
Kaido
Destructive Club
One of the Four Emperors, in charge of the Animal Kingdom Pirates. He withstands Luffy's barrage of attacks without batting an eye during their confrontation in Okobore. It only takes one blow of his attack, Thunder Bagua, to defeat Luffy.
Special
Doubles all enemies' damage taken for 1 turn, deals 1,000,000 non-type damage to one enemy, and changes all slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts QCK characters' ATK by 4.5x (approximately 5x in turns where "Sky-Cracking Thunder Bagua" is used), boosts other characters' ATK by 4x, and boosts crew's HP by 1.5x. If total damage taken from enemy reaches 10,000 or more, launches "Sky-Cracking Thunder Bagua" at start of crew's next turn (Specials launched through Captain Ability will not affect the Special charge time. Accumulated damage taken will reset after each launch from Captain Ability. If moving battles through Special launched from Captain Ability, the Special will not launch at the start of crew's next turn even meeting the requirement)
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 10
Boosts character's base ATK by 1.1x in turns where "Sky-Cracking Thunder Bagua" is used
Unlocks at Limit Break 25
Support Ability
Jack, King, Queen
Adds 18% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 8% of character's base ATK to supported character's base ATK
- Level 2
Adds 10% of character's base ATK to supported character's base ATK
- Level 3
Adds 12% of character's base ATK to supported character's base ATK
- Level 4
Adds 15% of character's base ATK to supported character's base ATK
- Level 5
Adds 18% of character's base ATK to supported character's base ATK
Super Special

When crew's HP is 50% or below
Reduces all enemies' [Damage Cut] and damage reduction duration by 2 turns, deals 2,000,000 non-type damage to one enemy, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,756 | 995 | 59 |
| Lv 99 | 3,902 | 1,658 | 197 |
| Lv 150 | 5,853 | 2,487 | 295 |
| Limit Break | 4,402+500 | 1,858+200 | 297+100 |
| Limit Break+ | 4,902+1,000 | 2,058+400 | 347+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Add Crewmate Ability 2: Boosts character's base ATK by 1.1x in turns where "Sky-Cracking Thunder Bagua" is used
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,131 | 1,755 | 208 |
| Lv 110 | 4,322 | 1,836 | 218 |
| Lv 120 | 4,705 | 1,999 | 237 |
| Lv 130 | 5,087 | 2,161 | 256 |
| Lv 150 | 5,853 | 2,487 | 295 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 184
- SPD
- 172
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for DEF Down Lv.3 (5 s), ATK x 2 damage; targets all enemies for 50% chance of Paralysis (20 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 0.8 damage; targets all enemies for 10% chance of Paralysis (11 s)
Charge time: 26 s
- Level 2
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 0.88 damage; targets all enemies for 14% chance of Paralysis (12 s)
Charge time: 26 s
- Level 3
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 0.96 damage; targets all enemies for 18% chance of Paralysis (13 s)
Charge time: 26 s
- Level 4
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 1.04 damage; targets all enemies for 22% chance of Paralysis (14 s)
Charge time: 26 s
- Level 5
Targets enemies within large range for DEF Down Lv.1 (5 s), ATK x 1.12 damage; targets all enemies for 26% chance of Paralysis (15 s)
Charge time: 26 s
- Level 6
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 1.2 damage; targets all enemies for 30% chance of Paralysis (16 s)
Charge time: 26 s
- Level 7
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 1.28 damage; targets all enemies for 34% chance of Paralysis (17 s)
Charge time: 26 s
- Level 8
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 1.36 damage; targets all enemies for 38% chance of Paralysis (18 s)
Charge time: 26 s
- Level 9
Targets enemies within large range for DEF Down Lv.2 (5 s), ATK x 1.44 damage; targets all enemies for 42% chance of Paralysis (19 s)
Charge time: 26 s
- Level 10
Targets enemies within large range for DEF Down Lv.3 (5 s), ATK x 2 damage; targets all enemies for 50% chance of Paralysis (20 s)
Charge time: 26 s
QCK-type teammates HP Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.10, SPD Up Lv.10
Show all 5 levels
- Level 1
QCK-type teammates HP Up Lv.1, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.1, SPD Up Lv.1
- Level 2
QCK-type teammates HP Up Lv.2, DEF Up Lv.1; first 40 s of battle, self ATK Up Lv.3, SPD Up Lv.3
- Level 3
QCK-type teammates HP Up Lv.3, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.5, SPD Up Lv.5
- Level 4
QCK-type teammates HP Up Lv.4, DEF Up Lv.2; first 40 s of battle, self ATK Up Lv.7, SPD Up Lv.7
- Level 5
QCK-type teammates HP Up Lv.5, DEF Up Lv.3; first 40 s of battle, self ATK Up Lv.10, SPD Up Lv.10
Completely evades Special Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Jan 20, 2024 – Jan 28, 2024





















