Orochi

Imperturbable Shogun

The shogun of the land of Wano. Thanks to his spy's intel, he's able to thwart the samurais' plan of attack and gain confidence in his imminent victory.

Special

Enjoying the Feast
Stage 1

Changes adjacent slots to RCV, reduces crew's Burn duration by 4 turns, and doubles the type effects of normal attacks for Driven and Shooter characters for 1 turn

Stage 2

Changes crew's slots (including BLOCK slots) to RCV, reduces crew's Burn duration by 8 turns, and boosts the type effects of normal attacks for Driven and Shooter characters by 2.25x for 1 turn

Level 118 / 30 turns
Level 217 / 29 turns
Level 316 / 28 turns
Level 415 / 27 turns
Level 514 / 26 turns
Level 613 / 25 turns
Max12 / 24 turns

Captain Ability

Afterglow of Victory

Boosts Driven characters' ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts Driven characters' base HP by 50

UNIQ

Makes Driven characters' RCV slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1% and adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Reduces damage taken from QCK characters by 2% and adds 7% of character's base HP to supported character's base HP

  3. Level 3

    Reduces damage taken from QCK characters by 3% and adds 10% of character's base HP to supported character's base HP

  4. Level 4

    Reduces damage taken from QCK characters by 4% and adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Reduces damage taken from QCK characters by 5% and adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,21182089
Lv 992,6901,367296
Lv 1504,0352,050444
Limit Break2,890+2001,467+100346+50
Limit Break+3,090+4001,667+300446+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base RCV by 10

03

Boosts base HP by 40

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 25
06

Boosts base HP by 40

07

Boosts base RCV by 30

08

Add 1 Power Slot

09

Boosts base ATK by 20

10

Boosts base ATK by 30

11

Boosts base HP by 60

12

Add Crewmate Ability 2: Makes Driven characters' RCV slots have matching slot effects

13

Boosts base ATK by 40

14

Boosts base HP by 60

15

Potential Ability 2: Barrier Pierce

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base HP by 100

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base ATK by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 50

24

Boosts base ATK by 50

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,8481,447313
Lv 1102,9801,514327
Lv 1203,2431,648356
Lv 1303,5071,782385
Lv 1504,0352,050444

Pirate Rumble

Style
Supporter
DEF
140
SPD
136
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets enemies with low remaining HP

Enjoying the Feast
Level 10 (Max)

Targets DEX-type teammates for ATK Up Lv.8 (20 s), targets teammate with lowest current HP for RCV x 3 healing

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets DEX-type teammates for ATK Up Lv.2 (11 s), targets teammate with lowest current HP for RCV x 1 healing

    Charge time: 29 s

  2. Level 2

    Targets DEX-type teammates for ATK Up Lv.2 (12 s), targets teammate with lowest current HP for RCV x 1.2 healing

    Charge time: 29 s

  3. Level 3

    Targets DEX-type teammates for ATK Up Lv.3 (13 s), targets teammate with lowest current HP for RCV x 1.4 healing

    Charge time: 29 s

  4. Level 4

    Targets DEX-type teammates for ATK Up Lv.3 (14 s), targets teammate with lowest current HP for RCV x 1.6 healing

    Charge time: 29 s

  5. Level 5

    Targets DEX-type teammates for ATK Up Lv.4 (15 s), targets teammate with lowest current HP for RCV x 1.8 healing

    Charge time: 29 s

  6. Level 6

    Targets DEX-type teammates for ATK Up Lv.5 (16 s), targets teammate with lowest current HP for RCV x 2 healing

    Charge time: 29 s

  7. Level 7

    Targets DEX-type teammates for ATK Up Lv.5 (17 s), targets teammate with lowest current HP for RCV x 2.2 healing

    Charge time: 29 s

  8. Level 8

    Targets DEX-type teammates for ATK Up Lv.6 (18 s), targets teammate with lowest current HP for RCV x 2.4 healing

    Charge time: 29 s

  9. Level 9

    Targets DEX-type teammates for ATK Up Lv.6 (19 s), targets teammate with lowest current HP for RCV x 2.6 healing

    Charge time: 29 s

  10. Level 10

    Targets DEX-type teammates for ATK Up Lv.8 (20 s), targets teammate with lowest current HP for RCV x 3 healing

    Charge time: 29 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5, DEF Up Lv.1

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, DEF Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2, DEF Up Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3, DEF Up Lv.1

  4. Level 4

    DEX-type teammates ATK Up Lv.4, DEF Up Lv.1

  5. Level 5

    DEX-type teammates ATK Up Lv.5, DEF Up Lv.1

Resilience

60% chance to evade Action Bind

Family

Orochi
OrochiOrochiOrochiOrochiOrochiOrochiOrochi
Linked families
Orochi & Kanjuro