 (6 s), Blow Away % Up Lv.3 (6 s), Special CT Speed Up Lv.3 (6 s), Shield Lv.3 (6 s)

    Charge time: 28 s

  2. Level 2

    Targets enemies within large range (horizontal) for 2200 damage; targets 1 high DEF enemy for 4200 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.3 (7 s), Critical % Up Lv.3 (7 s), Blow Away % Up Lv.3 (7 s), Special CT Speed Up Lv.3 (7 s), Shield Lv.3 (7 s)

    Charge time: 28 s

  3. Level 3

    Targets enemies within large range (horizontal) for 2400 damage; targets 1 high DEF enemy for 4400 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.4 (8 s), Critical % Up Lv.4 (8 s), Blow Away % Up Lv.4 (8 s), Special CT Speed Up Lv.3 (8 s), Shield Lv.3 (8 s)

    Charge time: 28 s

  4. Level 4

    Targets enemies within large range (horizontal) for 2600 damage; targets 1 high DEF enemy for 4600 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.4 (9 s), Critical % Up Lv.4 (9 s), Blow Away % Up Lv.4 (9 s), Special CT Speed Up Lv.3 (9 s), Shield Lv.3 (9 s)

    Charge time: 28 s

  5. Level 5

    Targets enemies within large range (horizontal) for 2800 damage; targets 1 high DEF enemy for 4800 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.5 (10 s), Critical % Up Lv.5 (10 s), Blow Away % Up Lv.5 (10 s), Special CT Speed Up Lv.3 (10 s), Shield Lv.3 (10 s)

    Charge time: 28 s

  6. Level 6

    Targets enemies within large range (horizontal) for 3000 damage; targets 1 high DEF enemy for 5000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.5 (11 s), Critical % Up Lv.5 (11 s), Blow Away % Up Lv.5 (11 s), Special CT Speed Up Lv.4 (11 s), Shield Lv.4 (11 s)

    Charge time: 28 s

  7. Level 7

    Targets enemies within large range (horizontal) for 3200 damage; targets 1 high DEF enemy for 5200 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.6 (12 s), Critical % Up Lv.6 (12 s), Blow Away % Up Lv.6 (12 s), Special CT Speed Up Lv.4 (12 s), Shield Lv.4 (12 s)

    Charge time: 28 s

  8. Level 8

    Targets enemies within large range (horizontal) for 3400 damage; targets 1 high DEF enemy for 5400 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.6 (13 s), Critical % Up Lv.6 (13 s), Blow Away % Up Lv.6 (13 s), Special CT Speed Up Lv.4 (13 s), Shield Lv.4 (13 s)

    Charge time: 28 s

  9. Level 9

    Targets enemies within large range (horizontal) for 3600 damage; targets 1 high DEF enemy for 5600 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.7 (14 s), Critical % Up Lv.7 (14 s), Blow Away % Up Lv.7 (14 s), Special CT Speed Up Lv.4 (14 s), Shield Lv.4 (14 s)

    Charge time: 28 s

  10. Level 10

    Targets enemies within large range (horizontal) for 4000 damage; targets 1 high DEF enemy for 6000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.8 (15 s), Critical % Up Lv.8 (15 s), Blow Away % Up Lv.8 (15 s), Special CT Speed Up Lv.5 (15 s), Shield Lv.5 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

Slasher/Cerebral class teammates HP Up Lv.8, Guard % Up Lv.5, Critical % Up Lv.5, Blow Away % Up Lv.5; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.3, self Shield Lv.5; first 20 s of battle, self Special CT Speed Up Lv.8; after dealing damage, up to 5 times self Special CT 10% reduction and targets 1 ATK Style teammate (not including self) for Special CT 10% reduction

Show all 5 levels
  1. Level 1

    Slasher/Cerebral class teammates HP Up Lv.4, Guard % Up Lv.1, Critical % Up Lv.1, Blow Away % Up Lv.1; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.1, self Shield Lv.1; first 20 s of battle, self Special CT Speed Up Lv.4; after dealing damage, up to 5 times self Special CT 6% reduction and targets 1 ATK Style teammate (not including self) for Special CT 6% reduction

  2. Level 2

    Slasher/Cerebral class teammates HP Up Lv.5, Guard % Up Lv.2, Critical % Up Lv.2, Blow Away % Up Lv.2; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.1, self Shield Lv.2; first 20 s of battle, self Special CT Speed Up Lv.5; after dealing damage, up to 5 times self Special CT 7% reduction and targets 1 ATK Style teammate (not including self) for Special CT 7% reduction

  3. Level 3

    Slasher/Cerebral class teammates HP Up Lv.6, Guard % Up Lv.3, Critical % Up Lv.3, Blow Away % Up Lv.3; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.2, self Shield Lv.3; first 20 s of battle, self Special CT Speed Up Lv.6; after dealing damage, up to 5 times self Special CT 8% reduction and targets 1 ATK Style teammate (not including self) for Special CT 8% reduction

  4. Level 4

    Slasher/Cerebral class teammates HP Up Lv.7, Guard % Up Lv.4, Critical % Up Lv.4, Blow Away % Up Lv.4; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.2, self Shield Lv.4; first 20 s of battle, self Special CT Speed Up Lv.7; after dealing damage, up to 5 times self Special CT 9% reduction and targets 1 ATK Style teammate (not including self) for Special CT 9% reduction

  5. Level 5

    Slasher/Cerebral class teammates HP Up Lv.8, Guard % Up Lv.5, Critical % Up Lv.5, Blow Away % Up Lv.5; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.3, self Shield Lv.5; first 20 s of battle, self Special CT Speed Up Lv.8; after dealing damage, up to 5 times self Special CT 10% reduction and targets 1 ATK Style teammate (not including self) for Special CT 10% reduction

Resilience

Completely evades Action Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Jun 15, 2026 – Jun 28, 2026

Sugo-Fest

Featured · May 10, 2026 – Jul 5, 2026

Sugo-Fest

Featured · Mar 15, 2026 – Apr 18, 2026

Sugo-Fest

Featured · Feb 9, 2026 – Feb 22, 2026

Sugo-Fest

Featured · Dec 8, 2025 – Dec 21, 2025

Show more (6)
Sugo-Fest

Featured · Nov 9, 2025 – Dec 27, 2025

Sugo-Fest

Featured · Oct 11, 2025 – Nov 9, 2025

Sugo-Fest

Featured · Aug 11, 2025 – Aug 24, 2025

Sugo-Fest

Featured · Apr 14, 2025 – Apr 27, 2025

Sugo-Fest

Featured · Apr 13, 2025 – Apr 27, 2025

Sugo-Fest

Featured · Apr 12, 2025 – Apr 27, 2025

Family

Tashigi
TashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigi: Sea-Prism ClubTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigiTashigi
Linked families
Garp & Tashigi & HelmeppoSmoker & Tashigi