Orochi

Eight-Headed Snake's Fury

The shogun of the Land of Wano. At Orochi Castle, the furious Orochi is slapped by Komurasaki the oiran. Further enraged, he transforms into his eight-headed snake form and attacks Komurasaki.

Special

Eight-Headed Assault

Reduces crew's Bind/Despair/ATK Down/Special Bind duration by 3 turns, doubles Driven characters' slot effects for 2 turns. If the crew used 10 or more STR slots in normal attacks before launching the Special, sets chain multiplier to 3.25x for 1 turn

BaseLimit Break
Level 128 turns27 turns
Level 227 turns26 turns
Level 326 turns25 turns
Level 425 turns24 turns
Level 524 turns23 turns
Level 623 turns22 turns
Level 722 turns21 turns
Level 821 turns20 turns
Level 920 turns19 turns
Level 1019 turns18 turns
Level 1118 turns17 turns
Level 1217 turns16 turns
Level 1316 turns15 turns
Level 1415 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 12

Captain Ability

Overwhelming Anger

If there are 6 Driven characters on the crew, boosts Driven characters' ATK by 4x. If there are 5 or more STR characters on the crew, boosts STR characters' HP by 1.3x, and makes crew's QCKDEX slots have matching slot effects

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts Driven characters' base stats by 60

Unlocks at Limit Break 8

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,31490186
Lv 993,5231,563198
Lv 1505,2842,344297
Limit Break3,723+2001,663+100248+50

Limit Break

01

Boosts base RCV by 25

02

Boosts base HP by 50

03

Boosts base HP by 50

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 25

Show all 15
06

Boosts base ATK by 25

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Boosts Driven characters' base stats by 60

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 25

14

Boosts base HP by 100

15

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1053,7301,654209
Lv 1103,9021,731219
Lv 1204,2481,884238
Lv 1304,5932,037258
Lv 1505,2842,344297

Evolution

Orochi
Super Evolution · 30,000 Beli
Orochi

Pirate Rumble

Style
Defender
DEF
283
SPD
125
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Eight-Headed Assault
Level 10 (Max)

Targets STR-type teammates for DEF Up Lv.4 (15 s); targets 1 teammate with highest current HP for 2500 healing, activate Provoke (15 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets STR-type teammates for DEF Up Lv.1 (6 s); targets 1 teammate with highest current HP for 1500 healing, activate Provoke (6 s)

    Charge time: 25 s

  2. Level 2

    Targets STR-type teammates for DEF Up Lv.1 (7 s); targets 1 teammate with highest current HP for 1600 healing, activate Provoke (7 s)

    Charge time: 25 s

  3. Level 3

    Targets STR-type teammates for DEF Up Lv.1 (8 s); targets 1 teammate with highest current HP for 1700 healing, activate Provoke (8 s)

    Charge time: 25 s

  4. Level 4

    Targets STR-type teammates for DEF Up Lv.2 (9 s); targets 1 teammate with highest current HP for 1800 healing, activate Provoke (9 s)

    Charge time: 25 s

  5. Level 5

    Targets STR-type teammates for DEF Up Lv.2 (10 s); targets 1 teammate with highest current HP for 1900 healing, activate Provoke (10 s)

    Charge time: 25 s

  6. Level 6

    Targets STR-type teammates for DEF Up Lv.2 (11 s); targets 1 teammate with highest current HP for 2000 healing, activate Provoke (11 s)

    Charge time: 25 s

  7. Level 7

    Targets STR-type teammates for DEF Up Lv.3 (12 s); targets 1 teammate with highest current HP for 2100 healing, activate Provoke (12 s)

    Charge time: 25 s

  8. Level 8

    Targets STR-type teammates for DEF Up Lv.3 (13 s); targets 1 teammate with highest current HP for 2200 healing, activate Provoke (13 s)

    Charge time: 25 s

  9. Level 9

    Targets STR-type teammates for DEF Up Lv.3 (14 s); targets 1 teammate with highest current HP for 2300 healing, activate Provoke (14 s)

    Charge time: 25 s

  10. Level 10

    Targets STR-type teammates for DEF Up Lv.4 (15 s); targets 1 teammate with highest current HP for 2500 healing, activate Provoke (15 s)

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates HP Up Lv.5, Guard % Up Lv.5; DEX-type enemies ATK Down Lv.3

Show all 5 levels
  1. Level 1

    STR-type teammates HP Up Lv.1, Guard % Up Lv.3; DEX-type enemies ATK Down Lv.1

  2. Level 2

    STR-type teammates HP Up Lv.2, Guard % Up Lv.3; DEX-type enemies ATK Down Lv.1

  3. Level 3

    STR-type teammates HP Up Lv.3, Guard % Up Lv.4; DEX-type enemies ATK Down Lv.2

  4. Level 4

    STR-type teammates HP Up Lv.4, Guard % Up Lv.4; DEX-type enemies ATK Down Lv.2

  5. Level 5

    STR-type teammates HP Up Lv.5, Guard % Up Lv.5; DEX-type enemies ATK Down Lv.3

Resilience

80% chance to evade Special Bind, reduce damage taken from DEX by 20%

Family

Orochi
OrochiOrochiOrochiOrochiOrochiOrochiOrochi
Linked families
Orochi & Kanjuro