Kaido

Punishing the Child of Ogres

Supreme Commander of the Animal Kingdom Pirates. Kaido confronts his son, Yamato, who carries the spirit of the samurai. Kaido swings his club against him to crush any hope that Yamato has over befriending with other humans.

Special

Bludgeoning Kundali Dragon Swarm

Deals INT damage to random enemies 10 times, changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts Driven characters' ATK and slot effects by 2.5x for 1 turn

BaseLimit Break
Level 123 turns21 turns
Level 222 turns20 turns
Level 321 turns19 turns
Level 420 turns18 turns
Level 519 turns17 turns
Level 618 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 12

−1 turn at Limit Break 24 (LB+)

Captain Ability

Ruling Power

Reduces character's Special charge time by 3 turns at start of quest, boosts INT and Driven characters' HP by 1.5x, ATK by 4.75x, boosts their ATK by approximately 5x when they have WANO slots, and deals non-type damage to one enemy at end of turn based on number of PERFECTs landed during a turn (up to 300x character's ATK)

Crewmate Ability

+STATS

Boosts character's base ATK by 300 when attacking last out of all available characters

+STATS

Boosts Driven characters' base HP by 200

Unlocks at Limit Break 8

Support Ability

Supported Characters

Jack, King, Queen

Level 5 (Max)

Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.5x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.2x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.3x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.4x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.5x for 1 turn

Super Special

Super Type
Condition

When crew contains any of the following characters (except as Support Characters): King, Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki

Reduces character's Special charge time by 2 turns, increases all enemies' damage taken by 2x for 1 turn, and changes INT characters to Super INT

Stats

HPATKRCV
Lv 11,84183281
Lv 993,4911,591188
Lv 1505,2362,386282
Limit Break3,691+2001,691+100238+50
Limit Break+3,891+4001,891+300338+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 30

Show all 25
06

Boosts base RCV by 30

07

Boosts base HP by 30

08

Add Crewmate Ability 2: Boosts Driven characters' base HP by 200

09

Potential Ability 2: Limit Special Uses Resistance

10

Add 1 Power Slot

11

Boosts base HP by 70

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 50

14

Boosts base HP by 80

15

Potential Ability 3: Final Tap Sugo Special

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 50

19

Boosts base RCV by 50

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base ATK by 50

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Boosts base ATK by 50

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 2 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 1 turn

  4. Level 4

    Reduces Limit Special Uses duration by 1 turn

  5. Level 5

    Reduces Limit Special Uses duration by 2 turns

Final Tap Sugo Special
Level 5 (Max)

Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)

Condition

At final battle, when character's slot is WANO or INT

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +200 for 1 turn (stacks with effects from Special)

    Condition

    At final battle, when character's slot is WANO or INT

  2. Level 2

    Boosts character's base ATK by +400 for 1 turn (stacks with effects from Special)

    Condition

    At final battle, when character's slot is WANO or INT

  3. Level 3

    Boosts character's base ATK by +600 for 1 turn (stacks with effects from Special)

    Condition

    At final battle, when character's slot is WANO or INT

  4. Level 4

    Boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)

    Condition

    At final battle, when character's slot is WANO or INT

  5. Level 5

    Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)

    Condition

    At final battle, when character's slot is WANO or INT

Level Limit Break

HPATKRCV
Lv 1053,6961,684199
Lv 1103,8671,762208
Lv 1204,2091,918226
Lv 1304,5512,074245
Lv 1505,2362,386282

Evolution

Kaido
Super Evolution · 30,000 Beli
Kaido

Pirate Rumble

Style
Attacker
DEF
153
SPD
180
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Bludgeoning Kundali Dragon Swarm
Level 10 (Max)

Targets Slasher class enemies for DEF Down Lv.5 (15 s); targets 4 enemies for ATK x 1.9 damage; targets Powerhouse class enemies for 80% chance of Paralysis (10 s)

Charge time: 34 s

Show all 10 levels
  1. Level 1

    Targets Slasher class enemies for DEF Down Lv.1 (15 s); targets 4 enemies for ATK x 1 damage; targets Powerhouse class enemies for 35% chance of Paralysis (10 s)

    Charge time: 34 s

  2. Level 2

    Targets Slasher class enemies for DEF Down Lv.1 (15 s); targets 4 enemies for ATK x 1.1 damage; targets Powerhouse class enemies for 40% chance of Paralysis (10 s)

    Charge time: 34 s

  3. Level 3

    Targets Slasher class enemies for DEF Down Lv.1 (15 s); targets 4 enemies for ATK x 1.2 damage; targets Powerhouse class enemies for 45% chance of Paralysis (10 s)

    Charge time: 34 s

  4. Level 4

    Targets Slasher class enemies for DEF Down Lv.2 (15 s); targets 4 enemies for ATK x 1.3 damage; targets Powerhouse class enemies for 50% chance of Paralysis (10 s)

    Charge time: 34 s

  5. Level 5

    Targets Slasher class enemies for DEF Down Lv.2 (15 s); targets 4 enemies for ATK x 1.4 damage; targets Powerhouse class enemies for 55% chance of Paralysis (10 s)

    Charge time: 34 s

  6. Level 6

    Targets Slasher class enemies for DEF Down Lv.3 (15 s); targets 4 enemies for ATK x 1.5 damage; targets Powerhouse class enemies for 60% chance of Paralysis (10 s)

    Charge time: 34 s

  7. Level 7

    Targets Slasher class enemies for DEF Down Lv.3 (15 s); targets 4 enemies for ATK x 1.6 damage; targets Powerhouse class enemies for 65% chance of Paralysis (10 s)

    Charge time: 34 s

  8. Level 8

    Targets Slasher class enemies for DEF Down Lv.3 (15 s); targets 4 enemies for ATK x 1.7 damage; targets Powerhouse class enemies for 70% chance of Paralysis (10 s)

    Charge time: 34 s

  9. Level 9

    Targets Slasher class enemies for DEF Down Lv.4 (15 s); targets 4 enemies for ATK x 1.8 damage; targets Powerhouse class enemies for 75% chance of Paralysis (10 s)

    Charge time: 34 s

  10. Level 10

    Targets Slasher class enemies for DEF Down Lv.5 (15 s); targets 4 enemies for ATK x 1.9 damage; targets Powerhouse class enemies for 80% chance of Paralysis (10 s)

    Charge time: 34 s

Ability
Level 5 (Max)

INT-type teammates ATK Up Lv.5, HP Up Lv.5; Powerhouse class enemies ATK Down Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK Up Lv.1, HP Up Lv.1; Powerhouse class enemies ATK Down Lv.1

  2. Level 2

    INT-type teammates ATK Up Lv.2, HP Up Lv.2; Powerhouse class enemies ATK Down Lv.1

  3. Level 3

    INT-type teammates ATK Up Lv.3, HP Up Lv.3; Powerhouse class enemies ATK Down Lv.2

  4. Level 4

    INT-type teammates ATK Up Lv.4, HP Up Lv.4; Powerhouse class enemies ATK Down Lv.2

  5. Level 5

    INT-type teammates ATK Up Lv.5, HP Up Lv.5; Powerhouse class enemies ATK Down Lv.3

Resilience

80% chance to evade Paralysis, reduce damage taken from PSY by 20%

Family

Kaido
KaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaido: NeoKaidoKaidoKaidoKaidoKaido, King of the BeastsKaido
Linked families
Kaido & Big MomKaido & KingKaido & Lead PerformersKaido VS Big MomKaido VS YamatoLuffy VS Kaido