Sasaki

Full Potential of a Triceratops

Animal Kingdom Pirates, Tobi Roppo. He confronts Franky in the Skull Dome Right-Brain Tower on Onigashima. By spinning the frills on his neck, Sasaki can fly into the air and charge attack.

Special

Heliceratops

Reduces crew's Special charge time by 1 turn, reduces crew's Despair/ATK Down duration by 2 turns, deals 80x character's ATK in INT damage to one enemy, boosts the type effects of normal attacks for Powerhouse and Driven characters for 1 turn based on the number of times character has used "Heliceratops" (2x for 0 times, 2x for 1 time and reduces crew's Despair/ATK Down duration by an additional 1 turn, 2.25x for 2 times or more and reduces crew's Despair/ATK Down duration by an additional 4 turns)

BaseLimit Break
Level 127 turns15 turns
Level 226 turns14 turns
Level 325 turns13 turns
Level 424 turns12 turns
Level 523 turns11 turns
Level 622 turns10 turns
Max21 turns9 turns

−4 turns at Limit Break 4

−4 turns at Limit Break 10

−4 turns at Limit Break 19

Captain Ability

Spinning Frills

Reduces character's Special charge time by 4 turns at start of quest, boosts Powerhouse and Driven characters' ATK by 3.75x, and boosts INT characters' HP by 1.5x

Crewmate Ability

+STATS

Boosts Powerhouse and Driven characters' base ATK and HP by 60

UNIQ

Makes Powerhouse and Driven characters' INT slots have matching slot effects

Unlocks at Limit Break 18

Support Ability

Supported Characters

Pageone, Ulti, Black Maria, Who's-Who

Level 5 (Max)

Once per quest, if supported character uses a Special to reduce Special charge time, boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.5x for 1 turn, and reduces crew's Bind duration by 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to reduce Special charge time, boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.1x for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special to reduce Special charge time, boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.2x for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special to reduce Special charge time, boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.3x for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special to reduce Special charge time, boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.4x for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special to reduce Special charge time, boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.5x for 1 turn, and reduces crew's Bind duration by 1 turn

Stats

HPATKRCV
Lv 11,72574365
Lv 993,4501,486130
Lv 1505,1752,229195
Limit Break3,710+2601,666+180275+145

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 20

03

Boosts base HP by 75

04

Reduces Special charge time by 4 turns

05

Add 1 Power Slot

Show all 20
06

Boosts base RCV by 25

07

Boosts base ATK by 40

08

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

09

Boosts base ATK by 50

10

Reduces Special charge time by 4 turns

11

Boosts base RCV by 50

12

Boosts base HP by 85

13

Boosts base RCV by 70

14

Add 1 Power Slot

15

Potential Ability 2: Critical ATK

16

Boosts base ATK by 60

17

Boosts base HP by 100

18

Add Crewmate Ability 2: Makes Powerhouse and Driven characters' INT slots have matching slot effects

19

Reduces Special charge time by 4 turns

20

Potential Ability 3: Special Double Launch

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1053,6521,573137
Lv 1103,8221,646144
Lv 1204,1601,791156
Lv 1304,4981,937169
Lv 1505,1752,229195

Pirate Rumble

Style
Obstructer
DEF
206
SPD
128
Cost
35
Action

Normal Attack → Power Attack → Heal Self Lv.2 → Power Attack

Targets closest enemies

Heliceratops
Level 10 (Max)

Targets Cerebral class enemies within large range (horizontal) for 100% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.3 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.8 (15 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets Cerebral class enemies within large range (horizontal) for 55% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.1 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.3 (15 s)

    Charge time: 26 s

  2. Level 2

    Targets Cerebral class enemies within large range (horizontal) for 60% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.1 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.3 (15 s)

    Charge time: 26 s

  3. Level 3

    Targets Cerebral class enemies within large range (horizontal) for 65% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.1 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.4 (15 s)

    Charge time: 26 s

  4. Level 4

    Targets Cerebral class enemies within large range (horizontal) for 70% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.1 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.4 (15 s)

    Charge time: 26 s

  5. Level 5

    Targets Cerebral class enemies within large range (horizontal) for 75% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.1 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.5 (15 s)

    Charge time: 26 s

  6. Level 6

    Targets Cerebral class enemies within large range (horizontal) for 80% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.2 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.5 (15 s)

    Charge time: 26 s

  7. Level 7

    Targets Cerebral class enemies within large range (horizontal) for 85% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.2 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.6 (15 s)

    Charge time: 26 s

  8. Level 8

    Targets Cerebral class enemies within large range (horizontal) for 90% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.2 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.6 (15 s)

    Charge time: 26 s

  9. Level 9

    Targets Cerebral class enemies within large range (horizontal) for 95% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.2 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.7 (15 s)

    Charge time: 26 s

  10. Level 10

    Targets Cerebral class enemies within large range (horizontal) for 100% chance of Special Bind (6 s); first 50 s of battle, targets 3 enemies for Special CT Speed Down Lv.3 (15 s); after 50 s of battle, targets 3 enemies with 100% Special CT for ATK Down Lv.8 (15 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; Cerebral class enemies SPD Down Lv.5

Show all 5 levels
  1. Level 1

    Powerhouse class teammates ATK Up Lv.2, HP Up Lv.2; Cerebral class enemies SPD Down Lv.1

  2. Level 2

    Powerhouse class teammates ATK Up Lv.3, HP Up Lv.3; Cerebral class enemies SPD Down Lv.2

  3. Level 3

    Powerhouse class teammates ATK Up Lv.4, HP Up Lv.4; Cerebral class enemies SPD Down Lv.3

  4. Level 4

    Powerhouse class teammates ATK Up Lv.5, HP Up Lv.5; Cerebral class enemies SPD Down Lv.4

  5. Level 5

    Powerhouse class teammates ATK Up Lv.6, HP Up Lv.6; Cerebral class enemies SPD Down Lv.5

Resilience

Completely evades Special Bind, reduces damage taken from PSY by 20%

How to get

Vs. Sasaki

Event

Family

Sasaki
SasakiSasakiSasakiSasakiSasaki
Linked families
Tobi Roppo