
Kaido
Punishing the Child of Ogres
Supreme Commander of the Animal Kingdom Pirates. Kaido confronts his son, Yamato, who carries the spirit of the samurai. Kaido swings his club against him to crush any hope that Yamato has over befriending with other humans.
Special
Deals INT damage to random enemies 10 times, changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts Driven characters' ATK and slot effects by 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Level 6 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Reduces character's Special charge time by 3 turns at start of quest, boosts INT and Driven characters' HP by 1.5x, ATK by 4.75x, boosts their ATK by approximately 5x when they have WANO slots, and deals non-type damage to one enemy at end of turn based on number of PERFECTs landed during a turn (up to 300x character's ATK)
Crewmate Ability
Boosts character's base ATK by 300 when attacking last out of all available characters
Boosts Driven characters' base HP by 200
Unlocks at Limit Break 8
Support Ability
Jack, King, Queen
Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.5x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.2x for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.3x for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.4x for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts Powerhouse and Driven characters' ATK and slot effects by 1.5x for 1 turn
Super Special

When crew contains any of the following characters (except as Support Characters): King, Queen, Jack, Ulti, Page One, Black Maria, Who's-Who, Sasaki
Reduces character's Special charge time by 2 turns, increases all enemies' damage taken by 2x for 1 turn, and changes INT characters to Super INT
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,841 | 832 | 81 |
| Lv 99 | 3,491 | 1,591 | 188 |
| Lv 150 | 5,236 | 2,386 | 282 |
| Limit Break | 3,691+200 | 1,691+100 | 238+50 |
| Limit Break+ | 3,891+400 | 1,891+300 | 338+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 20
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 30
Show all 25
Boosts base RCV by 30
Boosts base HP by 30
Add Crewmate Ability 2: Boosts Driven characters' base HP by 200
Potential Ability 2: Limit Special Uses Resistance
Add 1 Power Slot
Boosts base HP by 70
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces Limit Special Uses duration by 2 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 1 turn
- Level 4
Reduces Limit Special Uses duration by 1 turn
- Level 5
Reduces Limit Special Uses duration by 2 turns
Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)
At final battle, when character's slot is WANO or INT
Show all 5 levels
- Level 1
Boosts character's base ATK by +200 for 1 turn (stacks with effects from Special)
ConditionAt final battle, when character's slot is WANO or INT
- Level 2
Boosts character's base ATK by +400 for 1 turn (stacks with effects from Special)
ConditionAt final battle, when character's slot is WANO or INT
- Level 3
Boosts character's base ATK by +600 for 1 turn (stacks with effects from Special)
ConditionAt final battle, when character's slot is WANO or INT
- Level 4
Boosts character's base ATK by +800 for 1 turn (stacks with effects from Special)
ConditionAt final battle, when character's slot is WANO or INT
- Level 5
Boosts character's base ATK by +1000 for 1 turn (stacks with effects from Special)
ConditionAt final battle, when character's slot is WANO or INT
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,696 | 1,684 | 199 |
| Lv 110 | 3,867 | 1,762 | 208 |
| Lv 120 | 4,209 | 1,918 | 226 |
| Lv 130 | 4,551 | 2,074 | 245 |
| Lv 150 | 5,236 | 2,386 | 282 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 153
- SPD
- 180
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Slasher class enemies for DEF Down Lv.5 (15 s); targets 4 enemies for ATK x 1.9 damage; targets Powerhouse class enemies for 80% chance of Paralysis (10 s)
Charge time: 34 s
Show all 10 levels
- Level 1
Targets Slasher class enemies for DEF Down Lv.1 (15 s); targets 4 enemies for ATK x 1 damage; targets Powerhouse class enemies for 35% chance of Paralysis (10 s)
Charge time: 34 s
- Level 2
Targets Slasher class enemies for DEF Down Lv.1 (15 s); targets 4 enemies for ATK x 1.1 damage; targets Powerhouse class enemies for 40% chance of Paralysis (10 s)
Charge time: 34 s
- Level 3
Targets Slasher class enemies for DEF Down Lv.1 (15 s); targets 4 enemies for ATK x 1.2 damage; targets Powerhouse class enemies for 45% chance of Paralysis (10 s)
Charge time: 34 s
- Level 4
Targets Slasher class enemies for DEF Down Lv.2 (15 s); targets 4 enemies for ATK x 1.3 damage; targets Powerhouse class enemies for 50% chance of Paralysis (10 s)
Charge time: 34 s
- Level 5
Targets Slasher class enemies for DEF Down Lv.2 (15 s); targets 4 enemies for ATK x 1.4 damage; targets Powerhouse class enemies for 55% chance of Paralysis (10 s)
Charge time: 34 s
- Level 6
Targets Slasher class enemies for DEF Down Lv.3 (15 s); targets 4 enemies for ATK x 1.5 damage; targets Powerhouse class enemies for 60% chance of Paralysis (10 s)
Charge time: 34 s
- Level 7
Targets Slasher class enemies for DEF Down Lv.3 (15 s); targets 4 enemies for ATK x 1.6 damage; targets Powerhouse class enemies for 65% chance of Paralysis (10 s)
Charge time: 34 s
- Level 8
Targets Slasher class enemies for DEF Down Lv.3 (15 s); targets 4 enemies for ATK x 1.7 damage; targets Powerhouse class enemies for 70% chance of Paralysis (10 s)
Charge time: 34 s
- Level 9
Targets Slasher class enemies for DEF Down Lv.4 (15 s); targets 4 enemies for ATK x 1.8 damage; targets Powerhouse class enemies for 75% chance of Paralysis (10 s)
Charge time: 34 s
- Level 10
Targets Slasher class enemies for DEF Down Lv.5 (15 s); targets 4 enemies for ATK x 1.9 damage; targets Powerhouse class enemies for 80% chance of Paralysis (10 s)
Charge time: 34 s
INT-type teammates ATK Up Lv.5, HP Up Lv.5; Powerhouse class enemies ATK Down Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, HP Up Lv.1; Powerhouse class enemies ATK Down Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, HP Up Lv.2; Powerhouse class enemies ATK Down Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, HP Up Lv.3; Powerhouse class enemies ATK Down Lv.2
- Level 4
INT-type teammates ATK Up Lv.4, HP Up Lv.4; Powerhouse class enemies ATK Down Lv.2
- Level 5
INT-type teammates ATK Up Lv.5, HP Up Lv.5; Powerhouse class enemies ATK Down Lv.3
80% chance to evade Paralysis, reduce damage taken from PSY by 20%





















