
Orochi
Imperturbable Shogun
The shogun of the land of Wano. Thanks to his spy's intel, he's able to thwart the samurais' plan of attack and gain confidence in his imminent victory.
Special
Changes adjacent slots to RCV, reduces crew's Burn duration by 4 turns, and doubles the type effects of normal attacks for Driven and Shooter characters for 1 turn
Changes crew's slots (including BLOCK slots) to RCV, reduces crew's Burn duration by 8 turns, and boosts the type effects of normal attacks for Driven and Shooter characters by 2.25x for 1 turn
| Level 1 | 18 / 30 turns |
| Level 2 | 17 / 29 turns |
| Level 3 | 16 / 28 turns |
| Level 4 | 15 / 27 turns |
| Level 5 | 14 / 26 turns |
| Level 6 | 13 / 25 turns |
| Max | 12 / 24 turns |
Captain Ability
Boosts Driven characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts Driven characters' base HP by 50
Makes Driven characters' RCV slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Driven characters
Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 4% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from QCK characters by 2% and adds 7% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from QCK characters by 3% and adds 10% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from QCK characters by 4% and adds 12% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,211 | 820 | 89 |
| Lv 99 | 2,690 | 1,367 | 296 |
| Lv 150 | 4,035 | 2,050 | 444 |
| Limit Break | 2,890+200 | 1,467+100 | 346+50 |
| Limit Break+ | 3,090+400 | 1,667+300 | 446+150 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 40
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 25
Boosts base HP by 40
Boosts base RCV by 30
Add 1 Power Slot
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Makes Driven characters' RCV slots have matching slot effects
Boosts base ATK by 40
Boosts base HP by 60
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,848 | 1,447 | 313 |
| Lv 110 | 2,980 | 1,514 | 327 |
| Lv 120 | 3,243 | 1,648 | 356 |
| Lv 130 | 3,507 | 1,782 | 385 |
| Lv 150 | 4,035 | 2,050 | 444 |
Pirate Rumble
- Style
Supporter- DEF
- 140
- SPD
- 136
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets enemies with low remaining HP
Targets DEX-type teammates for ATK Up Lv.8 (20 s), targets teammate with lowest current HP for RCV x 3 healing
Charge time: 29 s
Show all 10 levels
- Level 1
Targets DEX-type teammates for ATK Up Lv.2 (11 s), targets teammate with lowest current HP for RCV x 1 healing
Charge time: 29 s
- Level 2
Targets DEX-type teammates for ATK Up Lv.2 (12 s), targets teammate with lowest current HP for RCV x 1.2 healing
Charge time: 29 s
- Level 3
Targets DEX-type teammates for ATK Up Lv.3 (13 s), targets teammate with lowest current HP for RCV x 1.4 healing
Charge time: 29 s
- Level 4
Targets DEX-type teammates for ATK Up Lv.3 (14 s), targets teammate with lowest current HP for RCV x 1.6 healing
Charge time: 29 s
- Level 5
Targets DEX-type teammates for ATK Up Lv.4 (15 s), targets teammate with lowest current HP for RCV x 1.8 healing
Charge time: 29 s
- Level 6
Targets DEX-type teammates for ATK Up Lv.5 (16 s), targets teammate with lowest current HP for RCV x 2 healing
Charge time: 29 s
- Level 7
Targets DEX-type teammates for ATK Up Lv.5 (17 s), targets teammate with lowest current HP for RCV x 2.2 healing
Charge time: 29 s
- Level 8
Targets DEX-type teammates for ATK Up Lv.6 (18 s), targets teammate with lowest current HP for RCV x 2.4 healing
Charge time: 29 s
- Level 9
Targets DEX-type teammates for ATK Up Lv.6 (19 s), targets teammate with lowest current HP for RCV x 2.6 healing
Charge time: 29 s
- Level 10
Targets DEX-type teammates for ATK Up Lv.8 (20 s), targets teammate with lowest current HP for RCV x 3 healing
Charge time: 29 s
DEX-type teammates ATK Up Lv.5, DEF Up Lv.1
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3, DEF Up Lv.1
- Level 4
DEX-type teammates ATK Up Lv.4, DEF Up Lv.1
- Level 5
DEX-type teammates ATK Up Lv.5, DEF Up Lv.1
60% chance to evade Action Bind






