Orochi

Unrelenting Rage

The shogun of the land of Wano. During the party at Orochi Castle, his men ridicule his paranoia. He grows infuriated when he notices Otoko laughing. Filled with anger, he draws his sword and attempts to cut Otoko down.

Special

Eight-Headed Assault

Reduces crew's Bind/Despair/ATK Down/Special Bind duration by 2 turns, doubles Driven characters' slot effects for 1 turn. If the crew used 10 or more STR slots in normal attacks before launching the Special, sets chain multiplier to 2.75x for 1 turn

BaseLimit Break
Level 128 turns27 turns
Level 227 turns26 turns
Level 326 turns25 turns
Level 425 turns24 turns
Level 524 turns23 turns
Level 623 turns22 turns
Level 722 turns21 turns
Level 821 turns20 turns
Level 920 turns19 turns
Level 1019 turns18 turns
Level 1118 turns17 turns
Level 1217 turns16 turns
Level 1316 turns15 turns
Level 1415 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 12

Captain Ability

Overwhelming Anger

If there are 6 Driven characters on the crew, boosts Driven characters' ATK by 3.5x. If there are 5 or more STR characters on the crew, boosts STR characters' HP by 1.3x, and makes crew's QCKDEX slots have matching slot effects

Crewmate Ability

RES

Character cannot be blown away by attack

+STATS

Boosts Driven characters' base stats by 60

Unlocks at Limit Break 8

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 11,20981481
Lv 993,1811,455187
Lv 1504,7712,182280
Limit Break3,381+2001,555+100237+50

Limit Break

01

Boosts base RCV by 25

02

Boosts base HP by 50

03

Boosts base HP by 50

04

Potential Ability 1: Critical ATK

05

Boosts base ATK by 25

Show all 15
06

Boosts base ATK by 25

07

Boosts base ATK by 25

08

Add Crewmate Ability 2: Boosts Driven characters' base stats by 60

09

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

10

Add 1 Power Slot

11

Boosts base RCV by 25

12

Reduces Special charge time by 1 turn

13

Boosts base ATK by 25

14

Boosts base HP by 100

15

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1053,3681,540197
Lv 1103,5231,611207
Lv 1203,8351,754225
Lv 1304,1471,896243
Lv 1504,7712,182280

Evolution

Orochi
Super Evolution · 30,000 Beli
Orochi

Pirate Rumble

Style
Defender
DEF
283
SPD
125
Cost
35
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Eight-Headed Assault
Level 10 (Max)

Targets STR-type teammates for DEF Up Lv.4 (10 s); targets 1 teammate with highest current HP to activate Provoke (15 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets STR-type teammates for DEF Up Lv.1 (6 s); targets 1 teammate with highest current HP to activate Provoke (6 s)

    Charge time: 25 s

  2. Level 2

    Targets STR-type teammates for DEF Up Lv.1 (6 s); targets 1 teammate with highest current HP to activate Provoke (7 s)

    Charge time: 25 s

  3. Level 3

    Targets STR-type teammates for DEF Up Lv.1 (7 s); targets 1 teammate with highest current HP to activate Provoke (8 s)

    Charge time: 25 s

  4. Level 4

    Targets STR-type teammates for DEF Up Lv.2 (7 s); targets 1 teammate with highest current HP to activate Provoke (9 s)

    Charge time: 25 s

  5. Level 5

    Targets STR-type teammates for DEF Up Lv.2 (8 s); targets 1 teammate with highest current HP to activate Provoke (10 s)

    Charge time: 25 s

  6. Level 6

    Targets STR-type teammates for DEF Up Lv.2 (8 s); targets 1 teammate with highest current HP to activate Provoke (11 s)

    Charge time: 25 s

  7. Level 7

    Targets STR-type teammates for DEF Up Lv.3 (9 s); targets 1 teammate with highest current HP to activate Provoke (12 s)

    Charge time: 25 s

  8. Level 8

    Targets STR-type teammates for DEF Up Lv.3 (9 s); targets 1 teammate with highest current HP to activate Provoke (13 s)

    Charge time: 25 s

  9. Level 9

    Targets STR-type teammates for DEF Up Lv.3 (10 s); targets 1 teammate with highest current HP to activate Provoke (14 s)

    Charge time: 25 s

  10. Level 10

    Targets STR-type teammates for DEF Up Lv.4 (10 s); targets 1 teammate with highest current HP to activate Provoke (15 s)

    Charge time: 25 s

Ability
Level 5 (Max)

STR-type teammates HP Up Lv.5, Guard % Up Lv.3

Show all 5 levels
  1. Level 1

    STR-type teammates HP Up Lv.1, Guard % Up Lv.1

  2. Level 2

    STR-type teammates HP Up Lv.2, Guard % Up Lv.1

  3. Level 3

    STR-type teammates HP Up Lv.3, Guard % Up Lv.2

  4. Level 4

    STR-type teammates HP Up Lv.4, Guard % Up Lv.2

  5. Level 5

    STR-type teammates HP Up Lv.5, Guard % Up Lv.3

Resilience

80% chance to evade Special Bind

How to get

Vs. Orochi

Kizuna Clash · 2022-03-23 – 2022-03-27Reward

Vs. Orochi

Event · Kizuna Clash!!

Family

Orochi
OrochiOrochiOrochiOrochiOrochiOrochiOrochi
Linked families
Orochi & Kanjuro