Orochi

Assaulting Eight-Headed Snake

Shogun of the Land of Wano. User of the Snake-Snake Fruit, Mythical Type, Yamata-no-Orochi Model. Each of his eight-headed snakes bites through his enemies.

Special

Inescapable Eight-Headed Assault

Reduces crew's Special charge time by 1 turn, and deals 100x character's ATK in non-type damage to all enemies. If Captain is a Driven or Powerhouse class, further increases all enemies' [Damage Increase] status effect by +0.3. Boosts Driven and Powerhouse characters' slot effects and type effects of normal attacks for 1 turn based on the total damage received from enemies (2.25x for 0 or more, 2.5x for 50,000 or more). If crew's HP is at 70% or above when Special is launched, cannot be KO'd if HP is 70% or above for 2 turns (effect cannot be used multiple times)

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Murderous Shogun

Boosts Driven and Powerhouse characters' ATK by 4.5x, HP by 1.75x, increases damage taken by 1.5x, but reduces character's Special charge time by 3 turns at start of crew's next turn after receiving damage, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). After taking 50,000 or more total damage from enemies during the quest, boosts Driven and Powerhouse characters' ATK by approximately 5.25x, heals 2,000 HP at end of turn, reduces damage taken by 10%, and removes the effect of "increases damage taken by 1.5x"

Crewmate Ability

UNIQ

Reduces character's Special charge time by 1 turn every time another Driven or Powerhouse character uses a Special

Unlocks at Limit Break 10

UNIQ

Makes Driven and Powerhouse characters' QCKRCV slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Kanjuro, Kaido

Level 5 (Max)

Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.75x for 1 turn, and heals crew by 2,000 HP

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.35x for 1 turn, and heals crew by 1,000 HP

  2. Level 2

    Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.45x for 1 turn, and heals crew by 1,250 HP

  3. Level 3

    Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.55x for 1 turn, and heals crew by 1,500 HP

  4. Level 4

    Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.65x for 1 turn, and heals crew by 1,750 HP

  5. Level 5

    Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.75x for 1 turn, and heals crew by 2,000 HP

Stats

HPATKRCV
Lv 12,164783104
Lv 994,3281,566207
Lv 1506,4922,349310
Limit Break4,728+4001,816+250307+100
Limit Break+5,228+9002,016+450407+200

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Potential Ability 1: Pinch Healing

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 15

08

Boosts base HP by 40

09

Boosts base ATK by 15

10

Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time another Driven or Powerhouse character uses a Special

11

Boosts base HP by 60

12

Boosts base ATK by 20

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base RCV by 20

20

Boosts base RCV by 20

21

Boosts base ATK by 30

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Makes Driven and Powerhouse characters' QCKRCV slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base RCV by 20

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1054,5821,658219
Lv 1104,7941,734229
Lv 1205,2191,888249
Lv 1305,6432,041269
Lv 1506,4922,349310

Evolution

Orochi
Sea StallionBlue Robber PenguinRainbow Armored CrabBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Orochi

Pirate Rumble

Style
Obstructer
DEF
190
SPD
133
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Inescapable Eight-Headed Assault
Level 10 (Max)

Targets 2 enemies for HP 50% reduction; targets 2 enemies with high current Special CT for 100% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.6 (20 s), ATK Down Lv.6 (20 s), DEF Down Lv.4 (20 s); when remaining HP is 30% or below, targets all enemies for 100% chance of Halve Stats (20 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets 2 enemies for HP 32% reduction; targets 2 enemies with high current Special CT for 55% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.1 (11 s), ATK Down Lv.1 (11 s), DEF Down Lv.1 (11 s); when remaining HP is 30% or below, targets all enemies for 70% chance of Halve Stats (11 s)

    Charge time: 31 s

  2. Level 2

    Targets 2 enemies for HP 34% reduction; targets 2 enemies with high current Special CT for 60% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.1 (12 s), ATK Down Lv.1 (12 s), DEF Down Lv.1 (12 s); when remaining HP is 30% or below, targets all enemies for 73% chance of Halve Stats (12 s)

    Charge time: 31 s

  3. Level 3

    Targets 2 enemies for HP 36% reduction; targets 2 enemies with high current Special CT for 65% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.2 (13 s), ATK Down Lv.2 (13 s), DEF Down Lv.1 (13 s); when remaining HP is 30% or below, targets all enemies for 76% chance of Halve Stats (13 s)

