
Orochi
Assaulting Eight-Headed Snake
Shogun of the Land of Wano. User of the Snake-Snake Fruit, Mythical Type, Yamata-no-Orochi Model. Each of his eight-headed snakes bites through his enemies.
Special
Reduces crew's Special charge time by 1 turn, and deals 100x character's ATK in non-type damage to all enemies. If Captain is a Driven or Powerhouse class, further increases all enemies' [Damage Increase] status effect by +0.3. Boosts Driven and Powerhouse characters' slot effects and type effects of normal attacks for 1 turn based on the total damage received from enemies (2.25x for 0 or more, 2.5x for 50,000 or more). If crew's HP is at 70% or above when Special is launched, cannot be KO'd if HP is 70% or above for 2 turns (effect cannot be used multiple times)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Driven and Powerhouse characters' ATK by 4.5x, HP by 1.75x, increases damage taken by 1.5x, but reduces character's Special charge time by 3 turns at start of crew's next turn after receiving damage, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP). After taking 50,000 or more total damage from enemies during the quest, boosts Driven and Powerhouse characters' ATK by approximately 5.25x, heals 2,000 HP at end of turn, reduces damage taken by 10%, and removes the effect of "increases damage taken by 1.5x"
Crewmate Ability
Reduces character's Special charge time by 1 turn every time another Driven or Powerhouse character uses a Special
Unlocks at Limit Break 10
Makes Driven and Powerhouse characters' QCKRCV slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Kanjuro, Kaido
Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.75x for 1 turn, and heals crew by 2,000 HP
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.35x for 1 turn, and heals crew by 1,000 HP
- Level 2
Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.45x for 1 turn, and heals crew by 1,250 HP
- Level 3
Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.55x for 1 turn, and heals crew by 1,500 HP
- Level 4
Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.65x for 1 turn, and heals crew by 1,750 HP
- Level 5
Once per quest, if supported character uses a Special to change slots, boosts the type effects of normal attacks of Driven and Powerhouse characters by 1.75x for 1 turn, and heals crew by 2,000 HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,164 | 783 | 104 |
| Lv 99 | 4,328 | 1,566 | 207 |
| Lv 150 | 6,492 | 2,349 | 310 |
| Limit Break | 4,728+400 | 1,816+250 | 307+100 |
| Limit Break+ | 5,228+900 | 2,016+450 | 407+200 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 15
Boosts base HP by 40
Boosts base ATK by 15
Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn every time another Driven or Powerhouse character uses a Special
Boosts base HP by 60
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Makes Driven and Powerhouse characters' QCKRCV slots have matching slot effects
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,582 | 1,658 | 219 |
| Lv 110 | 4,794 | 1,734 | 229 |
| Lv 120 | 5,219 | 1,888 | 249 |
| Lv 130 | 5,643 | 2,041 | 269 |
| Lv 150 | 6,492 | 2,349 | 310 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 190
- SPD
- 133
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 2 enemies for HP 50% reduction; targets 2 enemies with high current Special CT for 100% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.6 (20 s), ATK Down Lv.6 (20 s), DEF Down Lv.4 (20 s); when remaining HP is 30% or below, targets all enemies for 100% chance of Halve Stats (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets 2 enemies for HP 32% reduction; targets 2 enemies with high current Special CT for 55% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.1 (11 s), ATK Down Lv.1 (11 s), DEF Down Lv.1 (11 s); when remaining HP is 30% or below, targets all enemies for 70% chance of Halve Stats (11 s)
Charge time: 31 s
- Level 2
Targets 2 enemies for HP 34% reduction; targets 2 enemies with high current Special CT for 60% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.1 (12 s), ATK Down Lv.1 (12 s), DEF Down Lv.1 (12 s); when remaining HP is 30% or below, targets all enemies for 73% chance of Halve Stats (12 s)
