
Tashigi
Cutting Down the Snow Woman
Captain of the Navy's G-5 Branch. Along with Zoro, she confronts Monet at Punk Hazard. Realizing that Zoro would not cut down a woman, Tashigi decides to defeat Monet herself.
Special
Deals 100x characters' ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces crew's Special Bind duration by 7 turns, heals crew by 10x character's RCV at end of turn for 1 turn, further increases crew's slot effect boost by +0.5, and boosts Slasher and Cerebral characters' slot effects by 2.75x for 3 turns (effect can be further increased up to 2 times; cannot be removed by crew or enemies). If amount of HP beyond crew's maximum HP healed before Special is launched is 50,000 or more, boosts crew's damage dealt when landing a Critical hit by 75% (effect applies only to characters with Critical ATK Potential Ability) for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces ship's Special charge time by 5 turns at start of quest, boosts Slasher and Cerebral characters' ATK by 5.5x when slots match (5x otherwise), HP and RCV by 1.25x, and makes crew's INTRCVTND slots have matching slot effects. If crew applies slot effect boost or another status effect is applied to the crew, all enemies, or an individual enemy on the same turn after the required effect was applied, launches "Memories of the Swordsman" at start of crew's next turn (only once per quest; Specials launched due to Captain Ability will not reduce the character's Special charge time and will not affect the amount of HP beyond crew's maximum HP healed before Special is launched)
Crewmate Ability
Reduces character's Special Bind duration by 8 turns, and makes Slasher and Cerebral characters' INTTND slots have matching slot effects
Unlocks at Limit Break 10
When a Slasher or Cerebral Captain uses a Special, reduces character's Special charge time by 12 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
Roronoa Zoro, Smoker
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Special Bind status from the enemy, reduces crew's Special Bind duration by 2 turns at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Roronoa Zoro, Smoker; or when crew has [Continuous Restore]
Removes all beneficial effects placed on the crew, deals 80x character's ATK in non-type damage to all enemies, heals crew by 20,000 HP, sets character's Special charge to MAX, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,930 | 819 | 168 |
| Lv 99 | 3,860 | 1,638 | 336 |
| Lv 150 | 5,790 | 2,457 | 504 |
| Limit Break | 4,360+500 | 1,838+200 | 436+100 |
| Limit Break+ | 4,860+1,000 | 2,038+400 | 486+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 30
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 10
Add Crewmate Ability 1: Reduces character's Special Bind duration by 8 turns, and makes Slasher and Cerebral characters' INTTND slots have matching slot effects
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 70
Add Crewmate Ability 2: When a Slasher or Cerebral Captain uses a Special, reduces character's Special charge time by 12 turns (only once per quest)
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 80
Boosts base RCV by 30
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 150
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn, and boosts the type effects of normal attacks for character by 2.5x for 1 turn
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 2
Boosts character's base ATK by +400 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 3
Boosts character's base ATK by +600 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 4
Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 5
Boosts character's base ATK by +800 (stacks with effects from Special) for 1 turn, and boosts the type effects of normal attacks for character by 2.5x for 1 turn
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,087 | 1,734 | 355 |
| Lv 110 | 4,276 | 1,814 | 372 |
| Lv 120 | 4,654 | 1,975 | 405 |
| Lv 130 | 5,033 | 2,135 | 438 |
| Lv 150 | 5,790 | 2,457 | 504 |
Pirate Rumble
- Style
Attacker- DEF
- 165
- SPD
- 167
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (horizontal) for 4000 damage; targets 1 high DEF enemy for 6000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.8 (15 s), Critical % Up Lv.8 (15 s), Blow Away % Up Lv.8 (15 s), Special CT Speed Up Lv.5 (15 s), Shield Lv.5 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for 2000 damage; targets 1 high DEF enemy for 4000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.3 (6 s), Critical % Up Lv.3 (6 s), Blow Away % Up Lv.3 (6 s), Special CT Speed Up Lv.3 (6 s), Shield Lv.3 (6 s)
Charge time: 28 s
- Level 2
Targets enemies within large range (horizontal) for 2200 damage; targets 1 high DEF enemy for 4200 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.3 (7 s), Critical % Up Lv.3 (7 s), Blow Away % Up Lv.3 (7 s), Special CT Speed Up Lv.3 (7 s), Shield Lv.3 (7 s)
