
Tashigi
Swapped Navy Officer
Smoker's mind in the body of Navy G-5 Captain Tashigi. Caesar captured and chained him with Sea Prism Stone Cuffs. Smoker was shocked to learn of Vergo's true nature, and felt ashamed that he never noticed.
Special
Deals 80x character's ATK in QCK damage to one enemy, changes crew's PSYINTBLOCKBOMBEMPTY slots to character's own type, and reduces crew's Paralysis/Burn duration by 5 turns. If Captain is a Striker or Driven class, sets the chain multiplier's minimum value at 2.0 and maximum value at 15.0 for 1 turn. If Captain is a QCK-type, boosts the chain multiplier by +0.8 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts QCK characters' ATK by 3.25x, HP by 1.2x, and makes crew's STRDEX slots have matching slot effects
Crewmate Ability
Makes crew's RCVTND slots have matching slot effects
Sets all slots to QCK slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Hina, Monkey D. Garp, Sengoku
Once per quest, if enemy changes crew's slots, makes QCK characters' PSYINT slots have matching slot effects for 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, makes QCK characters' PSYINT slots have matching slot effects for 1 turn at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, makes QCK characters' PSYINT slots have matching slot effects for 1 turn at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, makes QCK characters' PSYINT slots have matching slot effects for 2 turns at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, makes QCK characters' PSYINT slots have matching slot effects for 2 turns at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, makes QCK characters' PSYINT slots have matching slot effects for 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,349 | 685 | 147 |
| Lv 99 | 2,698 | 1,370 | 294 |
| Lv 150 | 4,047 | 2,055 | 441 |
| Limit Break | 2,798+100 | 1,520+150 | 344+50 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Show all 15
Boosts base RCV by 10
Boosts base RCV by 10
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Add Crewmate Ability 2: Sets all slots to QCK slots at start of quest (no stacking identical abilities)
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,856 | 1,450 | 311 |
| Lv 110 | 2,988 | 1,517 | 325 |
| Lv 120 | 3,253 | 1,652 | 354 |
| Lv 130 | 3,517 | 1,786 | 383 |
| Lv 150 | 4,047 | 2,055 | 441 |
How to get
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