Gecko Moria

Undead Army Leader

Captain of Thriller Bark and Shadow-Shadow Fruit user. He can create zombies that he can control by stealing a person's shadow and placing it in an empty vessel. In the Paramount War, he used his abilities to make zombies from the fallen Navy to incite Luffy.

Special

Endless Nightmare Charge

Sets the chain multiplier to 3x for 1 turn, reduces crew's [Damage Increase] duration by 5 turns, and if there are delayed enemies, deals 1,000,000 damage to all enemies

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 10

Captain Ability

Endless Rebirth

Boosts Powerhouse and Fighter characters' ATK by 3.5x, but reduces their ATK and HP a little after each turn

Crewmate Ability

UNIQ

Makes Powerhouse characters' INT slots have matching slot effects

RES

Completely cancels Remove SFX if Captain is a Powerhouse class

Unlocks at Limit Break 13

Support Ability

Supported Characters

Doctor Hogback, Perona, Absalom

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 12,05872468
Lv 993,3481,475149
Lv 1505,0222,212223
Limit Break3,528+1801,575+100194+45
Limit Break+3,728+3801,775+300294+145

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 20

03

Boosts base RCV by 15

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 20

Show all 25
06

Boosts base HP by 30

07

Boosts base ATK by 30

08

Boosts base HP by 30

09

Boosts base HP by 30

10

Reduces Special charge time by 1 turn

11

Boosts base HP by 40

12

Boosts base HP by 50

13

Add Crewmate Ability 2: Completely cancels Remove SFX if Captain is a Powerhouse class

14

Boosts base ATK by 50

15

Potential Ability 2: Own Special Charge Time Reduced

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base ATK by 50

24

Boosts base ATK by 50

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 9 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 3 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 5 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 7 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 9 turns at start of quest

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,5441,561157
Lv 1103,7091,633164
Lv 1204,0371,778179
Lv 1304,3651,922193
Lv 1505,0222,212223

Evolution

Gecko Moria
Sea StallionBlack Pirate PenguinBlack Armored CrabBlack Plated LobsterBlack Striped Dragon
30,000 Beli
Gecko Moria

Pirate Rumble

Style
Attacker
DEF
150
SPD
144
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Endless Nightmare Charge
Level 10 (Max)

Targets Powerhouse class teammates for Critical % Up Lv.5 (25 s); targets enemies within large range for ATK x 2.2 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets Powerhouse class teammates for Critical % Up Lv.1 (16 s); targets enemies within large range for ATK x 1.2 damage

    Charge time: 27 s

  2. Level 2

    Targets Powerhouse class teammates for Critical % Up Lv.1 (17 s); targets enemies within large range for ATK x 1.3 damage

    Charge time: 27 s

  3. Level 3

    Targets Powerhouse class teammates for Critical % Up Lv.1 (18 s); targets enemies within large range for ATK x 1.4 damage

    Charge time: 27 s

  4. Level 4

    Targets Powerhouse class teammates for Critical % Up Lv.2 (19 s); targets enemies within large range for ATK x 1.5 damage

    Charge time: 27 s

  5. Level 5

    Targets Powerhouse class teammates for Critical % Up Lv.2 (20 s); targets enemies within large range for ATK x 1.6 damage

    Charge time: 27 s

  6. Level 6

    Targets Powerhouse class teammates for Critical % Up Lv.3 (21 s); targets enemies within large range for ATK x 1.7 damage

    Charge time: 27 s

  7. Level 7

    Targets Powerhouse class teammates for Critical % Up Lv.3 (22 s); targets enemies within large range for ATK x 1.8 damage

    Charge time: 27 s

  8. Level 8

    Targets Powerhouse class teammates for Critical % Up Lv.3 (23 s); targets enemies within large range for ATK x 1.9 damage

    Charge time: 27 s

  9. Level 9

    Targets Powerhouse class teammates for Critical % Up Lv.4 (24 s); targets enemies within large range for ATK x 2 damage

    Charge time: 27 s

  10. Level 10

    Targets Powerhouse class teammates for Critical % Up Lv.5 (25 s); targets enemies within large range for ATK x 2.2 damage

    Charge time: 27 s

Ability
Level 5 (Max)

Powerhouse class teammates ATK Up Lv.5, Critical % Up Lv.5

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK Up Lv.1, Critical % Up Lv.1

  2. Level 2

    Powerhouse class teammates ATK Up Lv.2, Critical % Up Lv.2

  3. Level 3

    Powerhouse class teammates ATK Up Lv.3, Critical % Up Lv.3

  4. Level 4

    Powerhouse class teammates ATK Up Lv.4, Critical % Up Lv.4

  5. Level 5

    Powerhouse class teammates ATK Up Lv.5, Critical % Up Lv.5

Resilience

70% chance to evade Special Bind, reduce damage taken from Cerebral by 20%

Family

Gecko Moria
Gecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko Moria: ExtraGecko Moria: ExtraMoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko MoriaGecko Moria
Linked families
Moria & Perona