    Charge time: 31 s

  4. Level 4

    Targets 2 enemies for HP 38% reduction; targets 2 enemies with high current Special CT for 70% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.2 (14 s), ATK Down Lv.2 (14 s), DEF Down Lv.1 (14 s); when remaining HP is 30% or below, targets all enemies for 79% chance of Halve Stats (14 s)

    Charge time: 31 s

  5. Level 5

    Targets 2 enemies for HP 40% reduction; targets 2 enemies with high current Special CT for 75% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s), DEF Down Lv.2 (15 s); when remaining HP is 30% or below, targets all enemies for 82% chance of Halve Stats (15 s)

    Charge time: 31 s

  6. Level 6

    Targets 2 enemies for HP 42% reduction; targets 2 enemies with high current Special CT for 80% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.3 (16 s), ATK Down Lv.3 (16 s), DEF Down Lv.2 (16 s); when remaining HP is 30% or below, targets all enemies for 85% chance of Halve Stats (16 s)

    Charge time: 31 s

  7. Level 7

    Targets 2 enemies for HP 44% reduction; targets 2 enemies with high current Special CT for 85% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.4 (17 s), ATK Down Lv.4 (17 s), DEF Down Lv.2 (17 s); when remaining HP is 30% or below, targets all enemies for 88% chance of Halve Stats (17 s)

    Charge time: 31 s

  8. Level 8

    Targets 2 enemies for HP 46% reduction; targets 2 enemies with high current Special CT for 90% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.4 (18 s), ATK Down Lv.4 (18 s), DEF Down Lv.3 (18 s); when remaining HP is 30% or below, targets all enemies for 91% chance of Halve Stats (18 s)

    Charge time: 31 s

  9. Level 9

    Targets 2 enemies for HP 48% reduction; targets 2 enemies with high current Special CT for 95% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.5 (19 s), ATK Down Lv.5 (19 s), DEF Down Lv.3 (19 s); when remaining HP is 30% or below, targets all enemies for 94% chance of Halve Stats (19 s)

    Charge time: 31 s

  10. Level 10

    Targets 2 enemies for HP 50% reduction; targets 2 enemies with high current Special CT for 100% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.6 (20 s), ATK Down Lv.6 (20 s), DEF Down Lv.4 (20 s); when remaining HP is 30% or below, targets all enemies for 100% chance of Halve Stats (20 s)

    Charge time: 31 s

Ability
Level 5 (Max)

Driven/Powerhouse class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; all enemies ATK Down Lv.5; when remaining HP is 30% or below, all enemeis DEF Down Lv.6; revives self up to 1 time at 30% HP

Show all 5 levels
  1. Level 1

    Driven/Powerhouse class teammates HP Up Lv.2, SPD Up Lv.2, ATK Up Lv.2; all enemies ATK Down Lv.1; when remaining HP is 30% or below, all enemeis DEF Down Lv.2; revives self up to 1 time at 30% HP

  2. Level 2

    Driven/Powerhouse class teammates HP Up Lv.3, SPD Up Lv.3, ATK Up Lv.3; all enemies ATK Down Lv.2; when remaining HP is 30% or below, all enemeis DEF Down Lv.3; revives self up to 1 time at 30% HP

  3. Level 3

    Driven/Powerhouse class teammates HP Up Lv.4, SPD Up Lv.4, ATK Up Lv.4; all enemies ATK Down Lv.3; when remaining HP is 30% or below, all enemeis DEF Down Lv.4; revives self up to 1 time at 30% HP

  4. Level 4

    Driven/Powerhouse class teammates HP Up Lv.5, SPD Up Lv.5, ATK Up Lv.5; all enemies ATK Down Lv.4; when remaining HP is 30% or below, all enemeis DEF Down Lv.5; revives self up to 1 time at 30% HP

  5. Level 5

    Driven/Powerhouse class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; all enemies ATK Down Lv.5; when remaining HP is 30% or below, all enemeis DEF Down Lv.6; revives self up to 1 time at 30% HP

Resilience

Heal 200 HP at an interval, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Oct 4, 2025 – Nov 1, 2025

Sugo-Fest

Featured · Mar 4, 2023 – Apr 1, 2023

Sugo-Fest

Featured · Nov 5, 2022 – Dec 3, 2022

Family

Orochi
OrochiOrochiOrochiOrochiOrochiOrochiOrochi
Linked families
Orochi & Kanjuro