
Orochi
Eight-Headed Snake's Fury
The shogun of the Land of Wano. At Orochi Castle, the furious Orochi is slapped by Komurasaki the oiran. Further enraged, he transforms into his eight-headed snake form and attacks Komurasaki.
Special
Reduces crew's Bind/Despair/ATK Down/Special Bind duration by 3 turns, doubles Driven characters' slot effects for 2 turns. If the crew used 10 or more STR slots in normal attacks before launching the Special, sets chain multiplier to 3.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 12
Captain Ability
If there are 6 Driven characters on the crew, boosts Driven characters' ATK by 4x. If there are 5 or more STR characters on the crew, boosts STR characters' HP by 1.3x, and makes crew's QCKDEX slots have matching slot effects
Crewmate Ability
Character cannot be blown away by attack
Boosts Driven characters' base stats by 60
Unlocks at Limit Break 8
Support Ability
Driven characters
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,314 | 901 | 86 |
| Lv 99 | 3,523 | 1,563 | 198 |
| Lv 150 | 5,284 | 2,344 | 297 |
| Limit Break | 3,723+200 | 1,663+100 | 248+50 |
Limit Break
Boosts base RCV by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Boosts Driven characters' base stats by 60
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 100
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,730 | 1,654 | 209 |
| Lv 110 | 3,902 | 1,731 | 219 |
| Lv 120 | 4,248 | 1,884 | 238 |
| Lv 130 | 4,593 | 2,037 | 258 |
| Lv 150 | 5,284 | 2,344 | 297 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 283
- SPD
- 125
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets STR-type teammates for DEF Up Lv.4 (15 s); targets 1 teammate with highest current HP for 2500 healing, activate Provoke (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets STR-type teammates for DEF Up Lv.1 (6 s); targets 1 teammate with highest current HP for 1500 healing, activate Provoke (6 s)
Charge time: 25 s
- Level 2
Targets STR-type teammates for DEF Up Lv.1 (7 s); targets 1 teammate with highest current HP for 1600 healing, activate Provoke (7 s)
Charge time: 25 s
- Level 3
Targets STR-type teammates for DEF Up Lv.1 (8 s); targets 1 teammate with highest current HP for 1700 healing, activate Provoke (8 s)
Charge time: 25 s
- Level 4
Targets STR-type teammates for DEF Up Lv.2 (9 s); targets 1 teammate with highest current HP for 1800 healing, activate Provoke (9 s)
Charge time: 25 s
- Level 5
Targets STR-type teammates for DEF Up Lv.2 (10 s); targets 1 teammate with highest current HP for 1900 healing, activate Provoke (10 s)
Charge time: 25 s
- Level 6
Targets STR-type teammates for DEF Up Lv.2 (11 s); targets 1 teammate with highest current HP for 2000 healing, activate Provoke (11 s)
Charge time: 25 s
- Level 7
Targets STR-type teammates for DEF Up Lv.3 (12 s); targets 1 teammate with highest current HP for 2100 healing, activate Provoke (12 s)
Charge time: 25 s
- Level 8
Targets STR-type teammates for DEF Up Lv.3 (13 s); targets 1 teammate with highest current HP for 2200 healing, activate Provoke (13 s)
Charge time: 25 s
- Level 9
Targets STR-type teammates for DEF Up Lv.3 (14 s); targets 1 teammate with highest current HP for 2300 healing, activate Provoke (14 s)
Charge time: 25 s
- Level 10
Targets STR-type teammates for DEF Up Lv.4 (15 s); targets 1 teammate with highest current HP for 2500 healing, activate Provoke (15 s)
Charge time: 25 s
STR-type teammates HP Up Lv.5, Guard % Up Lv.5; DEX-type enemies ATK Down Lv.3
Show all 5 levels
- Level 1
STR-type teammates HP Up Lv.1, Guard % Up Lv.3; DEX-type enemies ATK Down Lv.1
- Level 2
STR-type teammates HP Up Lv.2, Guard % Up Lv.3; DEX-type enemies ATK Down Lv.1
- Level 3
STR-type teammates HP Up Lv.3, Guard % Up Lv.4; DEX-type enemies ATK Down Lv.2
- Level 4
STR-type teammates HP Up Lv.4, Guard % Up Lv.4; DEX-type enemies ATK Down Lv.2
- Level 5
STR-type teammates HP Up Lv.5, Guard % Up Lv.5; DEX-type enemies ATK Down Lv.3
80% chance to evade Special Bind, reduce damage taken from DEX by 20%






