
Gecko Moria
Smashing the Sprout
Captain of Thriller Bark and one of the Seven Warlords of the Sea. User of the Shadow-Shadow Fruit. While Luffy has taken in one hundred shadows, Moria has taken in one thousand. That power is so great that Moria can split an island with a single blow.
Special
Reduces Powerhouse and Driven characters' Special charge time by 1 turn, heals crew by number of enemies defeated by normal attacks multiplied by 10x of character's RCV at end of enemy's turn for 2 turns, reduces crew's Special Bind duration by 6 turns, deals 100x character's ATK in DEX damage to all enemies at end of turn for 3 turns, if crew's HP is at 51% or above when Special is launched, boosts Powerhouse and Driven characters' slot effects by 1.75x for 5 turns, and if crew's HP is at below 51% when Special is launched, boosts Powerhouse and Driven characters' slot effects by 2.25x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse and Driven characters' ATK by 4.5x when slots match (4x otherwise), HP by 1.2x, heals crew by 0.4x character's RCV for every PERFECT at end of turn, and reduces character's Special Reverse/Special Bind duration by 6 turns
Crewmate Ability
Makes Powerhouse and Driven characters' DEX slots have matching slot effects
Reduces character's Special Reverse by 2 turns and Special Bind duration by 6 turns
Unlocks at Limit Break 8
Support Ability
Powerhouse characters
Adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,582 | 873 | 120 |
| Lv 99 | 3,164 | 1,746 | 240 |
| Lv 150 | 4,746 | 2,619 | 360 |
| Limit Break | 3,364+200 | 1,846+100 | 290+50 |
| Limit Break+ | 3,564+400 | 2,046+300 | 390+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 20
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 40
Show all 25
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns and Special Bind duration by 6 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 100
Potential Ability 3: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Special charge time by 10 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 2 turns at start of quest
- Level 2
Reduces character's Special charge time by 4 turns at start of quest
- Level 3
Reduces character's Special charge time by 6 turns at start of quest
- Level 4
Reduces character's Special charge time by 8 turns at start of quest
- Level 5
Reduces character's Special charge time by 10 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,350 | 1,848 | 254 |
| Lv 110 | 3,505 | 1,934 | 265 |
| Lv 120 | 3,815 | 2,105 | 289 |
| Lv 130 | 4,125 | 2,276 | 312 |
| Lv 150 | 4,746 | 2,619 | 360 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 182
- SPD
- 149
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (15 s); targets 2 enemies with high SPD for HP 15% reduction 2 times
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (6 s); targets 2 enemies with high SPD for HP 10% reduction 2 times
Charge time: 27 s
- Level 2
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (7 s); targets 2 enemies with high SPD for HP 10% reduction 2 times
Charge time: 27 s
- Level 3
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (8 s); targets 2 enemies with high SPD for HP 11% reduction 2 times
Charge time: 27 s
- Level 4
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (9 s); targets 2 enemies with high SPD for HP 11% reduction 2 times
Charge time: 27 s
- Level 5
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (10 s); targets 2 enemies with high SPD for HP 12% reduction 2 times
Charge time: 27 s
- Level 6
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (11 s); targets 2 enemies with high SPD for HP 12% reduction 2 times
Charge time: 27 s
- Level 7
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (12 s); targets 2 enemies with high SPD for HP 13% reduction 2 times
Charge time: 27 s
- Level 8
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (13 s); targets 2 enemies with high SPD for HP 13% reduction 2 times
Charge time: 27 s
- Level 9
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (14 s); targets 2 enemies with high SPD for HP 14% reduction 2 times
Charge time: 27 s
- Level 10
Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (15 s); targets 2 enemies with high SPD for HP 15% reduction 2 times
Charge time: 27 s
DEX-type teammates HP Up Lv.5, ATK Up Lv.5; QCK-type enemies DEF Down Lv.5
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, ATK Up Lv.1; QCK-type enemies DEF Down Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, ATK Up Lv.2; QCK-type enemies DEF Down Lv.2
- Level 3
DEX-type teammates HP Up Lv.3, ATK Up Lv.3; QCK-type enemies DEF Down Lv.3
- Level 4
DEX-type teammates HP Up Lv.4, ATK Up Lv.4; QCK-type enemies DEF Down Lv.4
- Level 5
DEX-type teammates HP Up Lv.5, ATK Up Lv.5; QCK-type enemies DEF Down Lv.5
80% chance to evade Damage Over Time, reduce damage taken from QCK by 20%























