
Dr. Vegapunk
Flowers for the Deceased
Head of the Punk Hazard Research Facility. He travels to Ohara, which was destroyed by the Buster Call. There, he meets Dragon, an old friend. Together they place flowers in front of the grave and talk.
Special
Reduces crew's Special charge time by 1 turn, heals crew by 5x character's RCV at end of turn for 5 turns, and reduces crew's Paralysis duration by 6 turns. If crew has type effect boost when Special is launched, further increases crew's type effect boost by 1.3x (up to 5x), and allows you to select 1 of the following effects to launch for 2 turns: "boosts Cerebral and Free Spirit characters' ATK by 2.5x", "boosts Cerebral and Free Spirit characters' slot effects by 2.5x", "boosts Cerebral and Free Spirit characters' base ATK by +1500", "boosts the chain multiplier by +1.5" (launched effects will not trigger enemies' interrupting actions; up to 2 boost increasing effects can be applied)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 15
Captain Ability
Changes crew's slots to BOMB and reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4x, HP by 1.25x, makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces crew's Special Reverse by 2 turns
Crewmate Ability
Makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces character's Special Reverse by 2 turns
Boosts Cerebral characters' base stats by 60, and reduces character's Paralysis duration by 1 turn
Unlocks at Limit Break 25
Support Ability
Jewelry Bonney, Bartholomew Kuma, Dr. Vegapunk "Lilith the Evil", Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise"
Once per quest, if supported character uses a Special to further increase boost effect (does not apply to boost effects applied after Special launched), changes supported character's slot (including BLOCK slot) to character's own type and reduces their Special charge time by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to further increase boost effect (does not apply to boost effects applied after Special launched), changes supported character's slot (including BLOCK slot) to character's own type
- Level 2
Once per quest, if supported character uses a Special to further increase boost effect (does not apply to boost effects applied after Special launched), changes supported character's slot (including BLOCK slot) to character's own type
- Level 3
Once per quest, if supported character uses a Special to further increase boost effect (does not apply to boost effects applied after Special launched), changes supported character's slot (including BLOCK slot) to character's own type and reduces their Special charge time by 1 turn
- Level 4
Once per quest, if supported character uses a Special to further increase boost effect (does not apply to boost effects applied after Special launched), changes supported character's slot (including BLOCK slot) to character's own type and reduces their Special charge time by 1 turn
- Level 5
Once per quest, if supported character uses a Special to further increase boost effect (does not apply to boost effects applied after Special launched), changes supported character's slot (including BLOCK slot) to character's own type and reduces their Special charge time by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,711 | 792 | 106 |
| Lv 99 | 3,422 | 1,584 | 212 |
| Lv 150 | 5,133 | 2,376 | 318 |
| Limit Break | 3,622+200 | 1,684+100 | 262+50 |
| Limit Break+ | 3,972+550 | 1,884+300 | 362+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base RCV by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Fear Resistance
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 120
Boosts base HP by 130
Potential Ability 3: Limit Special Uses Resistance
Boosts base ATK by 100
Boosts base RCV by 100
Add Crewmate Ability 2: Boosts Cerebral characters' base stats by 60, and reduces character's Paralysis duration by 1 turn
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Reduces Limit Special Uses duration by 5 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 2 turns
- Level 3
Reduces Limit Special Uses duration by 3 turns
- Level 4
Reduces Limit Special Uses duration by 4 turns
- Level 5
Reduces Limit Special Uses duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,623 | 1,677 | 224 |
| Lv 110 | 3,791 | 1,754 | 234 |
| Lv 120 | 4,126 | 1,910 | 255 |
| Lv 130 | 4,462 | 2,065 | 276 |
| Lv 150 | 5,133 | 2,376 | 318 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 178
- SPD
- 172
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets STR-type/Cerebral class teammates for ATK Up Lv.6 (20 s), Critical % Up Lv.6 (20 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.3 (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets STR-type/Cerebral class teammates for ATK Up Lv.2 (11 s), Critical % Up Lv.2 (11 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.1 (15 s)
Charge time: 25 s
- Level 2
Targets STR-type/Cerebral class teammates for ATK Up Lv.2 (12 s), Critical % Up Lv.2 (12 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.1 (15 s)
Charge time: 25 s
- Level 3
Targets STR-type/Cerebral class teammates for ATK Up Lv.2 (13 s), Critical % Up Lv.2 (13 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.1 (15 s)
Charge time: 25 s
- Level 4
Targets STR-type/Cerebral class teammates for ATK Up Lv.3 (14 s), Critical % Up Lv.3 (14 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.1 (15 s)
Charge time: 25 s
- Level 5
Targets STR-type/Cerebral class teammates for ATK Up Lv.3 (15 s), Critical % Up Lv.3 (15 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.1 (15 s)
Charge time: 25 s
- Level 6
Targets STR-type/Cerebral class teammates for ATK Up Lv.4 (16 s), Critical % Up Lv.4 (16 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.2 (15 s)
Charge time: 25 s
- Level 7
Targets STR-type/Cerebral class teammates for ATK Up Lv.4 (17 s), Critical % Up Lv.4 (17 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.2 (15 s)
Charge time: 25 s
- Level 8
Targets STR-type/Cerebral class teammates for ATK Up Lv.4 (18 s), Critical % Up Lv.4 (18 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.2 (15 s)
Charge time: 25 s
- Level 9
Targets STR-type/Cerebral class teammates for ATK Up Lv.5 (19 s), Critical % Up Lv.5 (19 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.2 (15 s)
Charge time: 25 s
- Level 10
Targets STR-type/Cerebral class teammates for ATK Up Lv.6 (20 s), Critical % Up Lv.6 (20 s); first 50 s of battle, targets STR-type/Cerebral class teammates for Special CT Speed Up Lv.3 (15 s)
Charge time: 25 s
STR-type/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5, ATK Up Lv.5
Show all 5 levels
- Level 1
STR-type/Cerebral class teammates HP Up Lv.1, SPD Up Lv.1, ATK Up Lv.1
- Level 2
STR-type/Cerebral class teammates HP Up Lv.2, SPD Up Lv.2, ATK Up Lv.2
- Level 3
STR-type/Cerebral class teammates HP Up Lv.3, SPD Up Lv.3, ATK Up Lv.3
- Level 4
STR-type/Cerebral class teammates HP Up Lv.4, SPD Up Lv.4, ATK Up Lv.4
- Level 5
STR-type/Cerebral class teammates HP Up Lv.5, SPD Up Lv.5, ATK Up Lv.5
80% chance to evade Damage Over Time, reduce damage taken from DEX by 20%









