
Sasaki
Superb Armored Division
Animal Kingdom Pirates, Tobi Roppo. In order to follow King's orders and finish off Momonosuke, he rallies his troops for the execution.
Special
Reduces crew's [Damage Increase] and Despair duration by 5 turns, changes Free Spirit and Powerhouse characters' type slots to character's own type, and reduces damage taken by 25% for 10 turns. If crew has damage reduction status (except [Damage Cut]) when Special is launched, doubles Free Spirit and Powerhouse characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 20
Captain Ability
Boosts Free Spirit and Powerhouse characters' ATK by 3x, and reduces damage taken by 15%
Crewmate Ability
Boosts crew's base stats by 40
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 12
Support Ability
X Drake, Pageone, Ulti, Black Maria, Who's-Who
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces damage taken by 10% for 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces damage taken by 15% for 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces damage taken by 20% for 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces damage taken by 25% for 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces damage taken by 30% for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,630 | 740 | 82 |
| Lv 99 | 3,260 | 1,480 | 164 |
| Lv 150 | 4,890 | 2,220 | 246 |
| Limit Break | 3,470+210 | 1,705+225 | 304+140 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 30
Potential Ability 1: Pinch Healing
Add 1 Power Slot
Show all 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base RCV by 60
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Boosts base HP by 40
Boosts base ATK by 40
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 75
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,451 | 1,567 | 173 |
| Lv 110 | 3,611 | 1,639 | 181 |
| Lv 120 | 3,931 | 1,784 | 197 |
| Lv 130 | 4,250 | 1,929 | 213 |
| Lv 150 | 4,890 | 2,220 | 246 |
Pirate Rumble
- Style
Attacker- DEF
- 160
- SPD
- 148
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.8 damage, 70% chance of Paralysis (10 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.8 damage, 50% chance of Paralysis (6 s)
Charge time: 32 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.9 damage, 52% chance of Paralysis (6 s)
Charge time: 32 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 1 damage, 54% chance of Paralysis (6 s)
Charge time: 32 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1.1 damage, 56% chance of Paralysis (7 s)
Charge time: 32 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.2 damage, 58% chance of Paralysis (7 s)
Charge time: 32 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1.3 damage, 60% chance of Paralysis (8 s)
Charge time: 32 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.4 damage, 62% chance of Paralysis (8 s)
Charge time: 32 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.5 damage, 64% chance of Paralysis (9 s)
Charge time: 32 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.6 damage, 66% chance of Paralysis (9 s)
Charge time: 32 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.8 damage, 70% chance of Paralysis (10 s)
Charge time: 32 s
QCK-type teammates ATK Up Lv.6, SPD Up Lv.3
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.2, SPD Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.3, SPD Up Lv.1
- Level 3
QCK-type teammates ATK Up Lv.4, SPD Up Lv.2
- Level 4
QCK-type teammates ATK Up Lv.5, SPD Up Lv.2
- Level 5
QCK-type teammates ATK Up Lv.6, SPD Up Lv.3
60% chance to evade Damage Over Time
How to get
Event
Event




