Gecko Moria

Smashing the Sprout

Captain of Thriller Bark and one of the Seven Warlords of the Sea. User of the Shadow-Shadow Fruit. While Luffy has taken in one hundred shadows, Moria has taken in one thousand. That power is so great that Moria can split an island with a single blow.

Special

Island-Splitting Strike

Reduces Powerhouse and Driven characters' Special charge time by 1 turn, heals crew by number of enemies defeated by normal attacks multiplied by 10x of character's RCV at end of enemy's turn for 2 turns, reduces crew's Special Bind duration by 6 turns, deals 100x character's ATK in DEX damage to all enemies at end of turn for 3 turns, if crew's HP is at 51% or above when Special is launched, boosts Powerhouse and Driven characters' slot effects by 1.75x for 5 turns, and if crew's HP is at below 51% when Special is launched, boosts Powerhouse and Driven characters' slot effects by 2.25x for 3 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Level 615 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Fighting to the Death Until Dawn

Boosts Powerhouse and Driven characters' ATK by 4.5x when slots match (4x otherwise), HP by 1.2x, heals crew by 0.4x character's RCV for every PERFECT at end of turn, and reduces character's Special Reverse/Special Bind duration by 6 turns

Crewmate Ability

UNIQ

Makes Powerhouse and Driven characters' DEX slots have matching slot effects

RES

Reduces character's Special Reverse by 2 turns and Special Bind duration by 6 turns

Unlocks at Limit Break 8

Support Ability

Supported Characters

Powerhouse characters

Level 5 (Max)

Adds 8% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 2% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 8% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,582873120
Lv 993,1641,746240
Lv 1504,7462,619360
Limit Break3,364+2001,846+100290+50
Limit Break+3,564+4002,046+300390+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 20

03

Boosts base ATK by 20

04

Potential Ability 1: Pinch Healing

05

Boosts base HP by 40

Show all 25
06

Boosts base ATK by 30

07

Boosts base HP by 60

08

Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns and Special Bind duration by 6 turns

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base ATK by 40

12

Reduces Special charge time by 1 turn

13

Boosts base RCV by 30

14

Boosts base HP by 100

15

Potential Ability 3: Own Special Charge Time Reduced

16

Expand Limit Break (LB+)

17

Boosts base HP by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base HP by 50

22

Boosts base ATK by 50

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 10 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 2 turns at start of quest

  2. Level 2

    Reduces character's Special charge time by 4 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 6 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 8 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 10 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1053,3501,848254
Lv 1103,5051,934265
Lv 1203,8152,105289
Lv 1304,1252,276312
Lv 1504,7462,619360

Evolution

Gecko Moria
Super Evolution · 30,000 Beli
Gecko Moria

Pirate Rumble

Style
Obstructer
DEF
182
SPD
149
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Island-Splitting Strike
Level 10 (Max)

Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (15 s); targets 2 enemies with high SPD for HP 15% reduction 2 times

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (6 s); targets 2 enemies with high SPD for HP 10% reduction 2 times

    Charge time: 27 s

  2. Level 2

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (7 s); targets 2 enemies with high SPD for HP 10% reduction 2 times

    Charge time: 27 s

  3. Level 3

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (8 s); targets 2 enemies with high SPD for HP 11% reduction 2 times

    Charge time: 27 s

  4. Level 4

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (9 s); targets 2 enemies with high SPD for HP 11% reduction 2 times

    Charge time: 27 s

  5. Level 5

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (10 s); targets 2 enemies with high SPD for HP 12% reduction 2 times

    Charge time: 27 s

  6. Level 6

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (11 s); targets 2 enemies with high SPD for HP 12% reduction 2 times

    Charge time: 27 s

  7. Level 7

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (12 s); targets 2 enemies with high SPD for HP 13% reduction 2 times

    Charge time: 27 s

  8. Level 8

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (13 s); targets 2 enemies with high SPD for HP 13% reduction 2 times

    Charge time: 27 s

  9. Level 9

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (14 s); targets 2 enemies with high SPD for HP 14% reduction 2 times

    Charge time: 27 s

  10. Level 10

    Targets enemies within medium range (horizontal) for Damage Over Time Lv.2 (15 s); targets 2 enemies with high SPD for HP 15% reduction 2 times

    Charge time: 27 s

Ability
Level 5 (Max)

DEX-type teammates HP Up Lv.5, ATK Up Lv.5; QCK-type enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    DEX-type teammates HP Up Lv.1, ATK Up Lv.1; QCK-type enemies DEF Down Lv.1

  2. Level 2

    DEX-type teammates HP Up Lv.2, ATK Up Lv.2; QCK-type enemies DEF Down Lv.2

  3. Level 3

    DEX-type teammates HP Up Lv.3, ATK Up Lv.3; QCK-type enemies DEF Down Lv.3

  4. Level 4

    DEX-type teammates HP Up Lv.4, ATK Up Lv.4; QCK-type enemies DEF Down Lv.4

  5. Level 5

    DEX-type teammates HP Up Lv.5, ATK Up Lv.5; QCK-type enemies DEF Down Lv.5

Resilience

80% chance to evade Damage Over Time, reduce damage taken from QCK by 20%

Family

Gecko Moria
Gecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko Moria: ExtraGecko Moria: ExtraMoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko Moria
Linked families
Moria & Perona