
Tashigi
Saving Her Junior
Captain of the Navy's G-5 Branch. When Coby, her junior officer, was captured by Blackbeard, Tashigi worried about his safety. After arriving on the Pirate Island of Fullalead with Vice Admiral Garp, she smiled with relief when she confirmed that he was alive and well.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, boosts the type effects of normal attacks for crew by 2.25x for 2 turns, and adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns. If crew's [Continuous Restore] status has 5 or more turns remaining when Special is launched, further increases crew's ATK boost by +0.5. If crew's [Continuous Restore] status has 7 or more turns remaining when Special is launched, heals 100% of crew's maximum HP (this effect can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 20 turns |
| Level 2 | 20 turns | 19 turns |
| Level 3 | 19 turns | 18 turns |
| Level 4 | 18 turns | 17 turns |
| Level 5 | 17 turns | 16 turns |
| Level 6 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.2x, ATK by 4x, boosts their ATK further for every PERFECT strike in a row (up to approximately 4.5x), and makes crew's QCK slots have matching slot effects
Crewmate Ability
Makes crew's QCK slots have matching slot effects
Sets middle-row characters' slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Coby, Helmeppo, Smoker, Monkey D. Garp, Prince Grus, Kujaku, Hibari
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and boosts the type effects of normal attacks for crew by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for crew by 1.2x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the type effects of normal attacks for crew by 1.25x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and boosts the type effects of normal attacks for crew by 1.25x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and boosts the type effects of normal attacks for crew by 1.5x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn, and boosts the type effects of normal attacks for crew by 1.75x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,862 | 785 | 79 |
| Lv 99 | 3,723 | 1,570 | 157 |
| Lv 150 | 5,584 | 2,355 | 235 |
| Limit Break | 3,923+200 | 1,670+100 | 207+50 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 30
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 15
Boosts base ATK by 30
Boosts base HP by 40
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Sets middle-row characters' slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,941 | 1,662 | 166 |
| Lv 110 | 4,124 | 1,739 | 173 |
| Lv 120 | 4,489 | 1,893 | 189 |
| Lv 130 | 4,854 | 2,047 | 204 |
| Lv 150 | 5,584 | 2,355 | 235 |
How to get
Featured · Oct 1, 2024 – Oct 27, 2024
Featured · Sep 29, 2024 – Oct 27, 2024
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