
Tashigi
Haki-Wielding Swordswoman
A captain of Navy Branch G5. She has improved much over the last two years and is able to use Haki and also Shave, one of the Six Powers. During her and Zoro's fight with Monet on Punk Hazard, she deals the finishing blow.
Special
Reduces crew's ATK Down and [Damage Increase] duration by 5 turns, changes BLOCKSTRQCK slots to character's own type, and sets the chain multiplier to 2.75x for 3 turns
| Level 1 | 15 turns |
| Level 2 | 14 turns |
| Level 3 | 13 turns |
| Level 4 | 12 turns |
| Max | 11 turns |
Captain Ability
Boosts Slasher characters' ATK by 2.75x, boosts their ATK by a further 1.25x after landing 3 PERFECT strikes in a row, and heals crew by 1.25x character's RCV at end of turn
Crewmate Ability
Boosts Slasher characters' base stats by 50
Makes Slasher characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Roronoa Zoro, Smoker
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns, and changes STRQCK slots to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes STR slots to character's own type at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with ATK Down status from the enemy, changes STRQCK slots to character's own type at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn, and changes STRQCK slots to character's own type at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn, and changes STRQCK slots to character's own type at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns, and changes STRQCK slots to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 833 | 610 | 176 |
| Lv 99 | 1,921 | 1,341 | 411 |
| Lv 150 | 2,881 | 2,011 | 616 |
| Limit Break | 2,051+130 | 1,511+170 | 471+60 |
| Limit Break+ | 2,251+330 | 1,711+370 | 571+160 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 25
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 50
Add Crewmate Ability 2: Makes Slasher characters' PSY slots have matching slot effects
Potential Ability 2: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Reduces character's Special charge time by 10 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 5 turns at start of quest
- Level 4
Reduces character's Special charge time by 7 turns at start of quest
- Level 5
Reduces character's Special charge time by 10 turns at start of quest
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,033 | 1,419 | 435 |
| Lv 110 | 2,128 | 1,485 | 455 |
| Lv 120 | 2,316 | 1,616 | 495 |
| Lv 130 | 2,504 | 1,748 | 535 |
| Lv 150 | 2,881 | 2,011 | 616 |






