Charge time: 28 s
- Level 3
Targets enemies within large range (horizontal) for 2400 damage; targets 1 high DEF enemy for 4400 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.4 (8 s), Critical % Up Lv.4 (8 s), Blow Away % Up Lv.4 (8 s), Special CT Speed Up Lv.3 (8 s), Shield Lv.3 (8 s)
Charge time: 28 s
- Level 4
Targets enemies within large range (horizontal) for 2600 damage; targets 1 high DEF enemy for 4600 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.4 (9 s), Critical % Up Lv.4 (9 s), Blow Away % Up Lv.4 (9 s), Special CT Speed Up Lv.3 (9 s), Shield Lv.3 (9 s)
Charge time: 28 s
- Level 5
Targets enemies within large range (horizontal) for 2800 damage; targets 1 high DEF enemy for 4800 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.5 (10 s), Critical % Up Lv.5 (10 s), Blow Away % Up Lv.5 (10 s), Special CT Speed Up Lv.3 (10 s), Shield Lv.3 (10 s)
Charge time: 28 s
- Level 6
Targets enemies within large range (horizontal) for 3000 damage; targets 1 high DEF enemy for 5000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.5 (11 s), Critical % Up Lv.5 (11 s), Blow Away % Up Lv.5 (11 s), Special CT Speed Up Lv.4 (11 s), Shield Lv.4 (11 s)
Charge time: 28 s
- Level 7
Targets enemies within large range (horizontal) for 3200 damage; targets 1 high DEF enemy for 5200 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.6 (12 s), Critical % Up Lv.6 (12 s), Blow Away % Up Lv.6 (12 s), Special CT Speed Up Lv.4 (12 s), Shield Lv.4 (12 s)
Charge time: 28 s
- Level 8
Targets enemies within large range (horizontal) for 3400 damage; targets 1 high DEF enemy for 5400 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.6 (13 s), Critical % Up Lv.6 (13 s), Blow Away % Up Lv.6 (13 s), Special CT Speed Up Lv.4 (13 s), Shield Lv.4 (13 s)
Charge time: 28 s
- Level 9
Targets enemies within large range (horizontal) for 3600 damage; targets 1 high DEF enemy for 5600 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.7 (14 s), Critical % Up Lv.7 (14 s), Blow Away % Up Lv.7 (14 s), Special CT Speed Up Lv.4 (14 s), Shield Lv.4 (14 s)
Charge time: 28 s
- Level 10
Targets enemies within large range (horizontal) for 4000 damage; targets 1 high DEF enemy for 6000 damage; targets 1 ATK Style teammate (not including self) for ATK Up Lv.8 (15 s), Critical % Up Lv.8 (15 s), Blow Away % Up Lv.8 (15 s), Special CT Speed Up Lv.5 (15 s), Shield Lv.5 (15 s)
Charge time: 28 s
Slasher/Cerebral class teammates HP Up Lv.8, Guard % Up Lv.5, Critical % Up Lv.5, Blow Away % Up Lv.5; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.3, self Shield Lv.5; first 20 s of battle, self Special CT Speed Up Lv.8; after dealing damage, up to 5 times self Special CT 10% reduction and targets 1 ATK Style teammate (not including self) for Special CT 10% reduction
Show all 5 levels
- Level 1
Slasher/Cerebral class teammates HP Up Lv.4, Guard % Up Lv.1, Critical % Up Lv.1, Blow Away % Up Lv.1; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.1, self Shield Lv.1; first 20 s of battle, self Special CT Speed Up Lv.4; after dealing damage, up to 5 times self Special CT 6% reduction and targets 1 ATK Style teammate (not including self) for Special CT 6% reduction
- Level 2
Slasher/Cerebral class teammates HP Up Lv.5, Guard % Up Lv.2, Critical % Up Lv.2, Blow Away % Up Lv.2; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.1, self Shield Lv.2; first 20 s of battle, self Special CT Speed Up Lv.5; after dealing damage, up to 5 times self Special CT 7% reduction and targets 1 ATK Style teammate (not including self) for Special CT 7% reduction
- Level 3
Slasher/Cerebral class teammates HP Up Lv.6, Guard % Up Lv.3, Critical % Up Lv.3, Blow Away % Up Lv.3; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.2, self Shield Lv.3; first 20 s of battle, self Special CT Speed Up Lv.6; after dealing damage, up to 5 times self Special CT 8% reduction and targets 1 ATK Style teammate (not including self) for Special CT 8% reduction
- Level 4
Slasher/Cerebral class teammates HP Up Lv.7, Guard % Up Lv.4, Critical % Up Lv.4, Blow Away % Up Lv.4; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.2, self Shield Lv.4; first 20 s of battle, self Special CT Speed Up Lv.7; after dealing damage, up to 5 times self Special CT 9% reduction and targets 1 ATK Style teammate (not including self) for Special CT 9% reduction
- Level 5
Slasher/Cerebral class teammates HP Up Lv.8, Guard % Up Lv.5, Critical % Up Lv.5, Blow Away % Up Lv.5; if 8 or more Slasher/Cerebral characters are on the team, team Special CT Speed Up Lv.3, self Shield Lv.5; first 20 s of battle, self Special CT Speed Up Lv.8; after dealing damage, up to 5 times self Special CT 10% reduction and targets 1 ATK Style teammate (not including self) for Special CT 10% reduction
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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