Charge time: 31 s
- Level 3
Targets 2 enemies for HP 36% reduction; targets 2 enemies with high current Special CT for 65% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.2 (13 s), ATK Down Lv.2 (13 s), DEF Down Lv.1 (13 s); when remaining HP is 30% or below, targets all enemies for 76% chance of Halve Stats (13 s)
Charge time: 31 s
- Level 4
Targets 2 enemies for HP 38% reduction; targets 2 enemies with high current Special CT for 70% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.2 (14 s), ATK Down Lv.2 (14 s), DEF Down Lv.1 (14 s); when remaining HP is 30% or below, targets all enemies for 79% chance of Halve Stats (14 s)
Charge time: 31 s
- Level 5
Targets 2 enemies for HP 40% reduction; targets 2 enemies with high current Special CT for 75% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s), DEF Down Lv.2 (15 s); when remaining HP is 30% or below, targets all enemies for 82% chance of Halve Stats (15 s)
Charge time: 31 s
- Level 6
Targets 2 enemies for HP 42% reduction; targets 2 enemies with high current Special CT for 80% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.3 (16 s), ATK Down Lv.3 (16 s), DEF Down Lv.2 (16 s); when remaining HP is 30% or below, targets all enemies for 85% chance of Halve Stats (16 s)
Charge time: 31 s
- Level 7
Targets 2 enemies for HP 44% reduction; targets 2 enemies with high current Special CT for 85% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.4 (17 s), ATK Down Lv.4 (17 s), DEF Down Lv.2 (17 s); when remaining HP is 30% or below, targets all enemies for 88% chance of Halve Stats (17 s)
Charge time: 31 s
- Level 8
Targets 2 enemies for HP 46% reduction; targets 2 enemies with high current Special CT for 90% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.4 (18 s), ATK Down Lv.4 (18 s), DEF Down Lv.3 (18 s); when remaining HP is 30% or below, targets all enemies for 91% chance of Halve Stats (18 s)
Charge time: 31 s
- Level 9
Targets 2 enemies for HP 48% reduction; targets 2 enemies with high current Special CT for 95% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.5 (19 s), ATK Down Lv.5 (19 s), DEF Down Lv.3 (19 s); when remaining HP is 30% or below, targets all enemies for 94% chance of Halve Stats (19 s)
Charge time: 31 s
- Level 10
Targets 2 enemies for HP 50% reduction; targets 2 enemies with high current Special CT for 100% chance of Special Bind (20 s); targets 4 enemies for SPD Down Lv.6 (20 s), ATK Down Lv.6 (20 s), DEF Down Lv.4 (20 s); when remaining HP is 30% or below, targets all enemies for 100% chance of Halve Stats (20 s)
Charge time: 31 s
Driven/Powerhouse class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; all enemies ATK Down Lv.5; when remaining HP is 30% or below, all enemeis DEF Down Lv.6; revives self up to 1 time at 30% HP
Show all 5 levels
- Level 1
Driven/Powerhouse class teammates HP Up Lv.2, SPD Up Lv.2, ATK Up Lv.2; all enemies ATK Down Lv.1; when remaining HP is 30% or below, all enemeis DEF Down Lv.2; revives self up to 1 time at 30% HP
- Level 2
Driven/Powerhouse class teammates HP Up Lv.3, SPD Up Lv.3, ATK Up Lv.3; all enemies ATK Down Lv.2; when remaining HP is 30% or below, all enemeis DEF Down Lv.3; revives self up to 1 time at 30% HP
- Level 3
Driven/Powerhouse class teammates HP Up Lv.4, SPD Up Lv.4, ATK Up Lv.4; all enemies ATK Down Lv.3; when remaining HP is 30% or below, all enemeis DEF Down Lv.4; revives self up to 1 time at 30% HP
- Level 4
Driven/Powerhouse class teammates HP Up Lv.5, SPD Up Lv.5, ATK Up Lv.5; all enemies ATK Down Lv.4; when remaining HP is 30% or below, all enemeis DEF Down Lv.5; revives self up to 1 time at 30% HP
- Level 5
Driven/Powerhouse class teammates HP Up Lv.6, SPD Up Lv.6, ATK Up Lv.6; all enemies ATK Down Lv.5; when remaining HP is 30% or below, all enemeis DEF Down Lv.6; revives self up to 1 time at 30% HP
Heal 200 HP at an interval, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 4, 2025 – Nov 1, 2025
Featured · Mar 4, 2023 – Apr 1, 2023
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