Sasaki

Superb Armored Division

Animal Kingdom Pirates, Tobi Roppo. In order to follow King's orders and finish off Momonosuke, he rallies his troops for the execution.

Special

Barrage of the Armored Division

Reduces crew's [Damage Increase] and Despair duration by 5 turns, changes Free Spirit and Powerhouse characters' type slots to character's own type, and reduces damage taken by 25% for 10 turns. If crew has damage reduction status (except [Damage Cut]) when Special is launched, doubles Free Spirit and Powerhouse characters' slot effects for 1 turn

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Level 612 turns10 turns
Max11 turns9 turns

−1 turn at Limit Break 9

−1 turn at Limit Break 20

Captain Ability

Calm Stance

Boosts Free Spirit and Powerhouse characters' ATK by 3x, and reduces damage taken by 15%

Crewmate Ability

+STATS

Boosts crew's base stats by 40

RES

Reduces character's Special Reverse by 2 turns

Unlocks at Limit Break 12

Support Ability

Supported Characters

X Drake, Pageone, Ulti, Black Maria, Who's-Who

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces damage taken by 15% for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces damage taken by 25% for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn

Stats

HPATKRCV
Lv 11,63074082
Lv 993,2601,480164
Lv 1504,8902,220246
Limit Break3,470+2101,705+225304+140

Limit Break

01

Boosts base ATK by 30

02

Boosts base ATK by 30

03

Boosts base RCV by 30

04

Potential Ability 1: Pinch Healing

05

Add 1 Power Slot

Show all 20
06

Boosts base HP by 20

07

Boosts base HP by 30

08

Boosts base RCV by 50

09

Reduces Special charge time by 1 turn

10

Boosts base HP by 30

11

Boosts base RCV by 60

12

Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns

13

Boosts base HP by 40

14

Boosts base ATK by 40

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Boosts base HP by 40

17

Boosts base HP by 50

18

Boosts base ATK by 50

19

Boosts base ATK by 75

20

Reduces Special charge time by 1 turn

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,4511,567173
Lv 1103,6111,639181
Lv 1203,9311,784197
Lv 1304,2501,929213
Lv 1504,8902,220246

Pirate Rumble

Style
Attacker
DEF
160
SPD
148
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Barrage of the Armored Division
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.8 damage, 70% chance of Paralysis (10 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.8 damage, 50% chance of Paralysis (6 s)

    Charge time: 32 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.9 damage, 52% chance of Paralysis (6 s)

    Charge time: 32 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 1 damage, 54% chance of Paralysis (6 s)

    Charge time: 32 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 1.1 damage, 56% chance of Paralysis (7 s)

    Charge time: 32 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 1.2 damage, 58% chance of Paralysis (7 s)

    Charge time: 32 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 1.3 damage, 60% chance of Paralysis (8 s)

    Charge time: 32 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 1.4 damage, 62% chance of Paralysis (8 s)

    Charge time: 32 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 1.5 damage, 64% chance of Paralysis (9 s)

    Charge time: 32 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 1.6 damage, 66% chance of Paralysis (9 s)

    Charge time: 32 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.8 damage, 70% chance of Paralysis (10 s)

    Charge time: 32 s

Ability
Level 5 (Max)

QCK-type teammates ATK Up Lv.6, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.2, SPD Up Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.3, SPD Up Lv.1

  3. Level 3

    QCK-type teammates ATK Up Lv.4, SPD Up Lv.2

  4. Level 4

    QCK-type teammates ATK Up Lv.5, SPD Up Lv.2

  5. Level 5

    QCK-type teammates ATK Up Lv.6, SPD Up Lv.3

Resilience

60% chance to evade Damage Over Time

How to get

Triceratops's Armored Division: Armor

Event

Triceratops's Armored Division: Shield

Event

Family

Sasaki
SasakiSasakiSasakiSasakiSasaki
Linked families
Tobi Roppo