
Kaido: Neo
Deity Who Protects the Land
One of the Four Emperors, in charge of the Animal Kingdom Pirates. Though he is held as a deity who protects the land, in reality he is so feared that the townsfolk will go running at the sight of him. He is able to transform into a dragon using his abilities, and often does so when he's drunk.
Special
Reduces all enemies' HP, reducing more HP the more enemies are present when Special is launched (minimum 20%, maximum 40%), changes character's slot and adjacent slots to character's own type, and for 2 turns, boosts STR characters' ATK by 2.25x after pulling off at least a 12-hit combo in a turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Level 6 | 24 turns | 22 turns |
| Level 7 | 23 turns | 21 turns |
| Level 8 | 22 turns | 20 turns |
| Level 9 | 21 turns | 19 turns |
| Level 10 | 20 turns | 18 turns |
| Level 11 | 19 turns | 17 turns |
| Level 12 | 18 turns | 16 turns |
| Level 13 | 17 turns | 15 turns |
| Level 14 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 20
Captain Ability
Boosts STR characters' ATK by 3x, HP by 1.25x, and reduces their Special charge time by 2 turns at start of quest
Crewmate Ability
Character's STR slot is carried over to the next turn if character lands a PERFECT strike
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Basil Hawkins, Jack, Holdem, Speed
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 2% of character's base ATK to supported character's base ATK
- Level 2
Adds 3% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,560 | 658 | 41 |
| Lv 99 | 3,900 | 1,644 | 102 |
| Lv 150 | 5,850 | 2,466 | 153 |
| Limit Break | 4,100+200 | 1,864+220 | 217+115 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 15
Boosts base ATK by 20
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 60
Show all 20
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 80
Boosts base RCV by 40
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Character cannot be blown away by attack
Add 1 Power Slot
Boosts base ATK by 60
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 40
Boosts base RCV by 40
Boosts base HP by 60
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,129 | 1,740 | 108 |
| Lv 110 | 4,320 | 1,821 | 113 |
| Lv 120 | 4,702 | 1,982 | 123 |
| Lv 130 | 5,085 | 2,143 | 133 |
| Lv 150 | 5,850 | 2,466 | 153 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 206
- SPD
- 178
- Cost
- 30
Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (horizontal) for HP 25% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.4 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 900 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for HP 20% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 600 damage
Charge time: 32 s
- Level 2
Targets enemies within large range (horizontal) for HP 20% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 625 damage
Charge time: 32 s
- Level 3
Targets enemies within large range (horizontal) for HP 21% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 650 damage
Charge time: 32 s
- Level 4
Targets enemies within large range (horizontal) for HP 21% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 675 damage
Charge time: 32 s
- Level 5
Targets enemies within large range (horizontal) for HP 22% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 700 damage
Charge time: 32 s
- Level 6
Targets enemies within large range (horizontal) for HP 22% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 725 damage
Charge time: 32 s
- Level 7
Targets enemies within large range (horizontal) for HP 23% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 750 damage
Charge time: 32 s
- Level 8
Targets enemies within large range (horizontal) for HP 23% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 775 damage
Charge time: 32 s
- Level 9
Targets enemies within large range (horizontal) for HP 24% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 800 damage
Charge time: 32 s
- Level 10
Targets enemies within large range (horizontal) for HP 25% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.4 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 900 damage
Charge time: 32 s
if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.6; when blowing away enemy, up to 3 times self ATK Up Lv.6
Show all 5 levels
- Level 1
if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.2; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 2
if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.3; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 3
if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.4; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 4
if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.5; when blowing away enemy, up to 3 times self ATK Up Lv.6
- Level 5
if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.6; when blowing away enemy, up to 3 times self ATK Up Lv.6





















