
Gecko Moria
Invading Lord of Shadows
Captain of Thriller Bark and former Warlord of the Sea. He heads to the Pirate Island of Fullalead with his army of zombies in search of his crewmate, Absalom. Upon learning Absalom has been killed, Moria becomes furious.
Special
Reduces Powerhouse and Driven characters' Special Bind duration by 5 turns, reduces all enemies' [Continuous Restore] and Resilience duration by 5 turns, boosts Powerhouse and Driven characters' base ATK by +900 for 1 turn, and boosts crew's chain multiplier by +1.1 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 35 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−7 turns at Limit Break 38
Captain Ability
Boosts Powerhouse and Driven characters' ATK by 2x and HP by 1.35x
Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Driven characters' ATK by 3.5x and HP by 1.35x, and reduces damage taken by 20% in turns where character doesn't attack
Unlocks at Limit Break 39
Crewmate Ability
Lets character completely evade Paralysis
Unlocks at Limit Break 7
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 30
Support Ability
Powerhouse characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,665 | 739 | 54 |
| Lv 99 | 3,804 | 1,528 | 108 |
| Lv 150 | 5,706 | 2,292 | 162 |
| Limit Break | 4,204+400 | 1,728+200 | 228+120 |
| Limit Break+ | 4,554+750 | 1,928+400 | 328+220 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: PSY Damage Reduction
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Lets character completely evade Paralysis
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base RCV by 30
Boosts base HP by 40
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 40
Boosts base RCV by 30
Boosts base RCV by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 70
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 100
Reduces Special charge time by 7 turns
Power Up Captain Ability
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,027 | 1,617 | 114 |
| Lv 110 | 4,214 | 1,692 | 119 |
| Lv 120 | 4,587 | 1,842 | 130 |
| Lv 130 | 4,960 | 1,992 | 140 |
| Lv 150 | 5,706 | 2,292 | 162 |
Pirate Rumble
- Style
Attacker- DEF
- 166
- SPD
- 143
- Cost
- 35
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 2500 damage, 75% chance of Special Bind (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 1500 damage, 55% chance of Special Bind (6 s)
Charge time: 28 s
- Level 2
Targets enemies within medium range for 1600 damage, 57% chance of Special Bind (7 s)
Charge time: 28 s
- Level 3
Targets enemies within medium range for 1700 damage, 59% chance of Special Bind (8 s)
Charge time: 28 s
- Level 4
Targets enemies within medium range for 1800 damage, 61% chance of Special Bind (9 s)
Charge time: 28 s
- Level 5
Targets enemies within medium range for 1900 damage, 63% chance of Special Bind (10 s)
Charge time: 28 s
- Level 6
Targets enemies within medium range for 2000 damage, 65% chance of Special Bind (11 s)
Charge time: 28 s
- Level 7
Targets enemies within medium range for 2100 damage, 67% chance of Special Bind (12 s)
Charge time: 28 s
- Level 8
Targets enemies within medium range for 2200 damage, 69% chance of Special Bind (13 s)
Charge time: 28 s
- Level 9
Targets enemies within medium range for 2300 damage, 71% chance of Special Bind (14 s)
Charge time: 28 s
- Level 10
Targets enemies within medium range for 2500 damage, 75% chance of Special Bind (15 s)
Charge time: 28 s
INT-type teammates ATK Up Lv.5, SPD Up Lv.5, RCV Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, SPD Up Lv.1, RCV Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, SPD Up Lv.2, RCV Up Lv.2
- Level 3
INT-type teammates ATK Up Lv.3, SPD Up Lv.3, RCV Up Lv.3
- Level 4
INT-type teammates ATK Up Lv.4, SPD Up Lv.4, RCV Up Lv.4
- Level 5
INT-type teammates ATK Up Lv.5, SPD Up Lv.5, RCV Up Lv.5
80% chance to evade Action Bind























