Kaido: Neo

Deity Who Protects the Land

One of the Four Emperors, in charge of the Animal Kingdom Pirates. Though he is held as a deity who protects the land, in reality he is so feared that the townsfolk will go running at the sight of him. He is able to transform into a dragon using his abilities, and often does so when he's drunk.

Special

Fortified Scaled Dragon Tail: Neo

Reduces all enemies' HP, reducing more HP the more enemies are present when Special is launched (minimum 20%, maximum 40%), changes character's slot and adjacent slots to character's own type, and for 2 turns, boosts STR characters' ATK by 2.25x after pulling off at least a 12-hit combo in a turn

BaseLimit Break
Level 129 turns27 turns
Level 228 turns26 turns
Level 327 turns25 turns
Level 426 turns24 turns
Level 525 turns23 turns
Level 624 turns22 turns
Level 723 turns21 turns
Level 822 turns20 turns
Level 921 turns19 turns
Level 1020 turns18 turns
Level 1119 turns17 turns
Level 1218 turns16 turns
Level 1317 turns15 turns
Level 1416 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 11

−1 turn at Limit Break 20

Captain Ability

Drunk Dragon of the Land of Wano: Neo

Boosts STR characters' ATK by 3x, HP by 1.25x, and reduces their Special charge time by 2 turns at start of quest

Crewmate Ability

UNIQ

Character's STR slot is carried over to the next turn if character lands a PERFECT strike

RES

Character cannot be blown away by attack

Unlocks at Limit Break 12

Support Ability

Supported Characters

Basil Hawkins, Jack, Holdem, Speed

Level 5 (Max)

Adds 9% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 3% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 9% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,56065841
Lv 993,9001,644102
Lv 1505,8502,466153
Limit Break4,100+2001,864+220217+115

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 15

03

Boosts base ATK by 20

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base HP by 60

Show all 20
06

Boosts base RCV by 20

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base HP by 80

10

Boosts base RCV by 40

11

Reduces Special charge time by 1 turn

12

Add Crewmate Ability 2: Character cannot be blown away by attack

13

Add 1 Power Slot

14

Boosts base ATK by 60

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base ATK by 40

17

Boosts base RCV by 40

18

Boosts base HP by 60

19

Boosts base ATK by 60

20

Reduces Special charge time by 1 turn

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,1291,740108
Lv 1104,3201,821113
Lv 1204,7021,982123
Lv 1305,0852,143133
Lv 1505,8502,466153

Evolution

Kaido
Super Evolution · 30,000 Beli
Kaido: Neo

Pirate Rumble

Style
Attacker
DEF
206
SPD
178
Cost
30
Action

Normal Attack → Power Attack → Full Attack

Targets closest enemies

Fortified Scaled Dragon Tail: Neo
Level 10 (Max)

Targets enemies within large range (horizontal) for HP 25% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.4 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 900 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for HP 20% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 600 damage

    Charge time: 32 s

  2. Level 2

    Targets enemies within large range (horizontal) for HP 20% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 625 damage

    Charge time: 32 s

  3. Level 3

    Targets enemies within large range (horizontal) for HP 21% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 650 damage

    Charge time: 32 s

  4. Level 4

    Targets enemies within large range (horizontal) for HP 21% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 675 damage

    Charge time: 32 s

  5. Level 5

    Targets enemies within large range (horizontal) for HP 22% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.2 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 700 damage

    Charge time: 32 s

  6. Level 6

    Targets enemies within large range (horizontal) for HP 22% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 725 damage

    Charge time: 32 s

  7. Level 7

    Targets enemies within large range (horizontal) for HP 23% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 750 damage

    Charge time: 32 s

  8. Level 8

    Targets enemies within large range (horizontal) for HP 23% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 775 damage

    Charge time: 32 s

  9. Level 9

    Targets enemies within large range (horizontal) for HP 24% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.3 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 800 damage

    Charge time: 32 s

  10. Level 10

    Targets enemies within large range (horizontal) for HP 25% reduction; targets STR/INT-type teammates for Blow Away % Up Lv.4 (15 s); if enemy team have 2 or more characters than your team; targets enemies within large range (horizontal) for 900 damage

    Charge time: 32 s

Ability
Level 5 (Max)

if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.6; when blowing away enemy, up to 3 times self ATK Up Lv.6

Show all 5 levels
  1. Level 1

    if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.2; when blowing away enemy, up to 3 times self ATK Up Lv.6

  2. Level 2

    if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.3; when blowing away enemy, up to 3 times self ATK Up Lv.6

  3. Level 3

    if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.4; when blowing away enemy, up to 3 times self ATK Up Lv.6

  4. Level 4

    if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.5; when blowing away enemy, up to 3 times self ATK Up Lv.6

  5. Level 5

    if enemy team have 2 or more characters than your team, STR/INT-type teammates ATK Up Lv.6; when blowing away enemy, up to 3 times self ATK Up Lv.6

Family

Kaido
KaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaidoKaido, King of the BeastsKaido
Linked families
Kaido & Big MomKaido & KingKaido & Lead PerformersKaido VS Big MomKaido VS YamatoLuffy VS Kaido